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Real World versus Traveller: End access

... which implies that I can shoehorn a PP and MD into half of the listed tonnage if it is only serviceable from external access panels - like a fighter or small craft might have.

Ah, what might have been ...

If only the people who designed the X-boats had realized that they could fit both a jump drive AND a maneuver drive into a 100T hull by using that dodge.


Hans
 
... which implies that I can shoehorn a PP and MD into half of the listed tonnage if it is only serviceable from external access panels - like a fighter or small craft might have.

Ah, what might have been ...
Well, the dtons are quantified, but the nature of the drives and PP are abstract. Certain components may very well have volume based proximity limits related to non-contact interference with related volumes unsuitable for anything by mostly empty space and some lifeforms. :p

Operation, much less maintenance, may still require access - consistent with the requirement for the engineering skill. Such is left to the discretion of the designer, as evidenced by the numerous official published examples. Of course, there is absolutely nothing that ever prevented one from ditching the rules... case in point, the Annic Nova!
 
Well, the dtons are quantified, but the nature of the drives and PP are abstract. Certain components may very well have volume based proximity limits related to non-contact interference with related volumes unsuitable for anything by mostly empty space and some lifeforms. :p

Operation, much less maintenance, may still require access - consistent with the requirement for the engineering skill. Such is left to the discretion of the designer, as evidenced by the numerous official published examples. Of course, there is absolutely nothing that ever prevented one from ditching the rules... case in point, the Annic Nova!

There's a difference between telling a player that shipbuilders usually don't do that sort of thing because it has such and such drawbacks, but if you want to risk that, go ahead and telling him he can't do it because shut up, that's why.


Hans
 
Operation, much less maintenance, may still require access - consistent with the requirement for the engineering skill.
and conversely, where the craft requires no engineer, there must be no need for operational access to engineering.

Of course, there is absolutely nothing that ever prevented one from ditching the rules... case in point, the Annic Nova!
:rofl: an excellent point. You have simply got to love a ship that violates the rules of every version of Traveller, yet remains perpetually enshrined as 'canon' ... [actually, I wonder if T5 allows the Annic Nova to be built? ;) ]
 
...I wonder if T5 allows the Annic Nova to be built?[/I] ;) ]

I'm looking at T5, and earlier versions from CT on, as the 3I understanding of science. What 3I hasn't discovered (due to differing lines of research), doesn't mean an alien society couldn't come up with something different.

Loose perhaps, but that's my "suspension of disbelief". (Ear Bug: Whatever gets you through the night, is all right...);)
 
and conversely, where the craft requires no engineer, there must be no need for operational access to engineering.

:rofl: an excellent point. You have simply got to love a ship that violates the rules of every version of Traveller, yet remains perpetually enshrined as 'canon' ... [actually, I wonder if T5 allows the Annic Nova to be built? ;) ]

It does! 'Collector' powered Jump drives are available beginning at TL14...
 
There's a difference between telling a player that shipbuilders usually don't do that sort of thing because it has such and such drawbacks, but if you want to risk that, go ahead and telling him he can't do it because shut up, that's why.


Hans
Not sure what you are trying to say here nor what perceived question you are attempting to address?

At any rate, it certainly doesn't sound applicable to myself. I've never, ever, told a Player simply 'because', much less 'shut up' as any kind of direct response to a game question, nor felt the need to. Where I come from that would be considered rude and disrespectful. Such has never been an element of my games except in roleplay, so I doubt I can relate to whatever it is you are trying to say...
 
The point has been made about a "flight engineer" - those don't generally even exist anymore, and they were never a true analog to a ship's engineer.

Flight engineers are required on passenger aircraft if there are more than two engines; almost all new aircraft have only two engines.


My neighbor is an aircraft mechanic for a private cargo company. He's on the plane, a 757-400, when it's delivering cargo to Afghanistan. He cannot fix the engines in flight, but he has some authority when it comes to mechanical and maintenance issues. He has "pulled rank" to have whatever needs fixing while on the ground to actually fix it (I recall Germany being mentioned as one of the stopovers). Fixing engines, or waiting for parts or a new engine, while in Kabul is not all that much fun with rocket attacks happening daily.
 
He cannot fix the engines in flight, but he has some authority when it comes to mechanical and maintenance issues. He has "pulled rank" to have whatever needs fixing while on the ground to actually fix it (I recall Germany being mentioned as one of the stopovers). Fixing engines, or waiting for parts or a new engine, while in Kabul is not all that much fun with rocket attacks happening daily.
"Sorry guys, I am pulling rank. We are just going to be stuck here on St.Thomas until the replacement parts arrive ... now pass the suntan oil and I'm buying the first round of Margaritas." :)
 
Not sure what you are trying to say here nor what perceived question you are attempting to address?

At any rate, it certainly doesn't sound applicable to myself. I've never, ever, told a Player simply 'because', much less 'shut up' as any kind of direct response to a game question, nor felt the need to. Where I come from that would be considered rude and disrespectful. Such has never been an element of my games except in roleplay, so I doubt I can relate to whatever it is you are trying to say...
I think that the intent was the rules were effectively telling all players to "shut up" by claiming something can't be done without even a hint of why ... and Ranke found that an unsatisfactory situation.

In effect, he was agreeing with your earlier post.
 
No, you aren't going to carry a spare engine block in your trunk. But, being able to do those minor repairs still requires access to where the thing is broke!

I was in the US Army in the 1980's ... there was a set up Field Manuals printed

Combat Field Repairs for Automotive Engines ....


one of the fixes ... if you had a holed cylinder, and the rest of the motor was basically fine, remove the Head, the Oil pan, remove the damaged piston and rod ... do not reconnect the push rods to the valves of the 'dead' cylinder ... and limp it home ....

I heard a story of a guy who did this with his old 4 cylinder jeep, only his engine had a cracked cylinder, so he shaved a log down with an Axe, and drove it into the cylinder sealing up the cracks and made it out to civilization

if you were short on Engine oil, you could add 30 % Diesel Fuel .....


Survival is a matter of how badly do you want to live .....


I realize we are talking star ships here .... but I am carrying spares for a lot of things

I used to carry a spare carb, complete distributor with Cap / Rotor / Wires, a Cylinder Head, Fuel Pump ..... for my 72 VW
 
And, obviously, carry a toolkit, and an axe....... :D

Yeah

Off Road for the weekend ....

Rations
Camp Stove
Chains
Come -a- long and snatch block
Tow Straps
Digging Iron - in the Army we called the 'Tankers Bar' for prying and digging
Shovel
Axe
Machete


yeah the Jeep is Full .... after 4 yrs in the Army, you learn to be prepared
 
One of the things that impressed me most way back when upon reading Adventure 4 Leviathan was finally, a ship that mounted back up drives and had storage set aside for basic spare parts and electronics and machine shops.

Of course ever since then I've wanted to know where to get the space for said shops from, cost and how effective they were. I'm not expecting to rebuild the J Drive, but if I just need to rebuild the fuel pump for it I expect to be able to do that with a decent shop. Anyone have house rules on this subject?
 
After spending a few months on a tech 4 planet trying to get parts shipped in to fix their scout, my players usually had a spare stateroom shelved out and filled with generic parts...common spares, easily modified parts, rare parts that pert near no one stocked but could be a game breaker if they broke.

They spent about 5000 each month for about 5 months, then I just said to deduct 1000 per jump to account for keeping their spares locker topped off.

Is that the kind of house rules you were looking for?
 
Sort of, although maybe a percentage value of the ship in question may be more appropriate. I was more looking for how large is a repair shop for ship construction rules, how much does it cost, what can it be reasonably expected to be able to do. I would expect it to be able to fabricate some reasonable items at need, although raw materials may be needed. What I want to design is an exploration cruiser in the 2000 ton range that could go into the wilderness for an extended duration.
 
Spartan, the obvious answer on a spare engine would be whatever the design rules say is the displacement for that engine. Yes, there is "engineering space" built into that figure when part of the ship, but you can fudge that, as necessary. As to a machine shop, Take some portion of the total engineering spaces, say 20%, and add that amount into the design.

Alternatively, go to FF&S - I think they have alternative spaces in their design sequence.
 
GURPS Traveller Spaceships also has lots of workshops and other components, but would require some adaptation to use them in design for CT or MgT or other versions.
 
Glutton for punishment that I am, I'm going to attempt to steal from previous sources and adapt to T5. I don't have anything from GURPS yet, happen to know what book that was in?
 
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