Originally posted by SgtHulka:
I'm not a huge fan of the GDW "Explore a mostly empty ship, building or base" style adventure exemplified by Annic Nova and Shadows. I like a little gunsmoke. I'm also not a big fan of the "excuse" adventures...ones that are really just an excuse to feature a new ship and eighty percent of the adventure is the ship and deckplans and the last twenty percent is a list of "situations" the Referee might use (yes, Kinunar, I'm looking at you).
Agreed. One of the areas GDW always suffered was adventure design.
Back in the day, there were two schools of thought on running adventures: (A) The GM-makes it-all-up verson; and (B) The Everything-is-written-for-you version.
I remember some rpg'ers getting quite snobby if you were one of those GMs who used a "pre-packaged" module (like what TSR was putting out for AD&D). A TRUE role player only played adventures originated by his GM.
Apparently, GDW subscribed to this first idea. They'd give you the bare-bones of an adventure--basically an outline or what we'd call today an Adventure Hook--and it was up to the GM to take that basic idea, work on it, and turn it into something his players would like to play.
It took a lot of work on the GM's part, but that was viewed as a "benefit", because a GM's creativity IS part of the game (like rolling up characters, rolling encounters, rolling stats, creating starships, making deckplans, etc).
I've always been a Please-do-everything-you-can-for-me-and-I'll-change-it-if-I-need-to kind of GM (so, I've always preferred the TSR style of adventures rather than the adventure hooks that comprise most GDW adventures).
I find myself converting adventures from Space Opera and Gamma World (and other SciFi game) for use in my Traveller games.
Still, there are a few adventures out there, written for CT, that are more like TSR "do it all" adventures. Those are mostly by non-GDW publishers.
Although, The Traveller Adventure is certainly worth a look. It's not completely a "do-everything" type of adventure (campaign is more like it), but it is more "complete" than most GDW adventures.
-S4