Liam Devlin
SOC-14 5K
I plan the encounters in detailed fashion, NPC's especially!--I then loosely apply where they will occur--so no matter where the player's dogo--there I am also!
Thus I think stofsk, I fall in the middle. My details lie in what happens--and I let the players drive about as they will until something bumps into them!
Illustrations of machinery, aliens, scenery, etc and art are all utilized to best affect. Some of our gamers can illustrate quite well, or fashion deck plans I have discovered.
As I now game online, (we are scattered over ten states and two time zones)there isn't much call for mood music.
I do give XP to participation and enjoyment additions to the game.
I cannot be bribed.
Last, "Show all, explain nothing". Don't THINK for the PC's. Paint the picture, then let them add to the canvas.
Thus I think stofsk, I fall in the middle. My details lie in what happens--and I let the players drive about as they will until something bumps into them!
Illustrations of machinery, aliens, scenery, etc and art are all utilized to best affect. Some of our gamers can illustrate quite well, or fashion deck plans I have discovered.
As I now game online, (we are scattered over ten states and two time zones)there isn't much call for mood music.
I do give XP to participation and enjoyment additions to the game.
I cannot be bribed.
Last, "Show all, explain nothing". Don't THINK for the PC's. Paint the picture, then let them add to the canvas.