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Representation in Traveller art

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A toe in the water.

Well, here it goes...

Here is one thing that might be part of the lack of non-white, non-male, non-cakey people is that one, as has been pointed out we all want that idealized self and two just how many of the artists are white or white and male?

I ask, because I as a white male of some artistic persuasion I find I have to remember not to make everyone in my universe a weak copy of myself. I also know that part of it is I suck at figure drawing women and trying to get folks turning out good much less not white is also a pain. One of the reasons I turned to using words to paint with. But even there I find myself giving nice Euro-American names to an endless procession of generic males. I got a name generator for the names and I try to balance my genders as well (though to me there are only two).

I wonder is this me, or is this a thing which all artist have to watch out for?

If it isn't just me then maybe another thing we could do is try and get more non-white, non-male artists to do more work for the games we love.

Comments?
 
Well, here it goes...

Here is one thing that might be part of the lack of non-white, non-male, non-cakey people is that one, as has been pointed out we all want that idealized self and two just how many of the artists are white or white and male?

I ask, because I as a white male of some artistic persuasion I find I have to remember not to make everyone in my universe a weak copy of myself. I also know that part of it is I suck at figure drawing women and trying to get folks turning out good much less not white is also a pain. One of the reasons I turned to using words to paint with. But even there I find myself giving nice Euro-American names to an endless procession of generic males. I got a name generator for the names and I try to balance my genders as well (though to me there are only two).

I wonder is this me, or is this a thing which all artist have to watch out for?

If it isn't just me then maybe another thing we could do is try and get more non-white, non-male artists to do more work for the games we love.

Comments?

I think that non-white, non-male artists is possibly part of the answer, but I think that another answer is that an Art Director also needs to give said artists some direction. I also seem to remember an interview with one of Vallejo's who talked about the difficulty finding a color that worked well when painting African subjects - you do what you know, or what you are taught, unless you stretch yourself.

Referee's can also do this if they use pictures gleaned from the Internet for NPC's simply by choose pictures with a variety of ethnicities, races, and genders. Similarly, if they are that worried about it they could create an "Random Ethnicity/Race Table" and use that to assign characteristics.

The problem is that with so much black and white art in Traveller we have no way of knowing who is white, who is ivory, who is olive skinned, who is golden yellow, who is black, who is dark brown, who is flame red, and who is purple. That's a limitation of that artistic style. We can get light skinned, medium skinned, and dark skinned - and that's it.

The real issues is the typically blandly Caucasian features.

Personally I have always thought that the canon Traveller setting is a fantastic exploration of race and gender. From the Major/Minor race divide, to the multiple Human Races, on through Psionics and Geneering - Traveller has implicitly had a series of dialogues around racism and how it might manifest in the Far Future when skin color clearly seems to be a relatively minor concern to most of Humaniti.

Gender vs. sex, famously, gets discussed over-and-over in the discussions of the Aslan. But it also gets plenty of potential discussion when looking at the three Droyne sexes, single-sexed Hivers, etc. There has always been plenty of room to have game where this matters in some way - in fact with the Aslan it almost begs to.

Personally, I'm less concerned with "naked people" or "skimpy clothing" and more concerned with someone else deciding that a bare breast or buttock is automatically sexualized (which I would strenuously argue is an inappropriate response). In that respect I'd simply prefer equal amounts of "cake" for both the male and female gaze - as well as to avoid lurid or prurient.

I'd like a Far Future where people have a variety of "normal" and "weird" cultural practices, and I'm not afraid of seeing that reflected in the art.

One of the most memorable characters from my game was a guy who played a Scout who had done lots of X-Boat duty (thus lots of time alone). He was also a follower of basically the Society for Creative Anachronism and dressed and talked like a cowboy from the North American West of the late 19th Century - at least what people in the Far Future thought they were like. The party travelled using his DD Scout, but also had to put up with the eccentricities he'd developed over the years. Namely that he mostly like to sit around in his cowboy boots - and nothing else.

Ok, occasionally he'd wear his chaps sometimes too.

And nobody, I mean nobody, was going to tell him how to dress on his ship!

There was no lurid or prurient point to this - it was merely funny watching everyone roleplay through this odd habit - and people are still talking about that character many years later.

What I want is a game that encourages people to have fun, not make them feel or suggest that X is inherently morally wrong (as opposed to against the law of this planet or that Interstellar polity). Traveller is a game, oftentimes, about cultural relativism and boundary crossing - even cultural warfare and imperialism. Not one that has set up an alignment system with Good and Evil, Lawful, and Chaotic - and I'd like to keep it that way.

D.
 
Here's another issue - B&W line art.

To be blunt, it's hard to show skin color in it.

In the Traveller Book (CT), page 128, is a wonderful picture that looks just like a gal I once knew... and she's got lovely caramel colored skin. And red-brown wavy hair.

So I've always assumed that the illo is of a good looking black-latina. Lots of others see that illo as a white woman.

Let's walk through the CT Traveller Book.
Front Cover: 3 caucasians, 2 male, one female. Color.
p11: 4 males, 1 female. 4 whites, 1 hatching-shaded male
p13: 1 female, ethnicity appears west mediterranean (narrow nose, curly black hair)
p14:6 persons in spacesuits; one appears to be caucasian male.
p15: 2 dark shaded humanoids at distance Gender and ethnicity indeterminate
p19: single male, caucasian or latino (ethnicity indeterminate).
p20: single male, some form of caucasian
p23: single male, looks caucasian
p25: single male physician. looks latino to me.
p27: single male caucasian.
p31: Alexander Lascelles Jamison. Single male, looks latino to me. (Looks just like a shopkeeper in Seward, Alaska.)
p33: single female action pose, face is shaded with hatching. Hair looks long, dark, and straight
p35: two figures, both appear male, one appears to be caucasian (the other is indeterminate.
p37: 4 suited figures. One face is partially shaded. No noses, mouths, nor eyes visible.
p49: two figures, one probably caucasian, one apparently Darrian (pointed ear is the only ethnic marker)
p52: 7 figures, all indeterminate gender and ethnicity due to distance
p57: 1 male, could be latino or caucasian, and 1 back-to-POV that looks masculine.
p61: 2 caucasians, one male, one female.
p70: 2 beings, one male, one apparently female. The male may not be human; head shape odd
p77: crash scene, 3 people, indeterminate gender and ethnicity due to distance
p81: 1 suited person, apparently male, apparently caucasian
p102: one male, possibly latino, looks like same guy as p.19
p104: 3 males, ethnicity indeterminate for 2 of them. Third looks caucasian. Distance.
p107: Caucasian, hair implies male. demonstration of filter mask.
p108: Caucasian, jaw implies male, demo of LI Goggles.
p112: 1 apparently male (shading looks to be facial hair)... distance issue.
p118: 1 male, light skinned, but the eyes don't look caucasian.
p119: two caucasian males
p120: 1 caucasian male, 1 non-caucasian light skinned woman.
p121: 1 caucasian male, 1 caucasian female
p123: 2 caucasian males.
p124: 3 human-minor males- eye and eyebrow shapes not terran.
p126: 3 caucasian males.
p128: the aforementioned Shawna
p129: one indeterminate gender/ethnicity diver.
p140: two suited figures.
p142: the foreground 3 appear to be 1 female and 2 males, and appear to be caucasians.
p144: 3 male caucasians, 1 female shaded (appears to be PoC)
p156: suited figure
 
The aspect of artistic bias was handled in the newest edition of D&D by intentionally broadening the appeal of the art, and it works for me: I've not encountered anything puerile*, lurid, prurient, salacious, etc. I just find some of the styles "meh". But it is quite obviously wider in representation than any version of Traveller. Since Mongoose will be announcing an open playtest of their next edition tomorrow (apparently), I hope they take the same approach in the new art: deliberately broader appeal, less likely to offend and more likely to inspire. Because I presume the audience for that would be larger than a book filled with teenage boys fantasies (disclosure: I was one once, and it was fun...and somehow I survived).

I know what I want as an old fart introducing his young son to RPing: a book I can safely let him look through without having to worry about the art. Plenty of other places for me to worry about that.

*Leaving aside the possibility that all fantasy has some element of the puerile in it.
 
It's ironic that this issue crops up in Traveller, where the default culture (the Imperium) is as non-sexist and non-racist as you can possibly get (at least when it comes to Imperial humans -- we won't mention Zhodani and Vilani, because they're weird ;)).


Hans
 
Frankly, I've never gave a thought about the etnicy of my PCs in Traveller gaming. I defined the major/minor race when that was a n issue (in most games, we just assumed they were "Imperial Mix", so a mix of Vilani And Solomani, but the issue of etnicity never arised. Restropsectively, I guess we assumed caucasian by default, as we all are caucasion, probably with some mix of semitic blood (there are few blacks or assiatics in Barcelona, and most are relatively newcomers), but I cannot even be sure...

Another thing to add to confusion is that probably among the Vilani, Zodani and minor races there are also some etnic distinctions, that are not even descibed (but if we assume they live along the whole surface of ther planets for about 300000 years, sure etnic and skin color diversification has occurred).

Most Zhodani pictures seem semitic to me, while most Vilani appear to me as caucasian, but I would bet they also have some pople that live in more sunny zones, where mole melanin is needed (and so darker skin) that those on less sunny zones, where this same melanin would avoid D vitamin production, and so paler skins would dominate. And, as said, 300000 years give time for diversification...

About gender, while we moste se to play our own gender, assuming no gender discrimination in Traveller society (and so no real effect for it, aside from the name and to whom you try to flirt).

As for more female pictures being cheesecake (I understand that means "sexualized" or "sexy") than male ones, well ,that also happens in most films, where women use to wear quite more revealing clothing than men. Just tonight they put las aventuras de Tadeo Jones (english version is called Tad, The Lost Explorer, I think) on TV and we were watching it with my little daughter, and even there the girl wears a thight T-shirt and shorts, while the boys wear fatigues or suit, and that's a child's toon film...

IMHO Traveller art is no more biased than any other art (films, comics, etc) in this sense...
 
. . . (in most games, we just assumed they were "Imperial Mix", so a mix of Vilani And Solomani, but the issue of etnicity never arised...

Another thing to add to confusion is that probably among the Vilani, Zodani and minor races there are also some etnic distinctions, that are not even descibed (but if we assume they live along the whole surface of ther planets for about 300000 years, sure etnic and skin color diversification has occurred).

Most Zhodani pictures seem semitic to me, while most Vilani appear to me as caucasian, but I would bet they also have some pople that live in more sunny zones, where mole melanin is needed (and so darker skin) that those on less sunny zones, where this same melanin would avoid D vitamin production, and so paler skins would dominate. And, as said, 300000 years give time for diversification...

Another thing to consider is that distinctive ethnic characteristic are only going to be prevalent in certain circumstances:
1) In situations where distinct ethnic groups have recently come into contact so that generations of interbreeding have not blended those characteristics together;

2) In situations where two or more groups have chosen not to intermarry;

3) In situations in which a particular world or region was settled by a limited gene pool and has remained somewhat isolated or insular.
(As an aside, there is actually an irony in this regard concerning Star Trek, which from the time of The Original Series onward stressed that people had gotten over their ethnic and cultural differences on Earth and that now all races worked together without strife. Yet by showcasing people of all different ethnic backgrounds, they were (unintentionally, I am sure) demonstrating that peoples of Earth chose to remain ethnically separate from one another and not intermarry (even 300-400 years in the future)).
 
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In the not too distant future, parents will be able to decide how their children will look superficially, and those offspring will be able to modify themselves to match their self-image, so it's not really an issue for an advanced interstellar civilization, more confined to local planetary cultural norms.
 
Here's another issue - B&W line art.

To be blunt, it's hard to show skin color in it.

I just don't buy this.

When I did my survey of my (apparently older) MGT Core Rulebook, I looked only at shading. That is, my category was "skin color," not "race."

When there's shading on the clothing, and no shading on the face or hands, that's a clear indication that the figure is meant to be light-skinned.

Not all the art is line art, either. A fair bit of it is Photoshop art with various degrees of shading. Carlos NCT's art, in particular, is not at all line art (and most of his figures have tan-to-dark skin).
 
It's ironic that this issue crops up in Traveller, where the default culture (the Imperium) is as non-sexist and non-racist as you can possibly get (at least when it comes to Imperial humans -- we won't mention Zhodani and Vilani, because they're weird ;)).


The art has to match the setting.

I'm not an expert on the setting. Those of you who are:

It seems to me that the imperial nobles who actually do stuff to change the empire are the men, and the women get bios like "so-and-so's playmate." Are there as many instances of female admirals as male admirals taking over sectors and stuff?

Of the top of the hierarchy, I see only a few Empresses: Nicholle, Jacqueline, Emdiri, Catharine, Jacqueline II, Marava, Arbellatra, Margaret I, Paula II, Tomutova II, Margaret II--so 11 out of 44 heads. Does the canon address why women ascend to the top only 25% of the time?

Also, I'm not sure that erasing race (everyone is the blended sameness in the fuure) cures the racism problem. Still, it's better than perpetuating nastiness in a game about a potential (fantasized?) future.
 
As for more female pictures being cheesecake (I understand that means "sexualized" or "sexy") than male ones, well ,that also happens in most films, where women use to wear quite more revealing clothing than men. Just tonight they put las aventuras de Tadeo Jones (english version is called Tad, The Lost Explorer, I think) on TV and we were watching it with my little daughter, and even there the girl wears a thight T-shirt and shorts, while the boys wear fatigues or suit, and that's a child's toon film...

IMHO Traveller art is no more biased than any other art (films, comics, etc) in this sense...

This is not a useful argument to make.

The only thing it does is give content producers a reprieve from responsibility. "Well, other people do this, so it's okay for you to do it." No, the producers of RPGs are still responsible for the content. In the specific case of lurid art, they're even held responsible by the license itself, and it appears that MGT got new art because of that (but I'm only guessing).

It's easy for a license to say what not to do wrong (no lurid art) but it's harder for it to say what you need to do right (balance race and gender in your art; make sure your women figures are seen as competent agents, not passive bystanders or, worse, objects of sexual readiness).

But what I want: I want people to flip through the art in a book, see strong characters of different persuasions and think, "I want to BE her. I want to BE him." Not, "I want to DO her. I want to DO him."

I also want minorities to open up a book about our collectively dreamed future and see it full of people like them, regardless of skin color, racial background, sex and gender, and sexual persuasion. (And religion, too, but that's harder in a setting that's largely ignored religion as a cultural force, or at least has steered far clear of real-world religions, AFAIK.)
 
Another thing to consider is that distinctive ethnic characteristic are only going to be prevalent in certain circumstances:
1) In situations where distinct ethnic groups have recently come into contact so that generations of interbreeding have not blended those characteristics together;

2) In situations where two or more groups have chosen not to intermarry;

3) In situations in which a particular world or region was settled by a limited gene pool and has remained somewhat isolated or insular.​

What does the canon say about this?

So the Imperium has a couple thousand years of history, right? Let's say that for most of that time people have been intermarrying regardless of skin color. Great. So what color is their skin?

I'd argue that it depends more on environment than heredity. Over thousands of years, living on a desert planet is going to select for darker skin. Over thousands of years, living on an ice planet with a small, distant sun is going to select for light skin. (Research suggests that skin color changes over as little as 100 generations, or ~2500 years.)

(Skin color evolution is complicated and somewhat controversial, actually. Light skin might be a product of less need for melanin production because of the advent of farming, but the old theory is that lighter skin improves vitamin-D uptake. Also a factor: northern climates require more clothing to cover the body, relieving the skin's duty as protector against UV radiation.)

I'd still expect the art to reflect a wide variety of skin tones.

Or if you want to push the heredity-wins argument, is stark-white skin the most likely outcome? Certainly, you should factor in colonization patterns, technological dominance (do only white people have jump tech in early Terra?), and the like.

But we get to make all this up, right? We get to choose what our future looks like. If we just decide that the white folks are going to be the first into space, what are we saying? Or if we don't really think about it too hard and just default to our own skin color, that's not a whole lot better--not in the 21st century, and not when we're smart people envisioning a potential future.
 
In the not too distant future, parents will be able to decide how their children will look superficially, and those offspring will be able to modify themselves to match their self-image, so it's not really an issue for an advanced interstellar civilization, more confined to local planetary cultural norms.

Possibly! And more, individuals will be able to change how they look with relative ease. This only argues for more diversity in Traveller art, right?
 
Also, I'm not sure that erasing race (everyone is the blended sameness in the fuure) cures the racism problem.

I don't think it is necessarily about "erasing" race, but rather recognizing that what "racial-types" there are will be different from what we think of today. Various traditional Terran groups will have mixed together to greater or lesser degrees in cosmopolitan Terran/Solomani societies, and not so much among those colonies that were more remote or isolated. Many of those cosmopolitan Terrans would also have long ago thoroughly intermixed with the Vilani.

I wrote a post about this a few years ago in another thread about the appearance of the "Typical Solomani":
http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=459659&postcount=28

When trying to visualize future Imperials or Solomani, it is probably best to pull characteristics from all different backgrounds when creating an "appearance". For example, try to imagine what an "Afro-Amerasian" would look like, or a "Latino-Afro-European", for example. Pull characteristics from all backgrounds and work them into one person.

Then add to that the fact that within the 57th Century genome are varying degrees of Minor Human Races who were separated from Terra 300,000 years ago and who might have uniquely-distinctive appearances of their own that have also blended into the look of the typical Imperial of the 57th Century. Some of these will have more of a regional influence than others.

As an example minor-race: The Answerin of Cafadan in the Domain of Vland (and a significant minor race). They are very dark-skinned with black-wavy hair and dark eyes, but their eyes have epicanthic folds similar to modern East Asians (Cafadan has a very bright sun in its sky).

Mix and match is the best way to arrive at a "look" for Imperials. Just try and remember the relative proportions of ancestral races in a given region that contribute to the gene-pool.
 
The blending or mixing-together of races to form a new, single race erases all the differences. Someone's culture inevitably dominates, and someone else's culture inevitably vanishes. This is not celebration of diversity.

I like this bit from Elisabeth Anne Leonard's "Race and ethnicity in science fiction":
Other sf assumes a world in which there has been substantial racial mingling and the characters all have ancestry of multiple races. These kinds of writing can be seen as an attempt to deal with racial issues by imagining a world where they are non-issues, where colour-blindness is the norm. This may be a conscious model for a future society, or a gesture to ‘political correctness’ by an author whose interests in the story lie elsewhere, but either motive avoids wrestling with the difficult questions of how a non-racist society comes into being and how members of minority cultures or ethnic groups preserve their culture.

That is, I'd rather see an imagined future where people of different persuasions get along--without removing the issue of skin color altogether. Different skin is beautiful. Let's not get rid of it.

It'd be like saying that due to advanced technology, people don't need different sexes anymore. There's just one sex in the future: androgyne. Sexism solved!

And slightly more philosophically, science fiction is about the present as much as it is about the future. It's a lens through which we look at ourselves. When I say that a person should be able to pick up the book and see art depictions of people like oneself, I don't just mean minorities. White, Black, Hispanic, Indian, whatever--you should see people like you in the book. Male, female; gay, straight; cis-gender, transgender; whatever--you should see people like you in the book. If you blend everyone together (especially racially), you can't do that.
 
The blending or mixing-together of races to form a new, single race erases all the differences. Someone's culture inevitably dominates, and someone else's culture inevitably vanishes.

If you will reread my post, this is not what I said. Culture will blend together in many places in the future, if it progresses along the route that the OTU suggests. It will also likewise be more conservative and distinctive in other places that have had a more limited intermixing with outside groups. None of which is to say that people of such groups will necessarily be unable to get along with people of other backgrounds.

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. . . of how a non-racist society comes into being . . .
[/FONT]One of the quickest litmus tests for this is how readily people of different backgrounds/ethnicity are willing to intermarry . . .

That is, I'd rather see an imagined future where people of different persuasions get along--without removing the issue of skin color altogether. Different skin is beautiful. Let's not get rid of it.
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I wasn't suggesting that we should remove distinctive physical traits. But I think we should analyze the setting background and derive from it what things might be like, while at the same time realizing (based on the setting background) that new cultural and "ethnic" backgrounds are likely to appear as a result of the contact of both familiar as well as "foreign" (i.e. "alien") cultures. This has been going on on Earth for 6000 years of recorded history.
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... gay, straight; cis-gender, transgender; whatever--you should see people like you in the book.
How would someone look at an illustration in a book and know they were looking at a gay or transgender person? Must we label the art in order to make sure they are included in their minds? I look at an image of a "female" trooper, how do I know what her real genetic chromosome is?

Seems like you will see what you elect to see in many cases. If you want to assume every person in the art is gay, they are. The art does not dictate that, your personal focus does. I get skin color issues and race issues as they are visual in many cases, but some of the other categories seem more a restriction of the viewers mind and not the art.
 
[m;]And we're done[/m;]

It's going in directions that are too currently political.
 
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