mike wightman
SOC-14 10K
My first stab at trimming the skill list down to something more CT like:
admin
computer - include programming robots/cybernetics
electronics - includes fixing the electronic bits of robots/cybernetics
engineering
forward obs/recon - this is the one skill I want to rename
gunnery
jot
mechanical - includes fixing the mechanical bits of robots/cybernetics
medic
navigation
pilot
steward
streetwise
tactics
vac suit
vehicle - cascade that also includes ship's boat and battledress/mecha
weapon - brawling, 1h-melee, 2h-melee, bow, handgun, rifle
The idea is that each skill be made as broad as possible, and thus may be applied in situations where other skills may have been in the past.
Streetwise, for example, now also applies in bribery situations.
admin
computer - include programming robots/cybernetics
electronics - includes fixing the electronic bits of robots/cybernetics
engineering
forward obs/recon - this is the one skill I want to rename
gunnery
jot
mechanical - includes fixing the mechanical bits of robots/cybernetics
medic
navigation
pilot
steward
streetwise
tactics
vac suit
vehicle - cascade that also includes ship's boat and battledress/mecha
weapon - brawling, 1h-melee, 2h-melee, bow, handgun, rifle
The idea is that each skill be made as broad as possible, and thus may be applied in situations where other skills may have been in the past.
Streetwise, for example, now also applies in bribery situations.
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