Condottiere
SOC-14 5K
One difference between our spaceships and an aeroplane is the need for balancing the load and aerodynamics.
Ok. So where is their baggage stored? I doubt your average high passenger would be okay with keeping it in their stateroom…But as a ship operator, you don't actually need to set aside 1Td of cargo space for each high passenger.
Well, most ships seem to be laid out symmetrically so it’s pretty easy to assume that even distribution is kind of baked in.As for the rest, whether engines or cargo, it seems to be ignored.
RIght, the question is whether you're allowed to turn away HP for MP.Just one of those weird little wrinkles in the passenger economics when using the RAW.
In order for starships to fill their staterooms with passengers, middle passage is offered on a standby basis, in the event that not enough high passages are sold.
8x High Passengers: (80,000 revenue - 18,000 life support (9) - 8000 cargo - 1500 steward)/36 tons=Cr 1458.333 per ton ... not including Medic.80,000 revenue - 16,000 life support - 8,000 cargo - 1,500 Steward / 32 tons = 1703 per ton
Same place the contents of the ship's locker go, and the same place the space for the airlocks and laundry facilities come from. (That is, it gets handwaved because this is a game, not a simulation.)Ok. So where is their baggage stored? I doubt your average high passenger would be okay with keeping it in their stateroom…
"Steward: If high passengers are carried, then a steward is required." ( LBB2 '81 p.16)The Steward is pretty much a fixed cost though. Can you have a passenger ship without a Steward, or does that simply disqualify you from taking HP at all.
lo 375.000000 hi 1458.333333 m 1305.555556 a 1218.888889 tot 121888.888889
lo -97.222222 hi 1458.333333 m 1305.555556 a 1233.888889 tot 123388.888889
lo -97.222222 hi 1458.333333 m 1319.444444 a 1179.444444 tot 117944.444444
lo 236.111111 hi 1458.333333 m 1291.666667 a 1207.500000 tot 120750.000000
lo -97.222222 hi 1458.333333 m 1277.777778 a 1198.611111 tot 119861.111111
lo 138.888889 hi 1472.222222 m 1222.222222 a 1085.555556 tot 108555.555556
lo 0.000000 hi 1472.222222 m 1138.888889 a 1054.722222 tot 105472.222222
lo 0.000000 hi 1472.222222 m 1138.888889 a 1006.666667 tot 100666.666667
lo 0.000000 hi 1472.222222 m 1138.888889 a 1066.111111 tot 106611.111111
lo 0.000000 hi 1472.222222 m 1055.555556 a 1002.222222 tot 100222.222222
(defun profit (hp mp staterooms stewards)
(let* ((steward-cost (* stewards 1500))
(total-tonnage (* staterooms 4))
(hp-revenue (* hp 10000))
(mp-revenue (* mp 8000))
(total-revenue (+ hp-revenue mp-revenue))
(hp-tonnage (* hp 1))
(mp-tonnage (truncate (fceiling (* mp 0.1))))
(total-cargo (+ hp-tonnage mp-tonnage))
(total-cargo-cost (* total-cargo 1000))
(life-support (* 2000 (+ mp hp stewards))))
(/ (- total-revenue life-support
total-cargo-cost steward-cost 0.0) total-tonnage)))
(profit 8 0 9 1) ; 8 HP 0 MP 9 Staterooms 1 Steward
1458.3333333333333
(profit 0 9 9 0) ; 0 HP 9 MP 9 Staterooms 0 Stewards
1472.2222222222222
8x High Passengers: (80,000 revenue - 18,000 life support (9) - 8000 cargo - 1500 steward)/36 tons=Cr 1458.333 per ton ... not including Medic.
9x Middle Passengers: (72,000 revenue - 18,000 life support (9) - 1000 cargo)/36 tons=Cr 1472.222 per ton ... not including Medic.
So your conclusions align with mine on the raw profitability per ton *IF* High Passage is assumed to "claim" 1 ton of cargo space from the hold per high passenger which cannot then be used for cargo transport (revenue).Interesting outcome.Code:(profit 8 0 9 1) ; 8 HP 0 MP 9 Staterooms 1 Steward 1458.3333333333333 (profit 0 9 9 0) ; 0 HP 9 MP 9 Staterooms 0 Stewards 1472.2222222222222
Alter this assumption to not deduct from cargo hold capacity and you get this:8x High Passengers: (80,000 revenue - 18,000 life support (9) - 8000 cargo - 1500 steward)/36 tons=Cr 1458.333 per ton ... not including Medic.
9x Middle Passengers: (72,000 revenue - 18,000 life support (9) - 1000 cargo)/36 tons=Cr 1472.222 per ton ... not including Medic.
Um ... that IS the week's outfits ...And what self-respecting high passenger will stand for their luggage being crammed in a cubby hole when that should be set aside for the week’s outfits?
No, I think the "full load" use case is a red herring.So your conclusions align with mine on the raw profitability per ton *IF* High Passage is assumed to "claim" 1 ton of cargo space from the hold per high passenger which cannot then be used for cargo transport (revenue).
lo 138.888889 hi 1472.222222 m 1222.222222 a 1085.555556 tot 108555.555556
lo -97.222222 hi 1458.333333 m 1319.444444 a 1179.444444 tot 117944.444444
But probably 9 HP are more profitable than 9 MP, as the steward per 8 HP, as I understand rules, means that you don't need a second one until you have 16 HP. So, not having run the numbers, probably 15 HP is the maximum profit for passengers...8x High Passengers: (80,000 revenue - 18,000 life support (9) - 8000 cargo - 1500 steward)/36 tons=Cr 1458.333 per ton ... not including Medic.
9x Middle Passengers: (72,000 revenue - 18,000 life support (9) - 1000 cargo)/36 tons=Cr 1472.222 per ton ... not including Medic.
9 middle passengers generate more net profit than 8 high passengers do.
MP will allow you to find a golden pair that can be profitable:
e.g. at Glisten (SM 2036) the nomatterwats are purchased at 1500 Cr (KCr 4 -1 (Hi) -1 (In) -1 (As) -1 (stA) + 15*0.1 = KCr 1.5), while the same nomatterwats are sold at Tirem (SM 2233, 4 parsecs away) at 13500 Cr (KCr 5 + 1 (Hi to Hi) + 1 (In to Hi) +1 (In to Ind) + 1 (In to Fl) + 50% TL difference), 12000 Cr profit per dton, while the reverse trade is 5000 Cr per ton (KCr 4 – 1 (Hi) -1 (In) +1 (Fl) + 1 (stC) + 10*0.1) and sold for (KCr 5 + 1 (Hi to Hi) + 1 (In to In) + 1 (In to Hi) + 1 (Fl to In) – 50% TL diff) 4500, for a loss of 500 Cr/dton, but if you carry freight, this will give you 1000 Cr/dton, achieving a 13000 Cr/dton profit per round trip (modified by actual value table, that, if you have a broker in your crew will give you a 10-20% extra profit).
I have not run the numbers, but I guess this might maintain a J4 trader
ITTR having read somewhere 1 steward for 40 MidPsgrs, but I cannot find it where, and maybe it was from MT or another edition... In any case, is too low a number to really matter too much..."Steward: If high passengers are carried, then a steward is required." ( LBB2 '81 p.16)
This says nothing about mid-passengers, so presumably you can book mid-passengers without one.
And curiously enough, I just finished posting today a TL=13 Aslan J4 merchant ship that could be used as a testbed for the economics throughput from loading ramp to loading ramp on a J5 ship. The fact that it's designed for long range in the Great Rift actually has very little impact on the final throughput construction cost pricing. At most you might want to dial back the power plant from 5 to 4, ditch the weapons (a gunner) and still wind up with a (human) crew of 5 (pilot, navigator, chief engineer, engineer, medic) so no real change there, and probably downgrade the computer from model/5 to model/4. Total tonnage savings would be 16.8 tons after the downgrades (so go from 64 tons of cargo to 78 tons of cargo) and construction cost savings would be MCr 33.7 (mostly power plant and computer downgrades). Everything else would stay almost as is ... except the crew salaries would be Cr 10,700 per 2 weeks, so only modestly lower than the armed version.I have not run the numbers, but I guess this might maintain a J4 trader…