I've compiled a weapons and armor table for the primitives of ringworld. As you can see, its a metal poor world and they're on the copper standard. I've priced the items that contain metal accordingly.
Ringworld Coins
Tin piece (tp) = 1 tp = 1/10 ip = 1/100 cp = 1/1000 sp
Iron piece (ip) = 10 tp = 1 ip = 1/10 cp = 1/100 sp
Copper piece (cp) = 100 tp = 10 ip = 1 cp = 1/10 sp
Silver piece (sp) = 1000 tp = 100 ip = 10 cp = 1 sp
Purchasing power parody 1 cp = Cr 20
Table 1: Starting Equipment
Class Amount
Barbarian 4d4 x 10 cp
Bard 4d4 x 10 cp
Cleric 5d4 x 10 cp
Druid 2d4 x 10 cp
Fighter 6d4 x 10 cp
Monk 5d4 cp
Paladin 6d4 x 10 cp
Ranger 6d4 x 10 cp
Rogue 5d4 x 10 cp
Sorcerer 3d4 x 10 cp
Wizard 3d4 x 10 cp
Starting equipment for characters above 1st level
Character Level – Wealth
2nd 900 cp
3rd 2,700 cp
4th 5,400 cp
5th 9,000 cp
6th 13,000 cp
7th 19,000 cp
8th 27,000 cp
9th 36,000 cp
10th 49,000 cp
11th 66,000 cp
12th 88,000 cp
13th 110,000 cp
14th 150,000 cp
15th 200,000 cp
16th 260,000 cp
17th 340,000 cp
18th 440,000 cp
19th 580,000 cp
20th 760,000 cp
Table 2: Weapons
Simple Weapons-Melee
Weapon price Damage/Critical/Critical multiplier (Range Increment): Weight/Type
Tiny
Dagger-stone – 2 cp 1d4/1-2/break – 19-20/x2 (3 m): ½ kg/piercing
Dagger-steel – 7 cp 1d4/19-20/x2 (3 m): ½ kg/piercing
Dagger punching-steel – 12 cp 1d4/x3: 1 kg/piercing
Gauntlet, spiked-steel – 15 cp 1d4/x2: 1 kg/piercing
Small
Mace, Light – 30 cp 1d6/x2: 2 ¾ kg/bludgeoning
Sickle – 21 cp 1d6/x2:1 ¼ kg/slashing
Medium-size
Club - _ 1d6/x2 (3 m): 1 ¼ kg/bludgeoning
Halfspear – 1 cp 1d6/x3 (6 m): 1 ¼ kg/piercing
Mace, heavy – 72 cp 1d8/x2: 5 ½ kg/bludgeoning
Morningstar – 48 cp 1d8/x2: 3 ½ kg/bludgeoning and piercing
Large
Quarterstaff - _ 1d6/1d6/x2: 1 ¾ kg/bludgeoning
Shortspear – 2 cp 1d8/x3 (6 m): 2 ¼ kg/piercing
Simple Weapons – Ranged
Small
Crossbow, light – 40 cp 1d8/19-20/x2 (24 m): 2 ¾ kg/piercing
Bolts, crossbow – 6 cp: ½ kg
Dart – 5 ip 1d4/x2 (6 m): ¼ kg/piercing
Sling w. bullets - _ 1d4/x2 (15 m): 0 kg/bludgeoning
Bullets, sling (10) – 25 cp: 2 ¼ kg
Sling w. stones - _ 1d3/x2 (10 m): 0 kg/bludgeoning
Stones, sling (10) – free: 2 ¼ kg
Medium-size
Crossbow, heavy – 60 cp 1d10/19-20/x2 (36 m): 4 kg/piercing
Bolts, crossbow (10) – 6 cp: ½ kg
Javelin – 1 cp 1d6/x2 (9 m): 1 kg/piercing
Martial Weapons – Melee
Small
Stone Axe, throwing – 8 cp 1d6/1-2/shatters – /x2 (3 m): 1 ¾ kg/slashing
Steel Axe, throwing – 28 cp 1d6/x2 (3 m): 1 ¾ kg/slashing
Stone Hammer, light – 1 cp 1d4/1-2/shatters – /x2 (6 m): 1 kg/bludgeoning
Steel Hammer, light – 11 cp 1d4/x2 (6m): 1 kg/bludgeoning
Stone Handaxe – 6 cp 1d6/1-2/shatters – /x3: 2 ¼ kg/slashing
Steel Handaxe – 31 cp 1d6/x3: 2 ¼ kg/slashing
Wooden Lance, light – 6 cp 1d6/1-2/shatters – /x3: 4 ½ kg/piercing
Steel Lance, light – 31 cp 1d6/x3: 4 ½ kg/piercing
Wooden Pick, light – 4 cp 1d4/1-2/breaks – /x4: 1 ¾ kg/piercing
Steel Pick, light – 24 cp 1d4/x4: 1 ¾ kg/piercing
Sap – 1 cp 1d6/x2: 1 ¼ kg/bludgeoning
Sword, short – 25 cp 1d6/19-20/x2: 1 ¼ kg/piercing
Medium-size
Stone Battleaxe – 10 cp 1d8/1-2/shatters – /x3: 3 ¼ kg/slashing
Steel Battleaxe – 45 cp 1d8/x3: 3 ¼ kg/slashing
Flail, light – 33 cp 1d8/x3: 2 ¼ kg/bludgeoning
Wooden Lance, heavy – 10 cp 1d8/1-2/shatters – /x3: 4 ½ kg/piercing
Steel Lance, heavy – 60 cp 1d8/x3: 4 ½ kg/piercing
Longsword – 35 cp 1d8/19-20/x2: 1 ¾ kg/slashing
Wooden Pick, heavy – 8 cp 1d6/1-2/breaks – /x4: 2 ¾ kg/piercing
Steel Pick, heavy – 38 cp 1d6/x4: 2 ¾ kg/piercing
Rapier – 35 cp 1d6/18-20/x2: 1 ¼ kg/piercing
Scimitar – 35 cp 1d6/18-20/x2: 1 ¾ kg/slashing
Trident – 40 cp 1d8/x2 (3 m): 2 ¼ kg/piercing
Stone Warhammer – 12 cp 1d8/1-2/shatters – /x3: 3 ¾ kg/bludgeoning
Steel Warhammer – 52 cp 1d8/x3 : 3 ¾ kg/bludgeoning
Large
Falchion – 155 cp 2d4/18-20/x2: 7 ¼ kg/slashing
Flail, heavy – 115 cp 1d10/19-20/x2: 9 kg/bludgeoning
Glaive – 83 cp 1d10/x3: 6 ¾ kg/slashing
Stone Greataxe – 20 cp 1d12/1-2/shatters – /x3: 9 kg/slashing
Steel Greataxe – 120 cp 1d12/x3: 9 kg/slashing
Greatclub – 5 cp 1d10/x2: 4 ½ kg/bludgeoning
Greatsword – 125 cp 2d6/19-20/x2: 6 ¾ kg/slashing
Guisarme – 84 cp 2d4/x3: 6 ¾ kg/slashing
Stone Halberd – 10 cp 1d10/1-2/shatters – /x3: 6 ¾ kg/piercing and slashing
Steel Halberd – 85 cp 1d10/x3: 6 ¾ kg/piercing and slashing
Longspear – 5 cp 1d8/x3: 4 kg/piercing
Ranseur – 20 cp 2d4/x3: 6 ¾ kg/piercing
Scythe – 78 cp 2d4/x4: 5 ½ kg/piercing and slashing
Martial Weapons – Ranged
Medium-size
Shortbow 30 cp 1d6/x3 (18 m): 1 kg/piercing
Arrows (20) 1 cp: 1 ¼ kg
Shortbow, composite 75 cp 1d6/x3 (21 m): 1 kg/piercing
Arrows (20) 1 cp: 1 ¼ kg
Large
Longbow 75 cp 1d8/x3 (30 m): 1 ¼ kg/piercing
Arrows (20) 1 cp: 1 ¼ kg
Longbow, composite 100 cp 1d8/x3 (33 m): 1 ¼ kg/piercing
Arrows (20) 1 cp: 1 ¼ kg
Exotic Weapons – Melee
Tiny
Kama, halfling 7 cp 1d4/x2: ½ kg/slashing
Kukri 23 cp 1d4/18-20/x2: 1 ¼ kg/slashing
Nunchaku, halfling 2 cp 1d4/x2: ½ kg/slashing
Siangham, halfling 7 cp 1d4/x2: ½ kg/piercing
Small
Kama 12 cp 1d6/x2: 1 kg/slashing
Nunchaku 2 cp 1d6/x2: 1 kg/bludgeoning
Siangham 8 cp 1d6/x2: ½ kg/piercing
Medium-size
Sword, bastard 85 cp 1d10/19-20/x2: 4 ½ kg/slashing
Waraxe, dwarven 105 cp 1d10/x3: 6 ¾ kg/slashing
Hammer, gnome hooked 50 cp 1d6/1d4 – x3/x4: 2 ¾ kg/bludgeoning and piercing
Large
Axe, orc double 185 cp 1d8/1d8/x3: 11 ½ kg/slashing
Chain, spiked 100 cp 2d4/x2: 6 ¾ kg/piercing
Flail, dire 190 cp 1d8/1d8/x2: 9 kg/bludgeoning
Sword, two-bladed 250 cp 1d8/1d8/19-20/x2: 13 ¾ kg/slashing
Urgrosh, dwarven 125 cp 1d8/1d6/x3: 6 ¾ kg/slashing and piercing
Exotic Weapons – Ranged
Tiny
Crossbow, hand 100 cp 1d4/19-20/x2 (9 m): 1 ¼ kg/piercing
Bolts (10) 6 cp : ½ kg
Shuriken 1 cp 1/x2 (3 m): 0.05 kg/piercing
Small
Whip 1 cp 1d2/x2 (4 ½ m max.): 1 kg/slashing
Medium-size
Crossbow, repeating 250 cp 1d8/19-20/x2 (24 m): 7 ¼ kg/piercing
Bolts (5) 6 cp: ½ kg
Net 20 cp (3 m): 4 ½ kg
Armor
Light armor
Padded 5 cp; AR +1/0; max dex bns +8; armor check – 0; spd 9 m/6 m; wgt. 4 ½ kg
Leather 10 cp; AR +2/0; max dex bns +6; armor check -0; spd 9 m/6 m; wgt. 6 ¾ kg
Studded leather 25 cp; AR +3/1; max dex bns +5; armor check -1; spd 9 m/6 m; wgt 9 kg
Chain shirt 225 cp; AR +4/1; max dex bns +4; armor check -2; spd 9 m/6 m; wgt 11 ¼ kg
Medium armor
Hide 15 cp; AR +3/1; max dex bns +4; armor check -3; spd 6 m/4 ½ m; wgt 11 ¼ kg
Scale mail 200 cp; AR +4/1; max dex bns +3; armor check -4; spd 6 m/4 ½ m; wgt 13 ¾ kg
Chainmail 350 cp; AR +5/1; max dex bns +2; armor check -5; spd 6 m/4 ½ m; wgt 18 ¼ kg
Breastplate 350 cp; AR +5/1; max dex bns +3; armor check -4; spd 6 m/4 ½ m; wgt 13 ¾ kg
Heavy armor
Splint mail 425 cp; AR +6/2; max dex bns +0; armor check -7; spd 6 m/4 ½ m; wgt 20 ½ kg
Banded mail 425 cp; AR +6/2; max dex bns +1; armor check -6; spd 6 m/4 ½ m; wgt 16 kg
Half-plate 850 cp; AR +7/2; max dex bns +0; armor check -7; spd 6 m/4 ½ m; wgt 22 ¾ kg
Full plate 1,750 cp; AR +8/2; max dex bns +1; armor check -6; spd 6 m/4 ½ kg; wgt 22 ¾ kg
Shields
Buckler 40 cp; AR +1/0; armor check -1; wgt 2 ¼ kg
Shield, small, wooden 3 cp; AR +1/0; armor check -1; wgt 2 ¼ kg
Shield, small, steel 39 cp; AR +1/0; armor check -1; wgt 2 ¾ kg
Shield, large, wooden 7 cp; AR +2/0; armor check -2; wgt 4 ½ kg
Shield, large, steel 95 cp; AR +2/0; armor check -2; wgt 6 ¾ kg
Shield, tower, steel 255 cp; AR **; armor check -10; wgt 20 ½ kg
Extras
Armor spikes +100 cp; wgt +4 ½ kg
Gauntlet, locked +33 cp; wgt +2 ¼ kg
Shield spikes +35 cp; wgt +2 ¼ kg