Here are the rest of the equipment lists for ringworld denominated in gold pieces.
Equipment
Personal Equipment
Artificial Gill: 200 gp
Cold Weather Clothing: 10 gp
Combination Mask: 8 gp
Filter Mask: 5 sp
Oxygen Tanks: 25 gp
Protective Suit: 35 gp
Respirator: 5 gp
Swimming Equipment: 10 gp
Underwater Air Tanks: 40 gp
Personal Devices
Artificial Psionic Shield Helmet: 200 gp
Bull-Horn: 6 gp
Hand Calculator: 5 sp
Hand Computer: 50 gp
Handcuffs: 2 gp
Inertial Locator: 60 gp
Long Range Communicator: 25 gp
Magnetic Compass: 5 sp (Yes these things work on ringworld, it points to the North Rimwall)
Medium Range Communicator: 10 gp
Metal Detector: 15 gp
Radiation Counter: 13 gp
Short Range Communicator: 5 gp
Wrist Watch: 2 gp+
Vision Aids
Binoculars: 4 gp
Cold Light Lantern: 1 gp
Electric Torches: 5 sp
Gas or Oil Lamp: 5 sp (runs on synthetic hydrocarbons or alchohol)
IR Goggles: 25 gp
Light Intensifier Goggles: 25 gp
Torches: 5 cp
Tools
Carpentry Tool Set: 15 gp
Chain Saw: 25 gp
Disguise Kit: 50 gp
Electronic Tool Set: 100 gp
Janitorial Kit: 13 gp
Lock Pick Set: 5 sp
Mechanical Tool Set: 50 gp
Medical Kit: 50 gp
Metalwork Tool Set: 75 gp
Shelters:
Advanced Base: 2,500 gp
Pre-Fabricated Cabin: 500 gp
Pressure Tent: 100 gp
Tarpaulin: 5 sp
Tent: 10 gp
Food and Overhead Per Day
Average Restaurant Meals: 5 sp
Excellent Restaurant Meals: 1d3 gp
Prepare Own Meals: 3 sp
Canned or Packaged Rations: 1 gp
Dehydrated Rations: 2 gp
Dismal Lodging: 1 sp
Average Lodging: 3 sp
Good Lodging: 4 sp
Excellent Lodging: 5 sp
First Aid Kits
TL0-4: 5 cp
TL5-7: 6 gp
TL8-12: 13 gp
TL13-15: 25 gp
TL 16+: 100 gp
Field Medical Kits
TL5-7: 50 gp
TL8-12: 63 gp
TL13-15: 125 gp
TL16+: 250 gp
Limb Regeneration TL12+
Toe: 500 gp
Finger: 1,250 gp
Foot: 2,500 gp
Hand: 5,000 gp
Forearm: 5,000 gp
Shin: 5,000 gp
Entire Arm: 125,000 gp
Entire Leg: 25,000 gp
Cloning TL 12+
Skin: 500 gp
Hand (TL13+): 5,000 gp
Foot (TL 13+): 5,000 gp
Arm (TL 13+): 12,500 gp
Leg (TL13+): 25,000 gp
Internal Organ (TL13+): 5,000 gp to 50,000 gp
Entire Body (TL13+): 1,250,000 gp
Standard Vehicles and Robots
Personal Robot (TL12): 8,740 gp
Battledress (TL13): 4,520 gp
Jeep (TL5): 127 gp
Ground Car (TL5): 270 gp
Small Cargo Truck (TL5): 614 gp
Wheeled ATV (TL12): 2,442 gp
Tracked ATV (TL12): 2,362 gp
Wheeled AFV (TL12): 3,352 gp
Tracked AFV (TL 12): 3,272 gp
Hovercraft (TL7): 7,180 gp
Primitive Biplane (TL4): 592 gp
Cargo Plane (TL4): 18,188 gp
Cargo Jet (TL7): 79,700 gp
Helicopter (TL5): 4,138 gp
Air/Raft (magnetic TL8): 13,660 gp
Pressurized Air/Raft (magnetic TL8): 18,636 gp
MCarrier (magnetic TL8): 25,144 gp
Speeder (magnetic TL8): 197,350 gp
Mag Belt (magnetic TL12): 462 gp
Small Steamship (TL4): 16,890 gp
Hydrofoil (TL7): 9,860 gp
Submersible (TL6): 93,750 gp
Example
Air/Raft (magnetic TL 8)
Class: Magnetic Levitation Vehicle
Cost: 13,660 gp
Tech Level: 8
Size: Huge (6000vl)
Streamlining: Standard
Pressurized? No
Climate Control? No
Drive Train: Superconducting Magnetic Levitation Field Coils
Crew: 1
Passengers: 3
Cargo Space: 4001.2vl
Fuel: 420vl
Range: 1 week (20,160 km at Maximum speed)
Speeds:
Acceleration = 12kph
Offroad = n/a; Very Slow = 12 kph; Slow = 30 kph
Cruising = 60kph; Fast = 90kph; Maximum = 120 kph
Maximum Altitude: 250 m above Ringworld Floor Material
EP Output: 10 (2.8 excess)
Agility: 0
Initiative: +0
AC: 8 (-2 size)
AR: 0
SI: 63
Visual:
Sensors:
Comm:
Huge Magnetic Levitation Vehicle
TL8, 13,660 gp, 6000vl. A light mag-lev (magnetic) vehicle which uses superconducting magnetic field coils (often known as “magnetic field coils”) to counter-act centrifugal force for lift and propulsion. An air/raft (magnetic) can cruise at 60kph (but is extremely subject to wind effects, and it can pick up iron, steel, and nickel objects that it passes over which stick to the bottom of the undercarriage and add weight), with some capable of higher speed to about 120kph. An Air/raft (magnetic) has a maximum operating altitude of 250 meters above the ringworld floor material, in places on the ringworld, the crust above the floor is thicker than 250 meters and consequently the air/raft (magnetic) cannot fly over these places. Range is 20,160 km at maximum speed, requiring refueling once per week. An air/raft (magnetic) can carry the pilot and up to 3 passengers plus roughly 4 metric tons of cargo. They are usually unpressurized and open-topped
Smallcraft Designs
Launch (lifeboat TL 9): 492,100 gp
Ship’s Boat (TL 9): 1,518,100 gp
“Slow” Boat (TL 9): 1,284,100 gp
Pinnace (TL 10): 2,276,100 gp
“Slow” Pinnace (TL 9): 1,670,100 gp
Modular Cutter (TL 10):
- ATV Module: 90,000 gp
- Fuel Module: 50,000 gp
- Open Module: 100,000 gp
Shuttle (TL 10): 2,721,000 gp
Fighter (TL 15): 1,365,000 gp
Ringworld Spacecraft
Scout/Courier (TL 11): 2,112,900 gp
Seeker (TL 11): 2,112,900 gp
Far Trader (TL 11): 3,369,200 gp
Free Trader (TL 9): 2,532,000 gp
Safari Ship (TL 11): 3,665,300 gp
System Defense Boat (TL 14): 10,118,000 gp
Yacht (TL 9): 3,715,300 gp
Laboratory Ship (TL 11): 10,151,900 gp
Patrol Cruiser (TL 12): 11,312,000 gp
Subsidized Merchant (TL 9): 4,843,700 gp
Subsidized liner (TL 12): 11,733,700 gp
Mercenary Cruiser (TL 12): 20,469,750 gp