Well, except for the transmission/suspension thing, most all of LBB8
is modular. How big do you want it, and will it fit in there? Well, except for all the things that you don't have any idea on their size....
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
(And, the bit about multiplying entire weight and price for pseudo-bio and up-armoring.)
The basic problem with the URP is its length. Otherwise, its just like all the other "digit strings" in Traveller.
One other item, though, that could use some revision would be the applications. I don't mind the "size" and cost factors, except they should have two "size" factors: CPU
and Storage. Why? Because things like
Mechanical require knowledge
and skill. The skill part is how much CPU space is required, and the knowledge part is how much storage space is required. Think of a game... The game loads a certain amount of data - the AI, drivers, some basic rendering stuff - then waits for you to begin a game before it loads the specific info - a particular map, precise enemy OB, etc. So, the
Mechanical application is running, taking 1 space (per skill level) in the CPU, but taking another 1 in storage (it takes 2 CPU to run in LBB8). If it gets loaded
out of CPU because its no longer needed, then it would take the full 2 in storage. (Though we don't really delete the program off the drive when we load it - that would be truly scary in a Microsoft world!)