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Scout character gen ommission

The ships that are armed would be for confrontational missions (wartime imo), not regular missions, and they'd have those rare Scout gunners, or assigned Naval gunners.

Then you haven't read the Scouts supplement as those ships are regular issue Scout ships. So yes, if you create something different than RAW, you could be right. But, not per RAW.
 
I don't see the requirement to have read the Scouts supplement in this case, as long as you're providing a proper full accounting of the issue I have enough information. And no, all my solutions are within the RAW as I understand it, I'm just applying imagination to make the RAW work.

If you want to stick to RAW you have your answers above. There are ways to get Gunnery. It's rare by your standards. So there logically can't be very many armed ships in total.

It then follows that not all Scout ships are routinely armed. The examples given in the book are the armed versions is all, and unarmed versions are the defacto majority case by the RAW for skills if you see the service coming up short of gunners. You also don't imagine they are the only Scout ships do you? Or does the book specifically state that is the case?

Or the Scouts use Naval gunners (since gunners would have to come from somewhere). Or possibly there is some other solution. A lack of a solution in the book should not mean there are no solutions applicable. It makes no sense at all to presume that (for example, just a WAG) the Scout service has 10,000 armed ships, mounting a total of 50,000 Gunnery positions, but in the entire Scout service there are only 5000 skilled gunners, so only 10% of the weapons are manned at any time. Right? See what I mean? Much more logically if those are the numbers you can go one of two ways, only 10% of the ships are in fact actually armed, or the other 90% of the weapons are crewed by Navy gunners, or some other solution needs to be applied. Why automatically figure the skill table is the only fix? Or even that it is broken?

It'll be pretty simple for you to figure out what percentage of Scouts end up with Gunnery skill. From there you apply that to how many ships they have in total and by class to figure out how many are actually armed. Or if you presume they are all armed, all the time, then you know how many Naval gunners are assigned duty attached to the Scouts to shoot.

...but you know, I don't think anything except changing the rules is going to work for you. So that's the way you should go. I don't know why you feel both so hemmed in by RAW and yet bound by them.
 
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