But I really did enjoy the basic game and of course I recall porting just about every new firearm into the game... it was indeed quite a bit of fun.
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Yes that part can get excessive as I did the same thing and still have all the results. Of course they did give you design rules so why not use them?
Lots of fond memories, even if some of them were inspired by player stupidity....
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Sometimes those are the best moments...
I was just fiddling with my generation rules and organizations for spies. As it is an interest it tends to get more attention than other things -- I have 5 Imperial services/agencies in various states of regard and competence:
Admiralty : Naval Intelligence Division
Army (War Office) MIlitary Intelligence Branch
Foreign Office: Secret Intelligence Service
Home Office: Security Service
Colonial Office: Scout Service Intelligence Branch
All report to the Committee Of Imperial Defence and then onto the Imperial Cabinent ---
The NID and SIS tend to get the most budget and respect. The Scout IB gets respect but not not as big a budget.
The Security Service has an undeserved reputation for hiring ex-colonial police officers
The Army IB has a bad reputation as gun happy unsophisticates. But tactical military intelligence is really their raison d'etre as Nathan Arizona would say.
Structure of the SIS:
Divided into Regional Controllers and REquirements Sections. The Controllers [6] correspond to the 6 major intersteller powers INTU
and there are 10 section numberd by Roman numeral that direct information sought and send it on to the appropriate bureau:
I Political
II Military [liason with War Office]
III Naval
IV Close Orbit and Airspace
V. Counterespionage {with Liason officers to the Security Service]
the other sections -- not in front of me and not as critical are
VI Industrial & Scientific
VII Finacial [Paymaster dept]
VIII Communications
IX Cyphers [Imperial Code & Cypher School]
X Media
The Security Service is broken down into Branches
A. Admin
B. Counterespionage
C. Security [Internal investigations and vetting]
D. Military [Liason with Admiralty and The Army]
E. Aliens [Those from outside the Empire living in it...resident aliens, not just ET]
F. Colonial [Defence Security Officers in areas under Imperial control]
Feel free to borrow whatever may be of use. I can provide a ferw more details of NID in the future as well as MIB. For the Scouts I just use the Organization outlined in book 6. I also have details of SIS and Security Service too