Sig...
BTW, I think I've got a simpler way to handle sensors in CT.
I haven't got it all worked out yet, but I'll post it when finish it (it's almost done).
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I'll give you a taste of what I'm thinking. You might like the system (I'll use UGM, of course).
A sensor scan will be a Standard Difficulty UGM roll.
2D +mods for 8+
All other factors will be modifiers to this roll. (working all these out is what I'm working on).
For example, a ship's sensor range is a function of it's PowerPlant Letter (I got that from what you posted, then tweaked it).
Consider the letter code for a ship's PowerPlant to be standard Traveller hexidecimal notation (So, A = 10, B = 11, C = 12, etc...)
Use this as a simple DM on the sensor task. (So, a Free Trader, with PP A, would roll sensor tasks at 2D +10 for 8+).
Then, subtract the range of the target (in standard LLB 1 range bands...each range band = 10,000 km) from the roll.
.....What does this give you?.....
Just by knowing the ship's PP code, we've got a sensor task.
Very simple.
Simple is what I like (and I know you like simple too).
If you've got a Free Trader (PP A), and there is a bogey at 130,000 km, then that ship will be detected on a 2D throw of 11+.
2D +10 -13 for 8+
...which translates to...
2D for 11+.
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I've looked at the military vessels and the civilian vessels in CT, and this very simple method will provide (near) the results listed under the CT detection rules.
For example, a Mercenary Cruiser (I'm assuming this ship has military grade sensors) has PP M.
Sensor tasks for that ship will be:
2D +21 for 8+.
CT rules specify that military grade sensors can detect out to about 60,000 km.
This is the part I'm working on.
I'm thinking of military grade sensors having a DM of -1 for every 3 range bands instead of every one for active sensors.
60,000 / 3 = 20,000
Which would make our sensor roll:
2D +21 -20 for 8+.
Detection would occur on a roll of 2D for 7+.
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I just need to work out the bugs on this system, but I think I like it.
We can adust the range DM (like I did above for military sensors) if you want the added complexity of having Passive and Active sensors.
And, we can add in other DMs for skill, computer, target size, etc.
I've got ideas for this--I just wanted to show you the core of the sensor system.
I like it's simplicity!