Thanks, it's one way to try to reintegrate TNE with the rest of Traveller canonOriginally posted by robject:
Nice handwave there Sigg![]()
There are a couple of ways around that I can think ofRon pointed out to me that HEPlaR effectively cripples in-bound strike forces, since native forces are fully fueled and therefore can outmaneuver them.
My favourites are the first chapter of the Reality Dysfunction by Peter F.Hamilton, and the prologue for Consider Phlebas by Iain M.Banks.Originally posted by Ron Brown:
One good illustration of (realistic) starship combat can be found in The Dean's (Robert A. Heinlein's) Citizen of the Galaxy. I highly recommend it.
Also worth mentioning is the brief scene at the beginning of Niven's Mote in God's Eye. How do I kill your ship? I put as many joules into your shield (black globe, really) as I can in as short a time as possible until it collapses so I vaporize your vessel. Literally like an old-style boxing match where the opponents "toe the line" and slug each other until one falls over.
We seem to expect Star Trek space combat sequences from our designs. Perhaps we should not.
There are a couple of ways around that I can think ofOriginally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />Ron pointed out to me that HEPlaR effectively cripples in-bound strike forces, since native forces are fully fueled and therefore can outmaneuver them.
I'm going to ask for a tall order.Originally posted by robject:
Okay, now I'm going to turn the tables on everyone.
What in your opinion would be the best thing for T5 ship construction? Say what you think would be best. Pick a context, assume anything you like about the rules. You choose. Just throw in your opinions.
Imagine this.
I mail you the T5 book that has the shipbuilding rules in it. You crack it open.
You say "oh my dear God!"
"I can't believe they did it!"
"how did they DO that??"
"now THAT's Traveller"
What do you see?
I see an SSD stats and full deckplan layout for the Romulan SuperHawk Battlecruiser from Star Fleet Battles!Originally posted by robject:
Imagine this.
I mail you the T5 book that has the shipbuilding rules in it. You crack it open.
You say "oh my dear God!"
"I can't believe they did it!"
"how did they DO that??"
"now THAT's Traveller"
What do you see?
And probably, the solution will be a revision of FFS2, which can produce devices which have dual stats: one detailed, and one modular. The revision will be tuned to produce something similar to the sort of modules we see in LBB2.Originally posted by Jeff M. Hopper:
A system that allows options of complexity chosen by the Referee that would be internally consistant. One that can be so simple that you can build ships with the one-line descriptors that are found in Mayday and allow for ship designs as complex as the ones from FF&S.
... The tricky part will be having a system that has enough internal consistancy of rules to allow for this.
Scott,Originally posted by Scott Martin:
No Win Wars:
If you are in an interstellar war with someone, and have both a reactionless drive and FTL technology that allows you to "jump" in at any vector and bearing in an enemies systems, then you will have a very short, very bloody "Total" war.
Accellerate a N expendible ships (say that type S scout) on autopilot to 99+ percent of light, jump them into your opponents systems on non-standard bearings (say 42 degrees off the system axis) and do some "fine tuning" of the steering to ensure that your FTL capable "missiles" hit every inhabitable body in the system (planets and orbital habitats). Even if yoo magically manage to detect this incoming kinetic missile (hmm: 100 diameters with a 1% C detection edge: most of your system defences have 0.05 seconds to realize that they are under attack, go to full power, achieve a lock and fire before your planet goes "blooey" this assumes that you can disintegrate it or change its vector by a significant fraction of light speed, which will be quite challenging since its relativistic mass is quite large. This assumes a 15,000 km diameter planet,smaller bodies have more issues.