Scott Martin
SOC-13
Married White Male? (MWM)
I'm struggling for an acronym that gives something like "underlying structural issues" which is what I get from the context. As you can guess, I googled it first.
I suspect that the number of folks that using T20 is an unfortunate indicator of the confidence in the strength of the underlying games system in T4. That said, I'd really like to have a system that is clean and playable.
I think that the most sensible plan is:
1) Calibrate the current system
2) Update the system so that it works in the Real World(tm)
3) Extend the system into "high tech" land
4) make sure that the underlying games system ties into this, and is playable
5) Build enough "high level" stuff that people can design at the LBB-2 level of abstraction
I think that #4 is probably the hardest part, and I have hopes that T5 will get there. All of these will probably take a LOT of input and constructive feedback from folks.
Failing a cleanly integrated system, I'll settle for one where the heavy equipment (tanks and starships) work in "real physics" land, and I'll use T20 (or the hero system, or Rock-Paper-Scissors) to do the role playing, and Traveller to do the "wargaming" in.
Scott Martin
I'm struggling for an acronym that gives something like "underlying structural issues" which is what I get from the context. As you can guess, I googled it first.
I suspect that the number of folks that using T20 is an unfortunate indicator of the confidence in the strength of the underlying games system in T4. That said, I'd really like to have a system that is clean and playable.
I think that the most sensible plan is:
1) Calibrate the current system
2) Update the system so that it works in the Real World(tm)
3) Extend the system into "high tech" land
4) make sure that the underlying games system ties into this, and is playable
5) Build enough "high level" stuff that people can design at the LBB-2 level of abstraction
I think that #4 is probably the hardest part, and I have hopes that T5 will get there. All of these will probably take a LOT of input and constructive feedback from folks.
Failing a cleanly integrated system, I'll settle for one where the heavy equipment (tanks and starships) work in "real physics" land, and I'll use T20 (or the hero system, or Rock-Paper-Scissors) to do the role playing, and Traveller to do the "wargaming" in.
Scott Martin