In Traveller (any version), how far can ship sensors detect (consider the target to be a asteroid or a ship that is running silent)?
I am thinking that Commercial Grade Sensors operate up to 2 light-seconds passively and 3 light-seconds actively, while Military Grade Sensors operate up 3 light-seconds passively and 5 light-seconds actively.
Are there official ranges specified? Are my numbers reasonable? Do you use some other range in your campaign?
I am not looking for any great detail, just a simple rule of thumb. TIA!
:coffeegulp: :coffeesip:
I am thinking that Commercial Grade Sensors operate up to 2 light-seconds passively and 3 light-seconds actively, while Military Grade Sensors operate up 3 light-seconds passively and 5 light-seconds actively.
Are there official ranges specified? Are my numbers reasonable? Do you use some other range in your campaign?
I am not looking for any great detail, just a simple rule of thumb. TIA!
