... and once rolled up the crew for a 20k dton ship just to see what it looks like. Even I was wondering about the number of officers in the 20k ship. Next time I do that, I should do a break down of just where they actually go, and if it's a fit or not in the Traveller Universe.
So this is what led to the question for me. I had a new ship and tried to work out what the crew actually did day to day. Without the boated Command section, it seems almost reasonable. For the Command section, I would use the listed 'minimum personnel' plus the department heads. That seems reasonable to me. I can imagine the Command section don't get 4-ton staterooms, either, but they have 2-ton staterooms like everyone else and a 2-ton office space where they manage stuff.
Departments on RL ships not in HG: Operations, Deck. I'm equating Service with the supply department, though it seems to leak into Repair, Engineering and Gunnery are both standard departments. Any Marine det on board is obviously also separate.
The glory of modern mechanised warfare:
1: Paperwork...
We are not talking about cast-iron battleships here, this is aerospace. Every single bolt, fluid, filter, seal, pump, missile, and structural member is documented, inspected, and replaced at certain intervals. And then some component is recalled, and all the schedules are changed on the fly...
You're doing the maintenance on an F-22 while flying combat missions, in addition to the actual combat missions.
I am assuming this is pretty automated. It was somewhat automated in the 1990's, by 5100, they ought to have this worked out.
2: Middle management.
Draw an org chart for 1000 people with say 4 reports per "manager", see how many layers of middle management you end up with...
The crew are not muscle, but highly trained technicians, doing specialised necessary task, otherwise they wouldn't be there.
You need middle management to send all the paperwork in the right direction.
See above about automating paperwork. I'm not sure what '4 reports per manager' even means, but HG says for 10 engineers, you need an officer. That works out for me. It's the 50-officer command section I'm asking about.
3: Function duplication...
You need something like four full watches on a large warship. You are alone in space and will lose people, so you need extra people with the right skill at hand. Even in combat half the meatsacks will be busy with their own maintenance: sleeping, eating, washing, etc.
No one's doing any of that (sleeping, eating, washing, any other sort of maintenance) in combat. In combat, you're 100% in combat. I deployed on a FFG and a DD and both were in 2 watch sections underway.
We were told if a drill went on for more than 6-8 hours, they would send us a bag lunch from the galley, though it never happened, but regardless, we just toughed it out. Even bathroom breaks require special coordination because you have to break the sealed structural integrity of the ship to get from your battle station to the head.
If you still can't find something for all the crew to do, there is always training, drills, and something that needs repainting or polishing.
I'm assuming the bloat section is part of a special training cadre that runs drills all the time (on our ship, it was a collateral duty). Officers don't paint or polish.