Originally posted by BlackBat242:
Ah, but with those poker games you are dealing with multiple different opponents, and with different hands for yourself, right?
The "slaved turret" rule only allows those turrets to fire at the same target in the same round... so where is the "multi-task there?
It's a good point, no doubt. Puts a hole in my analogy and makes it leak a little water.
But...
We agree that a Gunner is necessary to operate Traveller starship weapons, yes? I mean, High Guard mentions gunners, and the Navy would do without if it was more efficient to fire weapons based solely on computer AI.
So, there's something for a Gunner to
do when the weapon is fired.
OK. With agreement there, take one more step.
Consider a Type A2 Far Trader. 200 tons. Two hard points with two single laser turrents, one port and one starboard.
In considering the Far Trader, let me give you another analogy.
Let's say a new sniper rifle is invented in the real world. This thing is incredible. It's a SUPER sniper rifle, uses rocket propelled ammunition, sight-aided by a satellite aiming system. This new incredible weapon has a tested range of 1000 miles.
Yep, it's a super weapon. 1000 mile range.
Now, let's say you go to the highest skyscraper in Houston (I use Houston because I live here). You point your weapon north to Dallas, where on another skyscraper, a target has been set up.
You've got complete line of sight even though you can't see your target with the naked eye. When you look through the weapon sight, you see your target via the satellite aiming system.
You line up your target, put the cross hairs over the the bullseyes, and squeeze the trigger.
Will you automatically score a bullseye?
No. That's where your Rifle skill comes in.
See, distances in space combat are LARGE. A starship could easily be firing at a
moving target 50,000 km (or more) away.
Since the Gunner must
do something, he's got to play a part in aiming the weapon. Maybe the computer lines up a series of opportune times to fire the weapon, and the Gunner decides which of the opportunities are actually acted upon.
The Gunner is reading sensor data, operating the weapon's controls. Fine tuning. Maybe taking guesses.
And, at ranges of 50,000 km and the like, if the shot is off be even the smallest fraction of a degree (0.000001), then the shot will miss.
Now...
Back to your Type A2 above.
With turrets on both sides of the ship, each turret will require a
different (slightly) firing solution even if both turrets are firing at the same object.
If your target is on the same relative plane as your ship, then it's even harder to achieve a shot because one turret must fire, and then the ship must be reoriented so that the second turret can fire.
And, thus, we see the gunner's multi-tasking....
-S4