Supplement Four
SOC-14 5K
It is an interesting take--one that requires more digesting.Originally posted by the Bromgrev:
That's a good point, one which I've never considered. Engineers are assigne only based on engine tonnage. Whether a ship has no weapons or a couple of turrets or a type-T particle accelerator and half a dozen hundred-dton bays, you don't get any more engineers.
That makes a case for allocating weapos maintenance to gunners.
I'm not sure if I'll interpret the gunner skill like that in my game, but I have thought of something related:
Officially in CT, Sensor Ops is an included skill of Navigation. That is, if you've got Navigation skill, then you also have Sensor Ops at one level lower.
Makes sense, right? What does a navigator do but spend much of his time interpreting sensor data.
It's not too much of a leap to assume the same thing about a gunner. What do gunners do but spend a majority of their time interpreting sensor data, trying to make the best possible fix on their targets.
In my campaign, if you've got Gunner-1, then you've also got Sensor Ops-0 (just like the Navigation skill).
Now, if you assume that gunners can work on their weapons, you're assigning more implied skills to the Gunnery skill.
Gunnery-1 would also mean the character has Mechanical-0 and Electronics-0.
Now, I'm not real opposed to this. Classic Traveller characters have recieve few skills. I've always seen the intention in CT to consider skills broadly. Default weapon skills is a good example. All characters in CT have all the weapons listed in Book 1 at Level-0. In my campaign, I keep the spirit of that. All characters have any skill in Traveller that does not require specialized training at Level-0. So, every character has Bribery-0, Forgery-0, Administration-0, etc. But, they won't have Medical-0, Swimming-0, Engineering-0, etc.
Looking at skills this broadly makes a CT character that much more useful (and realistic) in a game. Basically, what you have, is that just the skills a character excells at is listed on his sheet (all the ones at Skill-1 or higher). But, the character is considered to have many more skills at Level-0 than are what's listed on his sheet. There's no use listing them if everybody is considered to have them at Level-0 anyway.
The "included" skills supports this interpretation of CT as well. A character with Engineering-2 should be considered as having Mechanical-1 and Electronics-1 as well.
A Pilot-2 is considered as having Ship's Boat-1.
A Navigator-2 is considered as having Sensor Ops-1.
And now, if you go the route proposed here, a Gunnery-2 character would be considered as having Sensor Ops-1. (And, if the gunner also fixes the weapon when it is damaged in combat, then the Gunnery-2 character should also be considered as having Electronics-1 and Mechanical-1).
Food for thought.
-S4