The simple fact of the matter is that while "cloaking device invisibility" is probably not technologically feasible ... LOW OBSERVABLE most definitely is, even in space. It just takes a lot of prep time, planning and investment of resources to make a Low Observable condition possible and effective (meaning, it's not something you can do off the cuff).
A primary job of the military is looking for things. Patiently watching empty space for something to happen. They spend a lot of time and money on it, for all the reasons that they don't like dangerous things "suddenly" showing up.
The areas around planets and such are particularly noisy environments, much easier to get lost in. Deep space, much less so. But, the military knows these things and prepares appropriately for it. Also, by the time of large deep space fleets, it's a recognized problem. Sure, there can always be intelligence failures, but that's a different problem. It behooves parties to have a solid foundation about what's going on within their star systems, through either space based or planet/moon based sensor suites. We've all read the website about how we can detect a flashing LED from beyond Pluto, or whatever the stark reality that these people, ships, and systems have to operate in. And, it's pretty stark. And starships have a lot of power. And if Jump flashes are canon, that just makes things worse. I would imagine in most any well monitored system, any Jump flash will be tracked to its destination, and if not, any large amount of unknown jump activity will raise awareness.
"Any major combat operation" starts sounding like fleet on fleet action (cue: Legends of the Galactic Talking Heads Heroes), which starts getting into "line of battle" style engagements.
Carriers are line of battle ships. We're not talking operations with a Ship Boat and a Free Trader here.
but that doesn't ipso facto mean that adversaries are going to be "hours away" the instant they appear on your sensor scopes.
100D for Earth at 6G is 1hr 45m. Even half of that distance is an 1hr 15m trip.
Of course, there's no intelligence on jump arrival. Anything you can expect is 2 weeks old.
If there's no jump flash, and you've made you ship super cold, and had you vector pre-plotted to perfection, there's still the ambiguity of jump arrival. 168 hr +/- 10%. That's a window of 32 hours. The hot tip is to send in a lot of ships hoping that they're evenly distribute across that window, and the few that hit the "sweet" spot and jet on in, make their attacks, fly by, and jump out. Set up an operation with 200 ships, 20 jumping each day. Over 10 days, those ships that can make good attacks, make them, shooting at targets of opportunity. Like that 300 second (or minute, or whatever it was) BSG episode. Bound to get some hits, may lose some of your own ships, depending on size and the whats waiting in the target system. Every couple of hours, here comes another streaking, high speed vessel, blasting lasers at whatever they can, wreaking whatever havoc they can, and then they fly by, out of range, hard to catch, and jump.
But I'm not sure thats an efficient technique. It's probably better to jump all 200 in, into the mid-outer ranges from the target, let the fleet accumulate over 32 hours, and push on when assembled.
Because the combat problem isn't surprise. It's not whether a ship is prepped or not. It's the fact that a bunch of bad guys showed up, and, barring dumb luck that something friendly is arriving, help is two weeks away. A week to send for help, and another for the cavalry to come back. 32 hours is nothing on that time scale. Assemble the fleet 40 hours from the target (so if someone wants to come out and engage you, the fleet will arrive by the time they get to you). So, from the first ship arrival, you can be on target in at most roughly 80 hours. With everyone waving their flags and lined up on that open field.
That's the real surprise. The surprise that your battle fleet just left and the enemy just showed up with no one to fight them off. Strategic surprise is what matters moreso than tactical surprise at operations of this scale.