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So, you've failed your survival roll...

I haven't played in about 12 to 14 years, but when I did ref a game, I allowed that characters with below average stats would be smart enough to stay safe at home. To simulate this, I allowed the first die of each stat roll to be an automatic 6 for every thing except socal status. To the survival rules I kept track of the total pips any roll was missed by as an accumulation of wounds. Each 10 wounds (And each roll of 2) became a major wound that had some lasting effect. I used the hit location chart for 2300 AD to allocate that damage. I also ignored the skills/level limits. (I had 1 year and a quarter of college of formal education, but my life experience adds far more skills than a real life application of that rule would allow. No way I am going to stop aquiring skills so why make my players stop?) I also argued that if I was in training, I had to learn something so I allowed an automatic skill if the assignment was training. The last modification was to assume that if I needed a particular skill to get a promotion (or I got a promotion that required me to have a skill I did not have, ie. trader's advanced generation forced department transfer) that I would focus on that area of training and automatically take that skill at the next opportunity to get a skill. I realize that this is not a "pure" attitude, but I sure had fun doing what I did.
 
I haven't played in about 12 to 14 years, but when I did ref a game, I allowed that characters with below average stats would be smart enough to stay safe at home. To simulate this, I allowed the first die of each stat roll to be an automatic 6 for every thing except socal status. To the survival rules I kept track of the total pips any roll was missed by as an accumulation of wounds. Each 10 wounds (And each roll of 2) became a major wound that had some lasting effect. I used the hit location chart for 2300 AD to allocate that damage. I also ignored the skills/level limits. (I had 1 year and a quarter of college of formal education, but my life experience adds far more skills than a real life application of that rule would allow. No way I am going to stop aquiring skills so why make my players stop?) I also argued that if I was in training, I had to learn something so I allowed an automatic skill if the assignment was training. The last modification was to assume that if I needed a particular skill to get a promotion (or I got a promotion that required me to have a skill I did not have, ie. trader's advanced generation forced department transfer) that I would focus on that area of training and automatically take that skill at the next opportunity to get a skill. I realize that this is not a "pure" attitude, but I sure had fun doing what I did.
 
We absolutely play with the survival rules.

It's part of the game's charm.

You fail your roll, you die. Play with what you get. Unless you really don't want to. then, you just try again.

If you don't like what you rolled up on the UPP, go for a career in scouts. Either you will die and get to roll a new character, or you will live seven terms, have zillions of skills, and probably a starship, which will more than make up for your lousy UPP.
 
We absolutely play with the survival rules.

It's part of the game's charm.

You fail your roll, you die. Play with what you get. Unless you really don't want to. then, you just try again.

If you don't like what you rolled up on the UPP, go for a career in scouts. Either you will die and get to roll a new character, or you will live seven terms, have zillions of skills, and probably a starship, which will more than make up for your lousy UPP.
 
Goblin.

That's the spirit.

The character, any character, is fragile, even the one with twice the hits - in Every Traveller Universe I've played in, you really do _not_ want to get hit by (fill in the blank) - no matter what armor, or how many hits that you take.

Better, sometimes, to pay ransom, and walk away. Or bribe a burly guy to carry a high profile weapon, and walk point.

I'll just stand over here, and look innocous.

Sojourner
 
Goblin.

That's the spirit.

The character, any character, is fragile, even the one with twice the hits - in Every Traveller Universe I've played in, you really do _not_ want to get hit by (fill in the blank) - no matter what armor, or how many hits that you take.

Better, sometimes, to pay ransom, and walk away. Or bribe a burly guy to carry a high profile weapon, and walk point.

I'll just stand over here, and look innocous.

Sojourner
 
Yup.

Every time we play and there's a firefight or a serious melee (not just a brawl), some character gets hospitalized.

It just doesn't matter what his UPP was in the end.

That's one thing I like lots about CT- the framework gives me something to run with, but the rules are scanty enough that I can ignore or apply them as I see fit, and just focus on having a blast in the gray areas of the Third Imperium.
 
Yup.

Every time we play and there's a firefight or a serious melee (not just a brawl), some character gets hospitalized.

It just doesn't matter what his UPP was in the end.

That's one thing I like lots about CT- the framework gives me something to run with, but the rules are scanty enough that I can ignore or apply them as I see fit, and just focus on having a blast in the gray areas of the Third Imperium.
 
Originally posted by Random Goblin:
If you don't like what you rolled up on the UPP, go for a career in scouts.
Heh! When creating characters for the current campaign, when one of the guys rolled up the UPP for his 5th character or so, he said: "Ugh. Bad rolls. Guess I'll make him a belter."

He also came up with the comments: "Never loan money to a belter." & "Ever notice that you never see the same belter twice?"
 
Originally posted by Random Goblin:
If you don't like what you rolled up on the UPP, go for a career in scouts.
Heh! When creating characters for the current campaign, when one of the guys rolled up the UPP for his 5th character or so, he said: "Ugh. Bad rolls. Guess I'll make him a belter."

He also came up with the comments: "Never loan money to a belter." & "Ever notice that you never see the same belter twice?"
 
Originally posted by RobertFisher:
</font><blockquote>quote:</font><hr />Originally posted by Random Goblin:
If you don't like what you rolled up on the UPP, go for a career in scouts.
Heh! When creating characters for the current campaign, when one of the guys rolled up the UPP for his 5th character or so, he said: "Ugh. Bad rolls. Guess I'll make him a belter."

He also came up with the comments: "Never loan money to a belter." & "Ever notice that you never see the same belter twice?"
</font>[/QUOTE]Good call, although since my players are Traveller novices, I've so far mostly made them stick to military careers. The only time I let someone play something from Citizens was when he failed to enter his service of choice, then rolled a 6 on the draft (I'm not exactly thrilled with "Other"). As it was, he decided to be a Flyer anyway.

As we continue to play, I'll probably open up the other career options, but I want everyone to get a good dose of what Traveller is really about. That is, a bunch of ex-military Han Solos flying around the Spinward Marches making a credit by any means necessary.
 
Originally posted by RobertFisher:
</font><blockquote>quote:</font><hr />Originally posted by Random Goblin:
If you don't like what you rolled up on the UPP, go for a career in scouts.
Heh! When creating characters for the current campaign, when one of the guys rolled up the UPP for his 5th character or so, he said: "Ugh. Bad rolls. Guess I'll make him a belter."

He also came up with the comments: "Never loan money to a belter." & "Ever notice that you never see the same belter twice?"
</font>[/QUOTE]Good call, although since my players are Traveller novices, I've so far mostly made them stick to military careers. The only time I let someone play something from Citizens was when he failed to enter his service of choice, then rolled a 6 on the draft (I'm not exactly thrilled with "Other"). As it was, he decided to be a Flyer anyway.

As we continue to play, I'll probably open up the other career options, but I want everyone to get a good dose of what Traveller is really about. That is, a bunch of ex-military Han Solos flying around the Spinward Marches making a credit by any means necessary.
 
I guess I feared that showing them only the military careers as options might turn off the majority of the group. (Although, I may have been wrong.)

It is interesting that, having given them the choice of CotI or Book 1 careers, we ended up with a Noble, a Doctor, a Rogue, & a Merchant/Scientist. (Although a Navy character will be joining the ranks soon.)

That suits me just fine anyway. That's one small way I don't mind deviating from my current stick-to-the-core-as-much-as-possible philosophy.
 
I guess I feared that showing them only the military careers as options might turn off the majority of the group. (Although, I may have been wrong.)

It is interesting that, having given them the choice of CotI or Book 1 careers, we ended up with a Noble, a Doctor, a Rogue, & a Merchant/Scientist. (Although a Navy character will be joining the ranks soon.)

That suits me just fine anyway. That's one small way I don't mind deviating from my current stick-to-the-core-as-much-as-possible philosophy.
 
Yeah, one of my group members really wanted the Citizens. Given that the rest are all National Guardsmen or gun enthusiasts, they were all fine.

The one conscientious objector just made a Merchant character.
 
Yeah, one of my group members really wanted the Citizens. Given that the rest are all National Guardsmen or gun enthusiasts, they were all fine.

The one conscientious objector just made a Merchant character.
 
Is there a good character generator program that uses Merc, High Guard, Scouts, Merchant Prince, CotI, etc?

-HJC
 
Is there a good character generator program that uses Merc, High Guard, Scouts, Merchant Prince, CotI, etc?

-HJC
 
Go to the fLibrary, then to Software. Download "The Classic Traveller Utility".

It does Book 1 + CotI generation. (No Book 4-7.)

If you like CT, this is a great utility. It basically covers Books 1-3, Supp 4,8,11. If nothing else, it is nice to have around for its Book 2 ship construction and copious library data.

Too bad the author has completely disappeared. :(
 
Go to the fLibrary, then to Software. Download "The Classic Traveller Utility".

It does Book 1 + CotI generation. (No Book 4-7.)

If you like CT, this is a great utility. It basically covers Books 1-3, Supp 4,8,11. If nothing else, it is nice to have around for its Book 2 ship construction and copious library data.

Too bad the author has completely disappeared. :(
 
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