Yes, there are unspoken assumptions. I assume there is something that the people around the character recognize as social status: clothing, grooming, bearing, style of speech and so forth. Without that, there's no way to communicate social status short of tattooing it to your forehead or having everyone carry around a copy of Order of Precedence to consult when they meet strangers. Social Status is a meaningless attribute if people can't recognize it.
But the rules do not reflect that. Everything you say is what I've been complaining about. MT gives a little lip service to the idea, but at the end of the day the rules do not recognize that the PC with Soc 2 who walks like a solid citizen, talks like a solid citizen, and do the work of a solid citizen would be treated as a solid citizen; at the end of the day his Soc remains 2.
Just my opinion of course, but if it walks like a duck and talks like a duck, ...
Just what I'm saying. The rules, however, say that even if it walks like a duck and talks like a duck, if it started life as a sparrow, people will treat it as a sparrow.
Half the battle of raising one's Soc is the business of unlearning old habits and learning new ones - like bathing regularly, or using underarm deodorant, or when not to curse like a sailor.
And there are no provisions for that very fact in the basic rules. At best, with MT, a Soc 2 PC can start the process and spend money on a Soc 3 lifestyle for a while (I forget what exactly the rules require to effect a permanent
1 increase in Soc). Once he makes it to Soc 3, he can begin spending as a Soc 4, and so on and so on. Why can't he start spending as the Soc 8 he can afford to live as and make it to Soc 8 (permanently
1, mind you) in one go? And why didn't he start doing that 20 years ago when he first got a job that allowed him to
2?
1 As permanent as Soc can ever be.
2 In many cases required him to -- I just don't believe in a Soc 2 Imperial service officer.
And do note that the rules says absolutely nothing about bathing and speaking. They only deal with lifestyle costs (presumably that includes nice clothes).
Only exception would be those rare breeds of pedigreed ducks that get their names in some database, as someone need only type a few keystrokes to check their pedigree.
The rules do not distinguish such breeds, nor the breeds that don't get in databases. Nor do they recognize that Imperial society appears to care very little about social status -- at least not the social status of commoners.
rancke said:
...Judging by the character generation rules1 (dangerous, I know, but what else do we have?), below-noble social standing plays a very small role in Imperial life (and noble standing doesn't seem to have much influence either). ...
Except that the game also does this reverse thing with low status and the criminal element, if I recall a'right.
How does that counter my argument? The few instances of social standing dropping as a result of character generation works exactly as the soc boosts, only the other way around. By which I mean that they work just as badly. Your lower lower class (Soc 3) pirate who receives a drop becomes a dreg of society, but your gentleman pirate (Soc 10) gets reduced to the upper middle class. He's no longer fit company for the gentry, but doctors and lawyers
3 consider him their peer. :rofl:
2 Upper middle class doctors and lawyers, of course; doctors and lawyers who were dregs of society would be in awe of his exalted social standing.
No, wait, that one deserves more than one rofl:
:rofl: :rofl: :rofl:
I don't for a moment believe folk can walk around and say, "Oh, you're a six, and you're a seven."
No, but they can say, "Your status is enough lower than me that, based entirely on your social standing, I have a negative modification to my reaction to you."
However, a two is a pretty extreme rating. COTI gives a bonus to enlist as a pirate if your social is 7 or below, so one presumes there's something there that invites their positive opinion. and you can "earn" a minus to social in that career, so something quantifiable is being lost.
I assume that the quantification is a game artifact and I'm fine with that, in theory. I just think that the quatification is clumsy and crude and, worst of all, based on all sorts of fallacious notions.
I very carefully didn't say that social status had no role in character generation. I said that it played a very small role.
MT Player's Handbook describes social as, "the most volatile of the characteristics and can vary as the character’s reputation becomes known by others. Social Standing also indicates the basic standard of living the character likes to maintain..."
Yes, but MT character generation and social interaction rules don't embody this concept. As I said, MT pays lip service to it, but that's all. And IMO that's far, very far, from sufficient.
You walk up dressed like a hobo and with an unwashed odor about you, they're going to tend to think of you as low-class. If you dress well, they may give you the benefit of the doubt until you open your mouth and yell, "Come on, Dover, move your bloomin' arse!" You might look good and speak well and find yourself tripped up because every time some official runs your name through the database, they find you on the watch list for suspected pirates.
But there's no provision for the possibility that you dress well, bathe regularily, use deodorant, speak well, and isn't in the database as the son of a hobo but as an Imperial service officer (ret.). Which is what I submit would be the
default for any son of a hobo who had managed to become an Imperial service officer and spent 20 years in the service.
Hans