At the risk of going into the pit with this, Americans see social status as a matter of wealth,
I can see that you aren't an American.
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At the risk of going into the pit with this, Americans see social status as a matter of wealth,
But the rules do not reflect that. Everything you say is what I've been complaining about. MT gives a little lip service to the idea, but at the end of the day the rules do not recognize that the PC with Soc 2 who walks like a solid citizen, talks like a solid citizen, and do the work of a solid citizen would be treated as a solid citizen; at the end of the day his Soc remains 2...
Traveller is a set of tropes embodied in the setting and expressed in the assorted sets of Traveller rules. If I run a game featuring those tropes then I'm running Traveller, no matter what rules I use. If I'm using GT rules then I'm not using CT character attributes, but I'm still playing Traveller. If I'm using T20 rules or TNE rules, the attributes are the same as in CT, but the values are different. It's still Traveller as long as the tropes involved are Traveller.That is quite relevant, for some rules MUST be followed and their flaws become lethal to the game. If you say "I love Traveller but I will not provide players with starting stat because stats are only gross approximation... and are flawed..." then you are not playing Traveller.
If a rule needs a referee to backstop it then, it's not working as written. How easy or how hard it is for a referee to fix it by houseruling doesn't affect the fact that it doesn't work as written.If something could be made to work then it is workable, nothing that I can make work is so flawed that I will deprive myself of whatever I could squezze out of it. Unworkable rules are flawed, workable rules are rules as usual.
I am so tired of people (not aimed at you in particular) believing that I work for the marketing folks of Traveller and that I am accountable for their "Holy writing" simply because I gave hope for perfect rules (spouse, world, beer, car...) and grab my fun using what is available.
That's exactly what I meant.No, my responsability is that he has fun...
Right there in the bit you quoted:...(where is the canon about me roleplaying the PC by imposing a life story upon him?)
I'm sorry, I don't know how to express myself any clearer. My concept of a rule that works is a rule that works as written. If you have to houserule it to make it work then it is not a rule that works. If you have a concept of 'working rule' that is different and if you're unable to adjust to my definition, provide a different term and I'll endavor to use that....and Yes you are right, that is why I don't force anything that would kill the fun upon a player (enforcing unbearable stat that will drive him away of the table is that). I use "pick 2 out of 3 dices" (not canon I know, not the rules I know, I do not work the altar of CT shrine you know, I am a bloody heretic). Soc 2 or any 2 become a choice (I never had a 3X2 roll).
I may have been tripped up by a subtlety of the English language that eludes me. I did not think that 'works perfectly well' meant that the rule was literally perfect. I thought it meant that the rule worked pretty well for most purposes.I do not know of rules that work perfectly as written. Only of peoples that make workable things work, to have fun or because they get paid. If you know a set of perfect rules for Sc-Fi RPG please help me and show them to me.
I've been misremembering the old definition. I thought that Social Standing denoted the social class and level of society that the character occupied currently. I do note, in exculpation, that the changes to Soc that can occur during character generation does not fit with the definition you quote. Indeed, I think it's fair to say that the two bits of canon directly contradict each other.The rules don't say much of anything on the subject. "Social Standing notes the social class and level of society from which the character (and his or her family) comes."
It's an MT thing.Basic CT rules don't even do that bit about having to pay for your social status - that's a GURPS thing, if I recall, though worth porting over in my opinion.
The problem is that either way the rules are rife with contradictions. I'd prefer my description to yours, but I wouldn't claim the rules were flawed either way if they didn't contradict themselves.By and large, how we handle Soc in the game depends on how we view it, and there's little guidance one way or the other. Perfectly appropriate to view it as I described, and just as appropriate to see it as you describe.
How you're treated is a function of your perceived social standing which can be different from your actual social standing for a variety of reasons.I wouldn't propose you can make yourself a knight by studying under Professor Higgins, but if we view your social standing as something people can perceive in your behavior and bearing, then certainly there should be some opportunity for one to learn not to cuss or spit in public. However, that would be an IMTU innovation; the game is sorely lacking in that one unless the GM adds something in to fix the problem.
At the risk of going into the pit with this, Americans see social status as a matter of wealth, to us Brits social status is to do with family breeding and history, wealth is of secondary importance.
In the US if you become wealthy you move in higher social circles, in Britland if you don't come from the right family it doesn't matter how much cash you flash, you are still a vulgar pleb.
It's the reason wealthy industrialists in the 19th century were able to marry their children off to the impoverished gentry.
The feudal nature is quite limited, though, so I'd say 19th Century Britain rather than feudal England.And my guess is that it 3I, being a feudal government, it would be more in the British way than in the US way.
There's a reason why I've mostly restricted my remarks to exclude Imperial nobility. I think the evidence is overwhelming that Imperial nobility IS an important factor in social standing (despite a few oddities), so I'm concentrating on planetary social levels below titled nobility (i.e. up to Soc 10, the untitled aristocracy (a.k.a. gentry).IIRC, in early adventures one of the characters began with Soc 4, but upon being knighted it raides it automatically to B. See that there was no wealth increase, nor even too much fame (as their actions are kept secret to avoid scandal and panic, again IIRC), and yet, in any version where stats modifiers are set, this would be a significant change in any social task, just because he may now be called "Sir", without any other change...
Equivalent to a non-jew commoner with the same wealth, but with a social stigma.Another example (also given in the other thread I refered to) would be, if we take Traveller to European Middle Ages (as it has been taken to Roman Imperium by Mercator), what soc will a jew banker have, regardless his wealth?
...The problem is that either way the rules are rife with contradictions. I'd prefer my description to yours, but I wouldn't claim the rules were flawed either way if they didn't contradict themselves. ...
Quite true. Since we're on the subject, I'm curious how much we see Soc being used in our games outside of titles and noble privileges. Does it do much, or are we depending on Carousing and Liaison and similar social skills most of the time?
(Would a common starship crewman be the social equal of a common sailor?)
The feudal nature is quite limited, though, so I'd say 19th Century Britain rather than feudal England.
Hans
So a crewman earning Cr4000 per month of pure disposable income has an annual salary of Cr 48000/year, after living expenses (effectively).
The feudal nature is quite limited, though, so I'd say 19th Century Britain rather than feudal England.
However, the Royal Sovereign in the 3I is as powerful as it was during the reign of Henry VIII...![]()
Tell that to Emperor Styryx.
Yes, the Emperor is powerful, but there are limits.
Fine, but what ramifications do you intend to draw from that?All the same as it was back then. My point stands as being correct for the majority of Emperors. Also, a Duke in the 3I is at LEAST as powerful as during the Tudor period.
Fine, but what ramifications do you intend to draw from that?
Hans
Using our existing knowledge of ALL human societies that have passed through the Age of Reason (and thus went beyond the belief in Divine Right to rule), the 3I is impossible to exist in its canonical form. Those same humans would not support such hereditary power structure.
Nah, I don't think there's any problem with the structure of the Imperium, so I'll keep it.Using our existing knowledge of ALL human societies that have passed through the Age of Reason (and thus went beyond the belief in Divine Right to rule), the 3I is impossible to exist in its canonical form. Those same humans would not support such hereditary power structure.
So, scrap the 3I as written.
Except that the Vilani did not pass through the Age of Reason, and maintained a traditional hereditary caste-structure throughout their empire. The culture of the Third Imperium is as much based on the old Vilani Grand Imperium as it is upon Solomani historical traditions.
Using our existing knowledge of ALL human societies that have passed through the Age of Reason (and thus went beyond the belief in Divine Right to rule), the 3I is impossible to exist in its canonical form. Those same humans would not support such hereditary power structure. ...