Or until true artificial intelligence, if it's at all possible, removes the need for constant communication between the mothership and its fighter drone squadrons or missiles.Originally posted by Evo Plurion:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
You won't eliminate the need for man-on-the-scene in space warfare until the lag times are down below destruction times.
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A space fighter has no tactical advantage over a starship. In fact, its relative cost, limited payload and limited range make it a particularly disadvantageous combat unit. </font>[/QUOTE]I doubt true AI will evolve without requireing a tangible body. but that's a whole different argument.
Actually, Evo, there are advantages to small combat craft.
1) they can be spread out to form a detection grid
2) for initial contact purposes, they are infact cheaper if lost than larger craft
3) they can be built faster and in far greater numbers.
4) to disfuntion the same tonnage of missile launch capability, fighters take more time and weapons than an equivalent single hull.
5) fighters can be better tonage to function than ships, because the requisite support systems are back on the carrier, thus allowing hgiher speeds easier.
6) Under FF&S, big ships wind up limited by the lack of surface area..... and thus mind up not being able to build as big a reactor, and thus are in fact slower accelerating due to less power for thrust systems, and less surface area in which to mount them.