Spinward Flow
SOC-14 5K
I've listed the reconstructed line-item breakdowns of two canonical Far Traders, one from each edition of LBB2.
The '77 version is J2/1G, the '81 version is J2/2G. I don't know whether either matches the S7 version.
You have ... but both of them differ in their details.
You can't have 10 staterooms and 1G maneuver on the exact same ship that has only 6 staterooms and 2G maneuver. That's two different ship designs. Can you "trade" one for the other? Of course! But the passenger capacity changes when you do that, which means the revenue capacity changes too.
In other words, you can't have it "both ways" (in a quantum uncertainty sense) at the same time depending on which version of the ship is advantageous to have at any given time (it's 1G when we need more passenger capacity and 2G when we need to land on high gravity worlds of size: 9-A).
As for which version matches Supplement 7 ... that's easy.
10 staterooms and 61 tons of cargo means BAA drives which means Jump-2, Manevuer-1, Power Plant-1 ... which means it's a LBB2.77 Far Trader ... just like how the X-Boats are also a LBB2.77 design (that don't need 40 tons of power plant fuel for a power plant-4 to power a jump-4 drive that needs another 40 tons of fuel to jump and 20 tons for a bridge and...).
Like I said, nail in the coffin for which one is represented in Supplement 7.
A Far Trader with BAA drives could externally transport up to 200 tons of cargo through jump-1 ... but it can't maneuver with that external load (A drives not valid for 400 tons), so a Far Trader would have 0G maneuver with such an external load.
Now ... if you want to get "clever" (kinda? sorta? maybe?) ... you could say that a Far Trader can haul 4 lots of 50 tons internally to a marshaling point in orbit somewhere 100 diameters away from the nearest mass (so shuttle relays) and have 200 tons of external load to Jump-1 somewhere with ... and then go back to pick up the final internal cargo load of ~60 tons ... make a final transit to the jump point and hook up with the 200 tons of external load.
At that point you've got ~60 tons of internal cargo and 200 tons of external cargo and the drive performance of the Far Trader is Jump-1, Maneuver-0, Power Plant-0 ... and the Far Trader initiates jump-1 with effectively 260 tons of cargo (~60 internal and 200 external).
After breakout from jump at the destination, the Far Trader has to "jettison" the 200 tons of external cargo load ... deliver the ~60 tons of internal cargo from the jump point to a starport either in orbit or on a planetary surface (if the surface gravity is low enough), then shuttle back and forth to pick up the 200 tons of external cargo they left behind so as to deliver it in "batches" of 50 tons each, so 4 extra trips to and from the jump point to deliver everything internally after jump (because the Far Trader cannot maneuver with an external load).
Which brings up the age old saying about keeping all your eggs in one basket ... until someone steals the basket.
Because if your starship is running relays to shuttle external cargo from a jump point to its final destination ... what are the chances that someone (else) is going to show up and "five finger discount" help themselves to some of that cargo you left behind up at the jump point between relay runs? In other words, if you don't have the means to GUARD an external cargo while you're away from it(!), the opportunity for some of that cargo to be lost while you transit relay up and down to transport it all increases ... and the longer it takes you to complete all those extra trips increases that opportunity for loss/theft even more.
So what would you want in such circumstances? :coffeesip:
Duh ... an armed small craft that can stand watch over an external cargo you leave in orbit while your starship runs relays to deliver all of the external cargo you hauled out to the jump point for interstellar transport.
And I'm sorry, but an Air/Raft isn't going to be a very effective "guard" craft 100 diameters distant from a planet (just sayin' ).
Note that a Far Trader using LBB2 jump drives could jump-1 with up to 200 tons of external load ... while a Spinward Flex Courier with LBB5 jump drives could jump-1 with up to only 97 tons of external load ... because of how the 2 systems work differently in this regard. The difference is that a Far Trader would need to "leave" their 200 tons of external load at the jump point and need multiple trips to maneuver it "piecemeal" in the internal cargo bay down into a lower orbit and/or land it on a world (because Maneuver-0 with external load). By contrast, a Spinward Flex Courier would be capable of 4G maneuver with up to 97 tons of external load (which if using the Major Cargo Only rule amounts to a 90 ton external limit in actual practice because major cargoes increment in 10 ton units exclusively) and can haul that external cargo from the jump point at 100 diameters distant down to a 10,000km orbit to deliver to an orbital starport directly or load up to 40 tons of that external cargo into the internal cargo bay for atmospheric entry to land it on the surface in relays from a low orbit.
CAN it be done?
Sure, of course it can (theoretically)!
Are you willing to RISK trying to do it?
Well ... that's a judgement call ...
{Referee starts rolling lots of dice...}