Originally posted by Liam Devlin:
Examples:
Starport defense/Security-Orbital port* (includes asteroid systems (X000YYY-Z)
1-None
2-Subcontracted out (AA's SDB starmerc outfit as example/ privateer licensing by world govt. to armed ships)
3-Armed Modular Cutters & Small craft (Space fighters/ armed gigs/armed ship's boats)
4-Planetoid hulled Monitors/ outposts
5-SDB forces
6-World/System navy (jump capable)
Starport Security/defense-Down port
(includes underground/ underwater/ under ice/ desertworlds)
1-None
2-offworld hired help (mercenaries-Harper's Hoplites regiment/ Gateway, for example)
3-Early radars, indigenous Air & Ground forces, artillery
4-Mid tech radars, aircraft, ground forces, AAA
5-Hi tech radars, aircraft, groundforces, SAM's
6-COACC (Interface Fighters, planetary Defense Missiles, deep sited Meson batteries, )
Die mods+1 for Populations of 5+ (per UWP, +6 max)
Die mod -1 for pop 4- (per UWP, -5 max)
Die mod +1 for TL-8+ (per UWP,)
Die mod -1 For TL-5 and less (-5 max)
Starport Mods A+3, B+2, C+1, D-0, E-2, X-5