How much does their rule affect worlds? I haven't run the numbers.
(1) grant starport roll DMs for a high population
(2) then grant TL mods for a good starport and high population
In a sense, then, Mongoose world TL is more strongly tied to population.
I suppose I can test this.
Population rolls are identical for both, so I can loop through populations 1 - 10.
The starport distribution for each population level will be different. So I should roll a million starports at each population level.
Then the TL will further diverge; however, the 1D roll is the same in both cases and so I can factor all randomness out.
Thus for each Population + Starport entry, we have one and only one base TL value for each ruleset, but we also have a starport count for each rulset.
(1) grant starport roll DMs for a high population
(2) then grant TL mods for a good starport and high population
In a sense, then, Mongoose world TL is more strongly tied to population.
I suppose I can test this.
Population rolls are identical for both, so I can loop through populations 1 - 10.
Code:
for $populationDigit 1..10
The starport distribution for each population level will be different. So I should roll a million starports at each population level.
Code:
roll mongoose starport()
roll traveller starport()
Then the TL will further diverge; however, the 1D roll is the same in both cases and so I can factor all randomness out.
Code:
mongoose TL (by population and starport) = fixed calculation;
traveller TL (by population and starport) = fixed calculation;
Thus for each Population + Starport entry, we have one and only one base TL value for each ruleset, but we also have a starport count for each rulset.
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