Originally posted by Avi:
In a modern warship - Bridge is where navigation occurs (wheel, some engine control, lookouts) and is in charge of sailing safety. The bridge is usually under the command of a relatively junior officer; CIC is where combat is controlled (and in times of war the Captain is in the CIC not on the bridge) and the engine room has its own - mini engineering bridge where the Chief is king.
In a modern cargo ship all happens in the main bridge (most have automatic engineering).
In Subs (as others on this board will be quick to note) it all tends to happen in close proximity – as there is no real advantage in having a lookout and most decisions about sailing have much more immediate affect on combat.
On submarine: the "mini engineering bridge" is called Manuvering. It is controlled by a Junior officer, except during combat when the Engineer is in charge. It usually has a Throttleman, a Reactor Operator, and an Electrical Operator. This last watchstander is responsible for the electrical switchboards, what gets power from where (because you can switch it around as needed in case parts get damaged). The Throttleman answers bells just like he has since the early days of steam, (literally!) by turning a huge wheel that is rigged to the steam engine throttles. The RO watches the reactor plant, and makes adjustments as needed. This is rather infrequent usually, as the plant will generate whatever power the Throttleman dials up all by itself without much interference or assistence from the RO.
The ships "bridge", what you and I would think of as the bridge, is called "Control" or "Conn". This has the stearing system as well as an engine order telegraph. The little dial thingy to tranmit orders back to Manuvering. There are two sets of control yokes, and these can be switched around or even ganged together in various configuration. Usually one watchstander will control the fairwater planes, the planes on the side of the sail, while the other controls the stern planes and rudder.
The "Helmsman and Planesman" are watched over by a Diving officer. (which is usually a chief or JO) Next to these three guys is where the Chief of the Watch sits, in front of his control panel. His panel controls all the hydraulic systems, the trim and drain pumps, monitors depth (and on boomers monitors not only the rate of change in depth, but also the rate of change of that rate of change of depth) and other such equipment, like indicators for all the external hatches (the christmas tree)
The Helsman and Planesman are usually new guys. And it is sometimes impressive to think that even in combat, a multibillion dollar nuclear submarine, armed with more firepower than has been expended in all of humanity's wars to date, is being piloted by some 18 year old kid 6 months out of high school.
The Diving Officer (which may be either an old chief or a new junior officer) is oversean by whichever office has the Conn. This officer is may, or may not, also have the Deck as well. The officer who has the Deck controls the entire ship, can give orders to fire weapons, change ship's course and speed, etc.
The Bridge of a submarine is at the top of the sail, and only manned when the sub is on the surface. All it has is several lookouts, and telephone talkers. It controls absolutely nothing, it simply sends commands down to Conn and Manuvering. This is actually in two parts. You have the open exposed bridge, the little hole in the top of the sail that everyone stands in, and you also have the "Doghouse" which is just a bit down and forward in the sail and keeps the watchstanders out of the weather somewhat. Not much but somewhat. The Doghouse has windows.
Now how much of this is applicable to your Traveller game, well, that is up to you. The Navy is pretty much against over automation, thinking that humans are more flexible in repairs and unusual situations than computers.
One of my biggest concerns regarding all this is how little attention is paid to life support. Oxygen and ventilation is vital to the survival of the crew, whether it is a starship or a submarine, but Traveller does not seem to allot much space to this, and gets lumped into bridge requirements. This should take up a large chunk of that 10 ton slush. (You need something to filter and scrub the air, as well as replenish the O2. You also need fans to move that air around. These are not small machines. If your ship has a water fueled fusion power plant, I think the O2 generation is not much of a problem but ain't run the numbers yet.)
Formerly ET1 (NUC) SS USN