• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Starship Interiors

Your Starship Interiors Are Inspired By ...?


  • Total voters
    264
My visions, especially of military starships, are heavily influenced by my time aboard an Ohio class submarine. Pressure bulkheads, messing and recreation spaces (my longstanding gripe about many ships is a lack of common areas for the crew, there's five six* in a Trident). For ships expecting rough service (military, exploration, tramps freighters), the ship is rather stripped down internally, with labeled (to the initiated) piping and cable runs running around the ship. Maybe some of the berthing has a carpet, or if there's a reception area. Of course, there's some pleasant paneling in the berthing and messing areas, but on the whole, it's pretty functional.

Also, storage lockers everywhere. There's never enough space for spares, food, etc. However, yachts and passenger ships are quite a bit different!

*Curse my not having been on a boat since 2012!
 
Last edited:
My visions, especially of military starships, are heavily influenced by my time aboard an Ohio class submarine. Pressure bulkheads, messing and recreation spaces (my longstanding gripe about many ships is a lack of common areas for the crew, there's five six* in a Trident). For ships expecting rough service (military, exploration, tramps freighters), the ship is rather stripped down internally, with labeled (to the initiated) piping and cable runs running around the ship. Maybe some of the berthing has a carpet, or if there's a reception area. Of course, there's some pleasant paneling in the berthing and messing areas, but on the whole, it's pretty functional.

Also, storage lockers everywhere. There's never enough space for spares, food, etc. However, yachts and passenger ships are quite a bit different!

*Curse my not having been on a boat since 2012!

Consider though that the average Traveller crew space even 'double bunking' is rendered as more privatized and personal.

I expect the Imperium has expended billions of credits over the centuries studying what is better, minimal bunking and large social/collective recreation/eating facilities, or a more private berthing.

I also expect the answer is 'it depends', and the larger ships design to have it both ways.
 
And my answer- all of them.

Right tool for the right job-


  • some jobs require shiny spanking new aesthetics to impress the high paying passengers/legislators/taxpayers/selling Big Science,
  • others out to be homey like a spacegoing bed and breakfast,
  • still others are working ships doing unglamorous work and their state reflects the morale and leadership of the ship command, and
  • the lowly are working the tramp star lanes on the edge of bankruptcy and nanoduct tape is the primary repair fix.
 
And my answer- all of them.

Right tool for the right job.[/LIST]

I'm there.

It would be dependent on function, origin, age, and budget. I played briefly in a game years ago where the rest of the group, the owners of their Far Trader, had extended the ship mortgage at one point to refit the interior at a higher-tech starport than the yard where it was built, so as to make it a lot more comfortable and livable. It wasn't that much compared to the total amount owed, and the ref gave them some good mods to things based on being more relaxed and rested most of the time.
 
Clone regiments

Gawd, I know what you mean. I was in one of those for a few months. Every time I came back to my rack I saw I was already there sleeping so I left and went back to work.
 
My visions, especially of military starships, are heavily influenced by my time aboard an Ohio class submarine. Pressure bulkheads, messing and recreation spaces (my longstanding gripe about many ships is a lack of common areas for the crew, there's five six* in a Trident). For ships expecting rough service (military, exploration, tramps freighters), the ship is rather stripped down internally, with labeled (to the initiated) piping and cable runs running around the ship. Maybe some of the berthing has a carpet, or if there's a reception area. Of course, there's some pleasant paneling in the berthing and messing areas, but on the whole, it's pretty functional.

Also, storage lockers everywhere. There's never enough space for spares, food, etc. However, yachts and passenger ships are quite a bit different!

*Curse my not having been on a boat since 2012!

Mine are also influenced by time spent aboard subs. In my case, about 8 hours. (4 each on SSBN and SSN - NJROTC cadet). But very memorable, as I was 6'2" (~188 cm), and the doors all required me to duck. And to think, the Navy Recruiter offered to waiver the height limit due to my ASVAB scores... but the idea of sleeping in a rack an inch shorter than myself was unpalatable.
 
My visions, especially of military starships, are heavily influenced by my time aboard an Ohio class submarine. Pressure bulkheads, messing and recreation spaces (my longstanding gripe about many ships is a lack of common areas for the crew, there's five six* in a Trident). For ships expecting rough service (military, exploration, tramps freighters), the ship is rather stripped down internally, with labeled (to the initiated) piping and cable runs running around the ship. Maybe some of the berthing has a carpet, or if there's a reception area. Of course, there's some pleasant paneling in the berthing and messing areas, but on the whole, it's pretty functional.

Also, storage lockers everywhere. There's never enough space for spares, food, etc. However, yachts and passenger ships are quite a bit different!

*Curse my not having been on a boat since 2012!

As an aside, I re-engineered the dry food storage lockers on those to manufacture new ones...
 
IMNTU, there is no artificial gravity. So ships are on a continuum from small tramp freighters in freefall through larger ships spinning furiously to generate Lunar or Martian gravity, and for some people, intolerable motion sickness. The very largest ships might have a spin section at roughly Earth gravity or lower gravity and less motion sickness issues. Really only space colonies and larger stations are big enough to have full gravity at a reasonable rate of rotation.

Even the largest ships and space stations have significant systems in freefall sections.

Freefall sections are largely similar to modern ISS Space Shuttle models. Handholds are frequent and delicate or dangerous equipment is closed away even in the most utilitarian ships to avoid accidental collisions. Accommodations in vessels without spin sections are very similar to ISS, basically a closet with a bit of storage and a sleep sack. These ships tend to be small, so space and mass is at a premium. Spin section accommodations on smaller ships with gravity, tend also to be somewhat limited for space, so they tend to resemble train sleepers. A couple of fold up bunks, with just enough access space to climb in. Because the tubes connecting the spin sections to the hub tend to be long, they typically are used for storage. Crew who fail to properly secure stowage in the access arms tend to suffer harsh discipline. Passengers are not allowed access to those storage areas, so that complicates the design a bit.

The very largest passenger liners might have quite luxurious and large staterooms, at concomitant expense, and passenger access to the hub(strictly for embarking and debarking) will be via an elevator type car.

Private ships will often have homey little touches appropriate to available space and gravitational circumstances. A big wood breakfast table ain't gonna be worth much in freefall. On the other hand flowers can be painted on any wall that isn't marked,"Do Not Paint."

So a little bit of everything except Star Trek and maybe even a hint of that in the most luxurious staterooms.
 
Mine are also influenced by time spent aboard subs. In my case, about 8 hours. (4 each on SSBN and SSN - NJROTC cadet). But very memorable, as I was 6'2" (~188 cm), and the doors all required me to duck. And to think, the Navy Recruiter offered to waiver the height limit due to my ASVAB scores... but the idea of sleeping in a rack an inch shorter than myself was unpalatable.

Destroyers weren't any better. I'm about 2 inches taller than the standard bunk. If I stretched while asleep, I could bang my toes into a steel bulkhead.

There were passageways on the main deck that I had to duck down in while walking to keep from hitting my head. In those areas, lots of overhead cables, there were a few places I had to learn about as I could stand up straight there. About three places in a 15 foot area of the main passageway.

No problem in the radar equipment room except for one small area. Some of my shipmates would tell new people where it was easy to stand up, sometimes they wouldn't.

I've been thinking about incorporating some of these passageway gotchas in lower quality built star ships on my site... when I get back to drawing ships.
 
My homegrown 'settings' span the gambit, since they also tend to reflect a wide range of TLs. This probably comes from using random world gen.

Aside from the normal sources of movies, modern space and air craft, and nautical ships, I also use mechanical spaces from large buildings, wastewater treatment plants, telescopes, power plants and accelerators.
 
I voted for the Serenity option, but I only object to the Alien/Darkstar look. If you have enough energy to travel from one star system to another, you have enough energy to power a 100 watt bulb instead of a 15 watt bulb. If you want to save energy, just shut off the lights when you leave the compartment.

Grunge is fine if you are skimping on labor, but there is just no reason to be walking around the ship half blind.
 
Back
Top