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Starships

What @AlHazred wants to do is to take the interior images you have made, @magmagmag ... clip them ... and put the images into different contexts.

So instead of using the images directly as you have made them, use your images as artwork to be seen framed on walls inside a different ship.
Or crop the interior images you made and frame them as photographs to be placed on desks, making a memento of a previous time for someone.

Your interior view artworks can be cropped and pasted into other contexts on other ships. This then creates an extended backstory and history, improving immersion into the game world.



Or to put it another way, @AlHazred wants to "doujinshi" use your interior artwork images on different ships.

That way, if the Player Characters encounter an abandoned or derelict ship, your pictures can be used to show what it looked like when it was inhabited, before it was abandoned. What is now an abandoned ruin/haunted house was once a "home" for people to live and work in, as you can see from the pictures on the walls and the framed photographs found on desks.

Hope that helps. ;)
Exactly. In this case, since my players are on the ship as part of Death Station, they'll get to see what the place looked like when people were working there, as opposed to the ship they see with panels gutted, bloodstains and vandalism, and animal droppings from the Lab animals. I hope to use them to provide contrast to the current state of the ship, to try to increase the level of unease and disquiet the players feel in the ship.

I've done it in Call of Cthulhu effectively, so I'm hoping to apply the same techniques to Death Station. That's why I've supplied them with actual prop food vouchers (created by Seth Skorkowski, and you can download them from links in the video description of his review of Death Station). When they actually see what is actually stored in the food freezers, I'm hoping the food vouchers will give them a contrast that makes them uneasy.
 
////////////// 008 //////////////////
This painting was drawn in reference to the work of Rob Caswell*7).
*7)Marc Miller: Mega Traveller, Imperial Encyclopedia, Game Designers Workshop, pp.35, 1987.

Kugashin class is the standard research ship, of which dozens of models, varieties, and classes are used throughout Charted Space.
Larger or smaller science ships are available, but the Type L remains the mostly popular ship for this sort of mission.
It is an ordinarily unarmed civilian ship and is classified as a Laboratory Ship.
Many lab ships are named after famous or very accomplished physicians, doctors, and medical scientists.
 

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The lab ship is built as a ring structure, which is rotated to provide centrifugal gravity simulation. While approaching the ship, the most striking feature observed is the rotation of the ring. The play of light and shadow constantly reveals new facets of the exterior hull. The ship has minor thrusters positioned along the ring allowing the ship to institute spin or stop it as desired. Standard grav plates and inertial compensators are installed; they may be switched off and centrifugal force used instead to remove grav forces as a variable in experiments*3)*4).
*3)Marc Miller: Double Adventure 3b, Death Station, Game Designers Workshop, pp.10, 1981.
*4)Anonymous: Starship deck plans in 25mm Scale, Seeker Gaming Systems, pp.1, 1991.
 

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This painting was drawn in reference to the work of William H. Keith, Jr*4).
*4)Anonymous: Starship deck plans in 25mm Scale, Seeker Gaming Systems, the cover art, 1991

A part of the ship which does not rotate is the small craft docking ring. Located at the end of the central spoke, the docking ring is specifically mounted to counteract the rotation of the ship, thereby making docking easier for lesser skilled pilots. Locking bolts hold the craft in position as the lab ship moves. The docking ring can be entered by any six-meter diameter vehicle*3)*4).
*3)Marc Miller: Double Adventure 3b, Death Station, Game Designers Workshop, pp.10, 1981.
*4)Anonymous: Starship deck plans in 25mm Scale, Seeker Gaming Systems, pp.1, 1991.

This is the last shot of Laboship and 2024.
Have a great new year.
Wish you the best for 2025!
 

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I just had a realization looking at the Lab Ship.

Those earlier scenes that were posted? With Starbuck and Friends?

They're all on that ship. Trapped. Frozen in time as it spins endlessly in the void.

M3 could probably draw an arrow on that picture saying "they're right here!".

What a way to spend the New Year.

Love your work M3!
 
Happy New Year, Citizens of the Imperium.

The first work of 2025 is a 400-ton System Defense Boat. The original design of the system defense boat and the artist’s conception of it by Bob Liebman.
Firstly, I used Clayton R. Bush's spreadsheet to design the SDB based on the Mega Traveler ship design rules. I.N.Form and summary, and a deck plan based on them are shown below.
 

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Happy New Year, Citizens of the Imperium.

The first work of 2025 is a 400-ton System Defense Boat. The original design of the system defense boat and the artist’s conception of it by Bob Liebman.
Firstly, I used Clayton R. Bush's spreadsheet to design the SDB based on the Mega Traveler ship design rules. I.N.Form and summary, and a deck plan based on them are shown below.
The ship drawing that got me interested in Traveller oh so many decades ago, as I flipped through a JTAS issue at my local store. Looking forward to seeing what you do with this icon!
 
WYRM-CLASS 400dt SDB

The Wyrm class is the newest addition to the line, first deployed during the Fifth Frontier War. Although not much of an improvement over the Wyvern, it takes advantage of the latest TL15 metallurgical and electronic advances. It also introduces an electronic warfare suite. Room for this system was taken from the engine compartment*1).

While the Wyrm class mounts more armor than ever before seen on a 400-ton SDB, it is still not enough to allow it to go toe to toe with a real warship. Crew members sometimes refer to a Wyrm-class SDB as a "scalpel," because its strikes must be lightning fast and surgically precise, it can't stand up to heavy bombardment. Considering most pirates are not armed or armored to military specs, itis more than a match for them. It is also used in a picket role as hunter-killer*1).

Many Wyverns and Dragons, and a few Bandersnatches class SDBs, still serve in the Imperial Navy, but the Wyrn means planetary forces usually wait for one to retire from Imperial service: those that can't wait order the low-cost Dragon*1).

The usual crew of seven consists of two commanders, two bridge crews, two engineers, one gunner, and one flight crew. This can be joined by up to ten ship’s troops or Marines.

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Two paint patterns are available: general green paint and low visibility paint.

*1)Thomas L Bont, Robert Prior and Christopher Thrash: “SYSTEM DEFENSE BOAT”, STARSHIP, GURPS Traveller, pp.80-83, Steve Jackson Games, 2003.
 

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///////// 001 ///////
The term "boat" means a non-starship, whether a gunboat, a ship's boat, or a system defense boat. Because non-can allocate more tonnage to power plants and weaponry, they can usually defeat a starship of equal tonnage. From this principle, the concept of the system defense boat has evolved. Fleets of such boats are stationed in important system and charged with their defense. From stations in orbit, they defend the primary world. From stations deep within the local gas giant, they attack enemy ships in the process of refueling. In extreme situations, they can scatter and hide, in asteroid belts, on air less worlds, and in the depths of oceans; later they strike out again, hitting the enemy from the rear or when least expected. Finally, such system defense boats are also used for routine duties such as customs inspections, piracy suppression, and search and rescue*2).

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I'm glad that the website is back up. Thanks to those who contributed to the work.

Now, let's remake the works of the masters of the past.
This painting was drawn in reference to the work of Bob Liebman *2).
The work of Bob Liebman was the first to determine the basic shape of the SDB.
If the three-tier deck plan is faithfully reproduced, the ship has a thicker shape than the original.

*2) Marc W. Miller: “The System Defense Boat”, CT S07 Traders & Gunboats, pp.35-38, Game Designers’ Workshop, 1980. The original design of the system defense boat and the artist’s conception of it is by Bob Liebman.
 

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The idea of fixed planetary defenses for an entire world has proven impractical. One installation simply cannot provide protection for more than a continent, if that. Instead, mobile defenses have become the standard for system protection.
The idea is that a sufficient quantity of small, powerful attack boats can provide a hard-hitting defense for any system. Ton for ton, a non-starship can carry more power, more weaponry, and faster maneuver drives than a jump capable starship. Ship for ship, the system defense boat provides a greater chance of hitting and surviving than would a larger starship.
Strategists contend that a properly deployed system defense boat force can repulse invading star fleets up to twice their tonnage, and can hold down other invading star fleets for weeks or months if properly deployed. The defense strategy is a three part plan*3).

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This painting was drawn in reference to the JTAS work of Bob Liebman *3).

*3) John Lewis (Illustrations: Bob Liebman): "SDB", The Journal of the Travellers' Aid Society, War Issure, No.9, pp.32-33, 1981
 

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/////////// 003 //////
Initially, the system defense boats react to the invading fleets, catching them before they have a chance to regroup and coordinate. This first pitched battle is intended to deny refueling to the enemy, and to destroy the fleet completely. If the enemy refuels, then the first stage of the operation is lost, and the middle game begins*3).

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This painting was drawn in reference to the JTAS work of Bob Liebman *3).
The original painting depicted a commemorative photo shoot celebrating the 200 kills, but this painting was changed to celebrate the 200th patrol voyage.

Back row, from the left, Command (captain), Command (XO), Engineer, Bridge operator.
Front row, from the left, Gunner, Bridge operator, Medical
This team omits the Flight and is staffed by Medical.

*3) John Lewis (Illustrations: Bob Liebman): "SDB", The Journal of the Travellers' Aid Society, War Issue, No.9, pp.32-33, 1981
 

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The second stage of the defense plan involves predesignated boats moving to pre-arranged positions. Some continue the harassment of the enemy; others move to defend the major world from close orbit; still others scatter to the asteroid belt, the far cometary positions, and to deep within the gas giants. During this stage, the boats continue a holding action against the enemy fleet, inflicting casualties against any ships they can. If necessary, they ignore the major battleships and hit auxiliaries. The boats stationed deep within the gas giants lie in ambush waiting for ships to refuel; they are most vulnerable then, and a large percentage of casualties are inflicted on the enemy during fueling operations*3).

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This painting was drawn in reference to the JTAS work of Bob Liebman *3)
I can't understand why a vertical launch system is needed, but I drew a picture anyway.

*3) John Lewis: "SDB", The Journal of the Travellers' Aid Society, War Issue, No.9, pp.32-33, 1981
 

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<technobabble> If the agility is low, the initial vertical launch position may speed its journey out of the atmosphere. If it launched horizontally, it'd have to pull up, which could be slow with low agility, or go much farther around. This way, it's launched facing straight out. </technobabble>

Presuming speed of deployment to space is a major concern, but used infrequently enough that there's no need for permanently stationing it in space. That way, the crew can live at home when it's not deployed.

Also, very cool pic.
 
I never thought about it at the time; I assumed it was in reference to the Space Shuttle launches we were watching at the time; they all had massive launch vehicles, though not as massive as the ones for the Apollo modules.

Thinking on it now, I could easily see local ordinances requiring an "exhaust cage" to prevent excess environmental damage to the area of the starport. One of the cool bits of Traveller is you can have quirky local laws making things difficult for starship crews.
 
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