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Starting Over

SilentG

SOC-1
I recently purchased the Classic Traveller reprints for the LBB's and Supplements.

I'm just wondering how many of you have started over with Classic Traveller.

Also,
Is anyone here from the Reading, Pennsylvania area?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by SilentG:
I recently purchased the Classic Traveller reprints for the LBB's and Supplements.

I'm just wondering how many of you have started over with Classic Traveller.
<HR></BLOCKQUOTE>

I have. It's the niftiest.



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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
Some of us never really left
wink.gif
 
I started with CT in 1980...I think.I was 8(!) and it was my second RPG session. My cousin (13 yrs old!) was GM. I remember buying weapons but not ammo or armor and getting fried by a laser carabine...without being able to shoot back!
 
I started playing Traveller in 1978. running my own games by 1980. Tried most of Traveller's many incarnations. When the CT books were reprinted I quietly put my GURPS TRAVELLER back on the shelf and rushed back to CT. Now my gurps books are source material for my CT campiagn..........
 
My group's first sci-fi game was GAMMA WORLD (still one of our favorites!). After that we dabbled with STAR FRONTIERS and played quite a bit of the FASA version of STAR TREK (another favorite of my group).I owned both CT and MT (and latter sold them...doh!)but we didn't begin really playing TRAVELLER (aside from a brief stint with TRAVELLER 2300, which isn't the same thing!)until TNE. I liked the setting a lot but the rules were far more complex than necessary. From the New Era we moved to T4, which was much easier but also a big mess rules wise. Finally I bought a copy of The TRAVELLER Book on Ebay and rediscovered a sci-fi game I could really enjoy. My friends now have copies of the CT rules as well and we're about to start our first CT campaign (wish us luck!).
 
Tomorrow night is session 2 of my CT campaign with a whole bunch of Traveller newbies. They have _just_ boarded the Annic Nova (my personal "tweaked" version).

At the moment I am running straight basic CT, from the Starter Traveller set (picked up a copy cheap recently). If things keep going well, I'll give them a chance to use the "full" CT system (curtesy of FFE's reprints) once they have a couple of sessions under their collective belt...
 
Does anyone remember the 'basic 8+' rule - did anyone use this ????

Did not the DGP task system or the nascent task system in published GDW adventures make more sense??????
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Elliot:
Does anyone remember the 'basic 8+' rule - did anyone use this ????

Did not the DGP task system or the nascent task system in published GDW adventures make more sense??????
<HR></BLOCKQUOTE>

I did and still do use the 8+ rule.

None of the task systems I've seen to date offer me any more flexibility than CT.
I use the BITS Task System as a translator when I run adventures from different verions of Traveller. i.e. T4 Impossible Task gives a -4DM in CT.
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Paul

[This message has been edited by Takei (edited 13 July 2001).]
 
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