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Strange New Worlds

Originally posted by the Bromgrev:
A research station with no reseachers?
They could be considered transient.

A fully automated starport?
I could see a fully automated Class E or X.

And why would a wilderness training planet have a government, law level or TL? It would surely be interdicted.
You're missing the point. Worlds with UPPs of 0 pop and a govt code and a law level do exist in Traveller. I'm sure if I look at the Spinward Marches data long enough, I'd find one. If not there, then in another published sector.

The point is: Get creative on how those UPPs came to be. (Not to take issue with some of the suggestions--if you don't like 'em, then don't use 'em in your game.).

-S4
 
Originally posted by the Bromgrev:
A research station with no reseachers?
They could be considered transient.

A fully automated starport?
I could see a fully automated Class E or X.

And why would a wilderness training planet have a government, law level or TL? It would surely be interdicted.
You're missing the point. Worlds with UPPs of 0 pop and a govt code and a law level do exist in Traveller. I'm sure if I look at the Spinward Marches data long enough, I'd find one. If not there, then in another published sector.

The point is: Get creative on how those UPPs came to be. (Not to take issue with some of the suggestions--if you don't like 'em, then don't use 'em in your game.).

-S4
 
More interesting stuff from Grand Census:

EXPLORATION

Worlds of TL 10 or less often contain some areas on the world that have only been superficially explored. In cases where the TL is 11+, then if the world's Pop code is 5-, the world will also typically contain some superficially explored areas.

Worlds of TL 7- generally have several large unexplored regions.
 
More interesting stuff from Grand Census:

EXPLORATION

Worlds of TL 10 or less often contain some areas on the world that have only been superficially explored. In cases where the TL is 11+, then if the world's Pop code is 5-, the world will also typically contain some superficially explored areas.

Worlds of TL 7- generally have several large unexplored regions.
 
Originally posted by Supplement Four:
Worlds with UPPs of 0 pop and a govt code and a law level do exist in Traveller. I'm sure if I look at the Spinward Marches data long enough, I'd find one. If not there, then in another published sector.
Is this what you mean ?

I get the following from my old Spinward Marches access dbase...

494-908 X893000-0
567-908 E532000-8
728-907 D955000-2
871-438 E722000-8
886-945 D833000-3
Bronze E201000-9
Dawnworld E885000-0
Djinni E459000-9
Gerome X573000-0
Huderu X575000-0
Iron E529000-9
Judice E9B2000-8
Mithril E568000-7
Nirton X600000-0
Steel E655000-7
Tavonni E567000-7
Zeta 2 X6B0000-0

Otherwise, I don't seem to find any where: Pop == 0 && Govt + LL <> 0
 
Originally posted by Supplement Four:
Worlds with UPPs of 0 pop and a govt code and a law level do exist in Traveller. I'm sure if I look at the Spinward Marches data long enough, I'd find one. If not there, then in another published sector.
Is this what you mean ?

I get the following from my old Spinward Marches access dbase...

494-908 X893000-0
567-908 E532000-8
728-907 D955000-2
871-438 E722000-8
886-945 D833000-3
Bronze E201000-9
Dawnworld E885000-0
Djinni E459000-9
Gerome X573000-0
Huderu X575000-0
Iron E529000-9
Judice E9B2000-8
Mithril E568000-7
Nirton X600000-0
Steel E655000-7
Tavonni E567000-7
Zeta 2 X6B0000-0

Otherwise, I don't seem to find any where: Pop == 0 && Govt + LL <> 0
 
Originally posted by Gadrin:
Is this what you mean ?
I guess the Spinward Marches is a bad example, and thankfully, zero-pop worlds with LL and Gov code don't come up that frequently.

But, just eyeballin' a couple of Traveller maps, I see...

Pecena, Hex 1115 of Deneb sector, with UPP B347014-A

Finestre, Hex 2624 of Gateway sector, with UPP D5A2003-9

And,

Louks Aek, Hex 1109 of Gvurrdon sector, with UPP E384026-3.


Just eyeballin'. Didn't use a computer to search. If you do, you'll probably find more.

-S4
 
Originally posted by Gadrin:
Is this what you mean ?
I guess the Spinward Marches is a bad example, and thankfully, zero-pop worlds with LL and Gov code don't come up that frequently.

But, just eyeballin' a couple of Traveller maps, I see...

Pecena, Hex 1115 of Deneb sector, with UPP B347014-A

Finestre, Hex 2624 of Gateway sector, with UPP D5A2003-9

And,

Louks Aek, Hex 1109 of Gvurrdon sector, with UPP E384026-3.


Just eyeballin'. Didn't use a computer to search. If you do, you'll probably find more.

-S4
 
Just another thought that hit me after posting above but couldn't get back to right away...

I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.

So while I have used the gravity adjustment enroute aboard ship idea in the past, and also adjusted local day/night cycle and lighting levels, I've come to see both as not too likely in most cases. Most travellers will be going from one nearly earth type habitat to another, be they artificial or natural. So most ships will simply keep standard gravity and lighting with standard day/night cycles.

Now, PCs, knowing they are going to have to trek across the wilderness of a Size 3 world would be wise to use the time enroute to train/adapt. But if they were only expecting to shop at the highport with it's AG they wouldn't, and the trip dirtside to meet a contact in the wilds could be interesting as they try to get their light world legs.
 
Just another thought that hit me after posting above but couldn't get back to right away...

I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.

So while I have used the gravity adjustment enroute aboard ship idea in the past, and also adjusted local day/night cycle and lighting levels, I've come to see both as not too likely in most cases. Most travellers will be going from one nearly earth type habitat to another, be they artificial or natural. So most ships will simply keep standard gravity and lighting with standard day/night cycles.

Now, PCs, knowing they are going to have to trek across the wilderness of a Size 3 world would be wise to use the time enroute to train/adapt. But if they were only expecting to shop at the highport with it's AG they wouldn't, and the trip dirtside to meet a contact in the wilds could be interesting as they try to get their light world legs.
 
Originally posted by Supplement Four:
Pecena, Hex 1115 of Deneb sector, with UPP B347014-A
Now, look at that funky UPP.

Class B starport. Tainted atmosphere. 0-9 people permanent on the planet. Company govt. And, TL 10.

Interesting.
 
Originally posted by Supplement Four:
Pecena, Hex 1115 of Deneb sector, with UPP B347014-A
Now, look at that funky UPP.

Class B starport. Tainted atmosphere. 0-9 people permanent on the planet. Company govt. And, TL 10.

Interesting.
 
Originally posted by far-trader:
I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.
You've touched on a question I was thinking of posing.

Take, for example, Pysadi, in the Aramis subsector. TL 4 world. Class C starport.

It's a Size 4 world, giving it surface gravity of 0.5G.

Compared to those travellers used to 1G, that world's got some problems. I wonder what their health is like--humans living in .5G their whole lives? I mean, the world is TL 4. They don't have anti-gravity.

Now, the starport, at Class C, is TL 8 (if you go by the Grand Census rule). In my campaign, I assume that the starport is built around grav plates no differently than if it were built in space (an exception to the TL 8).

Do you think that all starports (outside of a certain range) are kept in 1G fields?

I thinking maybe that, for world Sizes 6-10, they don't build 'em with anti-grav. But, starports on worlds size 5-, then 1G plates are the norm (for starporst Class A-C, and only sometimes Class D).

Thoughts?
 
Originally posted by far-trader:
I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.
You've touched on a question I was thinking of posing.

Take, for example, Pysadi, in the Aramis subsector. TL 4 world. Class C starport.

It's a Size 4 world, giving it surface gravity of 0.5G.

Compared to those travellers used to 1G, that world's got some problems. I wonder what their health is like--humans living in .5G their whole lives? I mean, the world is TL 4. They don't have anti-gravity.

Now, the starport, at Class C, is TL 8 (if you go by the Grand Census rule). In my campaign, I assume that the starport is built around grav plates no differently than if it were built in space (an exception to the TL 8).

Do you think that all starports (outside of a certain range) are kept in 1G fields?

I thinking maybe that, for world Sizes 6-10, they don't build 'em with anti-grav. But, starports on worlds size 5-, then 1G plates are the norm (for starporst Class A-C, and only sometimes Class D).

Thoughts?
 
Originally posted by Supplement Four:
The point is: Get creative on how those UPPs came to be. (Not to take issue with some of the suggestions--if you don't like 'em, then don't use 'em in your game.).

-S4 [/QB]
Or alternatively, dismiss them as stupid, nonsensical results created by a random generation system ;) .

Some consider this a feature, others consider this a bug.
file_22.gif
 
Originally posted by Supplement Four:
The point is: Get creative on how those UPPs came to be. (Not to take issue with some of the suggestions--if you don't like 'em, then don't use 'em in your game.).

-S4 [/QB]
Or alternatively, dismiss them as stupid, nonsensical results created by a random generation system ;) .

Some consider this a feature, others consider this a bug.
file_22.gif
 
Thoughts...

Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.
You've touched on a question I was thinking of posing.

Take, for example, Pysadi, in the Aramis subsector. TL 4 world. Class C starport.

It's a Size 4 world, giving it surface gravity of 0.5G.

Compared to those travellers used to 1G, that world's got some problems. I wonder what their health is like--humans living in .5G their whole lives? I mean, the world is TL 4. They don't have anti-gravity.
</font>[/QUOTE]Who says they're human ;)

Originally posted by Supplement Four:
Now, the starport, at Class C, is TL 8 (if you go by the Grand Census rule). In my campaign, I assume that the starport is built around grav plates no differently than if it were built in space (an exception to the TL 8).

Do you think that all starports (outside of a certain range) are kept in 1G fields?

I thinking maybe that, for world Sizes 6-10, they don't build 'em with anti-grav. But, starports on worlds size 5-, then 1G plates are the norm (for starporst Class A-C, and only sometimes Class D).
Yep, that's the way I lean too. Though I'd say any except Size 8 would have artificial gravity of 1G at the starport at least. And if high enough TL then even the cities would be made comfortable. It is what humans are used to and if the tech is there to do it we will make ourselves comfortable.

Comfort is a tricky thing though. I can see situations where a little less G would be comfortable. So you might have G-bars, like O2-bars, where you can go in and, literally, take a load off in a lower AG. And some slightly lower G worlds might be resort retreats offering the same thing but on an outdoor wide scale. Lower G with dense atmo would also offer something many humans have long dreamed of, personal unaided flight. Just strap on a wing-pack and fly like a bird. Lessons strongly recommended.

So some worlds smaller than Size 8, perhaps down to Size 6, wouldn't pose much of a health problem (except see next) and they would allow a lot more freedom.

You might have people putting on more pounds since they can and still move. This is only a health problem if they don't move. Weight is not the killer, sedentary lifestyles are.

You would probably have much grander architecture, no matter the TL, being able to build higher and lighter.

I don't see worlds over Size 8 not making extensive use of AG if available. You might have some extreme sports type enthusists who seek out higher G worlds for the challenge, and some athletes might train there to improve their normal G performance but most of the population is going to want to escape the more crushing weight.

Those living on a high G world would probably be thinner to avoid having to carry the extra weight and structures would be lower and more massive to resist the added strain.
 
Thoughts...

Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I think most humans, even travellers and many of the services, will spend most of their life in close to 1G even in space or on planets outside the near earth standard range. Thanks to artificial gravity.
You've touched on a question I was thinking of posing.

Take, for example, Pysadi, in the Aramis subsector. TL 4 world. Class C starport.

It's a Size 4 world, giving it surface gravity of 0.5G.

Compared to those travellers used to 1G, that world's got some problems. I wonder what their health is like--humans living in .5G their whole lives? I mean, the world is TL 4. They don't have anti-gravity.
</font>[/QUOTE]Who says they're human ;)

Originally posted by Supplement Four:
Now, the starport, at Class C, is TL 8 (if you go by the Grand Census rule). In my campaign, I assume that the starport is built around grav plates no differently than if it were built in space (an exception to the TL 8).

Do you think that all starports (outside of a certain range) are kept in 1G fields?

I thinking maybe that, for world Sizes 6-10, they don't build 'em with anti-grav. But, starports on worlds size 5-, then 1G plates are the norm (for starporst Class A-C, and only sometimes Class D).
Yep, that's the way I lean too. Though I'd say any except Size 8 would have artificial gravity of 1G at the starport at least. And if high enough TL then even the cities would be made comfortable. It is what humans are used to and if the tech is there to do it we will make ourselves comfortable.

Comfort is a tricky thing though. I can see situations where a little less G would be comfortable. So you might have G-bars, like O2-bars, where you can go in and, literally, take a load off in a lower AG. And some slightly lower G worlds might be resort retreats offering the same thing but on an outdoor wide scale. Lower G with dense atmo would also offer something many humans have long dreamed of, personal unaided flight. Just strap on a wing-pack and fly like a bird. Lessons strongly recommended.

So some worlds smaller than Size 8, perhaps down to Size 6, wouldn't pose much of a health problem (except see next) and they would allow a lot more freedom.

You might have people putting on more pounds since they can and still move. This is only a health problem if they don't move. Weight is not the killer, sedentary lifestyles are.

You would probably have much grander architecture, no matter the TL, being able to build higher and lighter.

I don't see worlds over Size 8 not making extensive use of AG if available. You might have some extreme sports type enthusists who seek out higher G worlds for the challenge, and some athletes might train there to improve their normal G performance but most of the population is going to want to escape the more crushing weight.

Those living on a high G world would probably be thinner to avoid having to carry the extra weight and structures would be lower and more massive to resist the added strain.
 
Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by Gadrin:
Is this what you mean ?
I guess the Spinward Marches is a bad example, and thankfully, zero-pop worlds with LL and Gov code don't come up that frequently.

But, just eyeballin' a couple of Traveller maps, I see...

Pecena, Hex 1115 of Deneb sector, with UPP B347014-A

Finestre, Hex 2624 of Gateway sector, with UPP D5A2003-9

And,

Louks Aek, Hex 1109 of Gvurrdon sector, with UPP E384026-3.


Just eyeballin'. Didn't use a computer to search. If you do, you'll probably find more.

-S4
</font>[/QUOTE]Well, I'm not trying to shoot you down :D Honest. That's an Access dbase and it's fairly old (and the only sector I have in the computer).

Your posts are interesting.
 
Originally posted by Supplement Four:
</font><blockquote>quote:</font><hr />Originally posted by Gadrin:
Is this what you mean ?
I guess the Spinward Marches is a bad example, and thankfully, zero-pop worlds with LL and Gov code don't come up that frequently.

But, just eyeballin' a couple of Traveller maps, I see...

Pecena, Hex 1115 of Deneb sector, with UPP B347014-A

Finestre, Hex 2624 of Gateway sector, with UPP D5A2003-9

And,

Louks Aek, Hex 1109 of Gvurrdon sector, with UPP E384026-3.


Just eyeballin'. Didn't use a computer to search. If you do, you'll probably find more.

-S4
</font>[/QUOTE]Well, I'm not trying to shoot you down :D Honest. That's an Access dbase and it's fairly old (and the only sector I have in the computer).

Your posts are interesting.
 
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