The basic problem I have with Striker (and AHL and MegaTraveller by extension) is the degree to which it emphasizes tech level over character skill. If someone boards your ship wearing battledress, you're SOL. No way you'll have a weapon that can penetrate. Even more problematic, if your characters ever happen to get ahold of Battledress, they're invulnerable.
On the other hand, if you have a really strong character armed with a broadsword, using the Traveller/Snapshot rules you can take battledress out. Or a snub pistol with high dex. So long as you can find a way to get really close and ambush the bastard.
I don't debate the former is more "realistic", but I personally think the second is more fun. That's just my personal opinion; I know others prefer the realism of the Striker system and I totally respect that. So the following is only directed toward you if you agree with that basic premise.
Here's the problem. There are situations that can't be resolved using only book 1/4 combat. What happens when you need to take out that APC? Or when you're in an APC? Or when you're working on a mercenary ticket and want something more involved than the book 4 abstract combat system?
In those situations I'd use Striker as a full-on substitute for the book 1/4 rules. But I would still use Book 1/4/Snapshot for character-level tactical combat.
However, on these boards I recently found a .pdf of a set of rules for vehicle combat that were written to adapt Striker to book 1/4/snapshot. I think they were authored by Piper. They look extremely interesting, though I've only skimmed them.
On the other hand, if you have a really strong character armed with a broadsword, using the Traveller/Snapshot rules you can take battledress out. Or a snub pistol with high dex. So long as you can find a way to get really close and ambush the bastard.
I don't debate the former is more "realistic", but I personally think the second is more fun. That's just my personal opinion; I know others prefer the realism of the Striker system and I totally respect that. So the following is only directed toward you if you agree with that basic premise.
Here's the problem. There are situations that can't be resolved using only book 1/4 combat. What happens when you need to take out that APC? Or when you're in an APC? Or when you're working on a mercenary ticket and want something more involved than the book 4 abstract combat system?
In those situations I'd use Striker as a full-on substitute for the book 1/4 rules. But I would still use Book 1/4/Snapshot for character-level tactical combat.
However, on these boards I recently found a .pdf of a set of rules for vehicle combat that were written to adapt Striker to book 1/4/snapshot. I think they were authored by Piper. They look extremely interesting, though I've only skimmed them.