A friend who played in our games for years, took a look at the Striker system, and while he was very much a Min/Max type player, he decided that his mercenary group would never use any Striker designs, instead he used High Guard to design what he called "better" vehicles such as a 10 ton "fighter" or "tank" since basic Traveller armor was IIRC 40 and you could have that on a 10 ton ship vs a 200 ton tank under the Striker rules. Same with an "APC" which was a 20 ton ships boat equivalent to transport two squads (24) of troops hither an yon. He and another player used High Guard, Trillion Credit Squadron, and Striker rules, and decided that under the design rules, it made more sense to use High Guard over Striker.
This also made such things as the 1,999 ton frigate, the 19,999 ton cruiser, and the 74,999 ton Battleship since the combat tables allowed such odd ships to get the best plusses. We still joke about the 1,999 ton merchant ships, frigates, and system defense boats. So as a result in the Universe all ships ended up being built around these tonnages, and Min/Max weapon systems.
What do you do, or think about their suppositions? Also how do you handle Min/Maxxers in your games? They stayed strictly within the letter of the rules, if not the spirit.
This also made such things as the 1,999 ton frigate, the 19,999 ton cruiser, and the 74,999 ton Battleship since the combat tables allowed such odd ships to get the best plusses. We still joke about the 1,999 ton merchant ships, frigates, and system defense boats. So as a result in the Universe all ships ended up being built around these tonnages, and Min/Max weapon systems.
What do you do, or think about their suppositions? Also how do you handle Min/Maxxers in your games? They stayed strictly within the letter of the rules, if not the spirit.