organizing it suchly would not make it any the easier to use for me; I don't use the NSL until I know the name of the system being searched for from the map(s); having to remember a sector as well (especially since 2300 astrography doesn't lend itself well to arbitrary structures based upon the reference axes) would be more of a pain for me. The 2300 materials (the map) already shows ALL the elligible routes under the givens of the rules, setting and the NSL version used. Which, BTW, intentionally left out some known but not confirmed (as of then) data.Originally posted by Tom Kalbfus:
I still think the star data could stand to be reorganized into sectors and subsectors 50 light year and 25 light year cubes respectively. There are 8 pages of star data to sort through, and they are not arranged by proximity, but in alphabetic order, which means there could be 2 stars 3 light years apart, one begins with A and the other begins with Z.
2300's setting uses some small fraction of the systems in the NSL sphere... the rest are "Unreachable" without GM tweaking. (OK, the know 12LY hop for a towed vessel could be done, but if I'm going to do that, I'll just run a quick program to find it.
Hmm. The NSL hop finder could be done as a palm app (using the D^2 >= d(X)^2 + d^2 + d(z)^2 method). I'm not conversant enough with math Lib to do the floating point maths needed on a palm. Nor with database functions on the palm.
if I get REALLY motivated, I might try it.