My surmise: It provides a natural limit to the ambitions of Imperial dukes. A duke won't feel tempted to attack his neighbor, because he knows that the Imperium won't allow him to keep any gains he may make.Originally posted by Ptah:
I wonder about these things too. As I've gotten older I wonder why the sectors are so regular? Someone needs to introduce Gerrymandering to the 3I.
THAT could make an interesting scenario! Honest Mr. Arch-Duke,we ARE rich enough to be a Duchy! See here are some... SAMPLES.... of our wealth!Originally posted by rancke:
I suspect that when a subesctor grows powerful enough to support a duke, it will get a duke.
Hans
Due to the geometry of hex-maps, the subsector borders bisect the outer ring of hexes. Thus, each subsector 'loses' some hexes to its neighbours.Originally posted by szurkey:
Bromgrev, there is a mistake in your math. With five rings of hexes plus a central hex, you have: 1 + 6 * (1 + 2 + 3 + 4 + 5) = 91 hexes. Which is 1.1375 time the size of an imperial subsector.
I've been looking at it a lot lately, which is why I decided to go with hexagonal subsectors. It works because my ATU expanded from the centre outwards, and it's considerably smaller than the OTU.Originally posted by Plankowner:
So, this half-hexes problem at the borders doesn't happen in the OTU map? Have you LOOKED at it lately????
So, how to I get the columns to line up in the real post like they do in my little reply box?????Originally posted by Plankowner:
Alpha Beta Gamma Delta
Alpha - 1.1 2.3 4.5
Beta - - 0.8 2.4
Gamma - - - 3.7
Fritz,Originally posted by Fritz88:
But, what might be other design drivers behind a map?
Originally posted by Ptah:
</font><blockquote>quote:</font><hr />Originally posted by Fritz88:
Ptah, I don't think the Vilani could even grasp the concept of gerrymandering. I would think Vilani subsectors would be a precise size defined out to 8 decimal places, and based on the ratio of two nominally unrelated atomic elements. Even if the end result split a star right in half.