Folks,
I'm wondering if any of you can supply some advice.
I'm running a T20 game (currently playing the Kursis Charter adventure set in the Linkworlds/Ley/Gateway) set in year 993.
If the game continues after the current adventure, I'd look to move the players off their current ship (an old A2 Far Trader). As the Gateway Domain sourcebook will hopefully be out soon, I want to get involved in more quasi-military/espionage/scouting type adventures, rather than trade-focused.
The ideal way for that to happen strikes me as a pirate attack. Players manage to take over the pirate, and then get a mission from the Imperium to investigate the origins of the ship, as evidence will point to it being Solomani-sponsored. And off they head towards the edges of Imperial space...
So - suggestions are wanted for what would be a suitable ship to give to the pirates (and eventually the players).
I'm looking for something that:
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Suggestions welcome...
Anton
I'm wondering if any of you can supply some advice.
I'm running a T20 game (currently playing the Kursis Charter adventure set in the Linkworlds/Ley/Gateway) set in year 993.
If the game continues after the current adventure, I'd look to move the players off their current ship (an old A2 Far Trader). As the Gateway Domain sourcebook will hopefully be out soon, I want to get involved in more quasi-military/espionage/scouting type adventures, rather than trade-focused.
The ideal way for that to happen strikes me as a pirate attack. Players manage to take over the pirate, and then get a mission from the Imperium to investigate the origins of the ship, as evidence will point to it being Solomani-sponsored. And off they head towards the edges of Imperial space...
So - suggestions are wanted for what would be a suitable ship to give to the pirates (and eventually the players).
I'm looking for something that:
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- Would be strong enough to take on an A2 far trader (said trader only having one turret)</font>
- Might find the A2 plus a Type-S scout more of a handful, possibly running</font>
- Is Jump-2 or better, preferably Jump-3</font>
- Could be operated by a small crew (5 players + 1 or 2 NPCs)</font>
- Would have room for an air-raft and/or ATV</font>
- Doesn't need a large amount of cargo space available</font>
- Preferably is a 'canon' ship, and</font>
- Preferably, has T20 deckplans or, at minimum, an illustration/image available on the web or a T20 book</font>

Suggestions welcome...
Anton