A little about me-
I started playing Megatraveler when I was 10 years old. From that moment on I fell in love with the game. I enjoyed the freedom that was allowed in the game which most newer RPG's don't have, in fact only few can compare. (Fallout, Elder Scrolls.) But Megatraveler was the first to be a Non-linier RPG and I thought that the title deserved one last chance to shine and try to compete with the newer games of today. So I got my RM2K3, my graphic resources, and my expeirance to build a new game. These are a few screens of the game, NOTE: It's in the very very very very very early stages of development, so some things may change.
This will be the jump map.
When your ship is about to land on a planet this screen will pop up. The abbrevations are for World Size, World Population, Law Level, ect.
The Bridge of an Impeiral ship... (Haven't decided on which one yet...)
This is still a concept house, it may change.
I started playing Megatraveler when I was 10 years old. From that moment on I fell in love with the game. I enjoyed the freedom that was allowed in the game which most newer RPG's don't have, in fact only few can compare. (Fallout, Elder Scrolls.) But Megatraveler was the first to be a Non-linier RPG and I thought that the title deserved one last chance to shine and try to compete with the newer games of today. So I got my RM2K3, my graphic resources, and my expeirance to build a new game. These are a few screens of the game, NOTE: It's in the very very very very very early stages of development, so some things may change.
This will be the jump map.

When your ship is about to land on a planet this screen will pop up. The abbrevations are for World Size, World Population, Law Level, ect.

The Bridge of an Impeiral ship... (Haven't decided on which one yet...)

This is still a concept house, it may change.
