Hello all,
After looking at the background information on page 14, the mobile turret inset on page 12, and the pop turret on page 13 has left me a little fuzzy on a couple of design matters.
1. There are two drawings showing the interiors of the tender's mobile and pop turrets that appear to include the gunners' chairs inside the turret.
Is the gunner's chair part of the one ton of fire control (fc) requirement? ...
Most deck plans I've seen appear to treat the gunner's position as part of the 1 dT fire control requirement. (On the other hand, most of the deck plans I've seen have been grossly over the declared tonnage.)
Me, I'd say fire control includes the accommodation for the person doing the firing. Bridge gets two seats for the bridge crew, the gun should get a place for the gunner.
... If the fc tonnage is inside the turret none of the tonnage would be deducted from the tender's internal volume right?...
If I were drawing a deck plan, I'd judge that if a ship is 1000 dT and has X turrets outside, in which the gunners sit, then the ship's body should be 1000-X dTons. However, I'm pretty nitpicky. I doubt anyone's going to quibble about a deck plan being off by the volume of a couple of turrets.
... 2. I could not find anything in the tender's background concerning the mobile and pop turrets tonnage and MCr. ...
Given that it's a CT ship, I'd suggest 1 dTon per turret unless there's some note specifically mentioning some weapon other than lasers, missiles, and sandcasters.
...
A1. The pop turret shown on page 13 appears to show a triple mount turret to be 2 tons and the extension and retraction equipment to be 1 ton. ...
This being the 1000 dTon ship whose dimensions actually make it around 1500 dTons, our choices are either to accept it as given or redraw the whole thing. Either option would be appropriate.
... If the pop turret mount three weapons the base cost is MCr1. The one ton of an unidentified mechanism and the one ton retraction/extension mechanism I'm guessing would be MCr 0.2 (the same MCr as a single turret). My pop turret's total tonnage is 3 tons at a cost of MCr1.4
A2. The article Bait: Q-Ships in Traveller by Steven Brinich and James Schwar published in Challenge 25 1986 pp. 32-33 and 38 has information for determining the tonnage and MCr for a pop turret. Challenge 25 on page 33 provides the following information:
"The pop turrets installed on Q-ships do not move except to retract and extend, they include special stabilizing gear (tonnage equal to turret tonnage, MCr 0.1 per ton)." ...
Navigation advisory: you are drifting out of canon. I think if you try to include information from a 1986 article on pop turrets into the design cost of a 1980 design, and then calculate your cost by multiplying the 1986 price to account for the larger turret on a deeply flawed 1980 drawing that's 50% larger all around, you're going to miss the price target.
On the other hand, I can't manage to hit the price target on that one to save my life. I'm wondering if it was also designed using the 1977 Book 2. If so, then we need to toss out the Supplement 7 price as errata anyway, and maybe we can add a cost for pop-turrets while we're doing that. However, unless we're going to sit fusion beams in the turret, I'd still say the turret was 1 dT despite the oversized drawing, which would give a 1 dT retraction unit at a cost of MCr 0.1. I would not base the turret's price on a bad drawing.
... Single mount pop Turret:
Turret: 1 ton and MCr 0.2
Pop turret stabilization gear: 1 ton, MCr: 1 ton x 0.1 = MCr 0.1
Tonnage and MCr: 1 ton turret + 1 ton stabilization gear = 2 tons, single turret cost MCr 0.2 + stabilization gear cost MCr 0.1 = MCr 0.3 ...
Yeah, just like that. Never mind what I said earlier.
... B. Mobile turret
The inset at the top of Supplement 7 page 12 appears to show a mobile turret being 3 tons and mounts a single weapon. I've been unsuccessful at digging up any information on the mobile turret's tonnage or cost.
B1. My first inclination is that customizing a standard turret adds 2 tons which is probably the mechanism that allows the turret to move. The mobile turret's MCr is single turret MCr 0.2 + (2 x MCr 0.2) = MCr 0.2 + MCr 0.4 = MCr 0.6
B2. Modifying the Challenge 24 pop turret to fit a single mount mobile turret. Movement system tonnage equal to 2 x turret tonnage, MCr 0.1 per ton
Tonnage and MCr: 1 ton turret + 2 tons for the movement system = 3 tons, triple turret cost MCr 1.0 + (2 x 0.1 MCr) = Turret MCr 1.0 + Turret MCr 1.2.
What do you think would be the best one?
Again we have the core problem of the ship being too big in general. That being the case, I'd not read a lot into the deck plan dimensions of the turret: the artist drew what looked good, not what fit the rules. As to the mobile turret track costs and mass, a standard turret presumably has equipment that allows it to pivot within its hardpoint. This one has equipment that allows it to ride and pivot on a rail. I'd call it even.