@timerover, Well sure, you can always just bash the setting. That is easy.
Instead I try to find solutions that are plausible within the setting. I don't subscribe to the theory that the Long Night was just a Vilani cultural problem, rather I propose that the capital (human and physical) intensity of high TLs requires massive scale: interstellar scale. Thus when interstellar trade withers, TLs fall back to system-sustainable scales.
@jawillroy, getting back to the OP
Suppose you've got one little TL15 world with a population of 300 or so, and within 10 parsecs there's one TL 11 industrial world and a mess of other systems between TL 5 and 9.
Do you just handwave it all, and say yep, that's a TL 15 world?
Is it a TL 11 world with a few TL 15 gadgets?
Suppose our TL 13 pop 2 world is moderately isolated;…
Supposing there's NO nearby worlds of high enough population to produce goods for export: Does that world get to stay TL13? Or do we say it's a TL1 world with a lot of broken TL13 ornaments?
I feel like these two cases are very similar and get the same answer. As usual with CT (and I come from a CT mindset) you get to make up whatever answer you want. But contra Mike (and for the record, I hate to be contra Mike since I usually agree with just about everything he posts around here) TL can mean many things, not just "it has the infrastructure to make stuff at [that TL]"
From LBB3 pp 7-9, TL refers to:
the degree of local tech expertise
the capabilities of local industry
the types of goods in general use
the types of weapons used by public
the general ability to repair or maintain items
the quality and sophistication of products of the world
the common and available equipment
I don't take that laundry list to be a single definition, rather I think those are the many dimensions on which TL gets measured. So capabilities of local industry is one way to be high TL. Another is having local high tech expertise or to in fact be using high TL equipment, even if they are largely imported.
(Side note, even if you subscribe to Mike's idea that TL has to mean "you can make stuff" at that TL it doesn't have to mean you have the breadth of infrastructure to make anything at that TL.)
So in MTU, you wouldn't have a self-sustaining 300 person TL 15 world, but you certainly could have a TL15 outpost where all the high tech is imported. Maybe it is a noble's system or a mega-corps research facility. So long as a backer has the financial resources to drop TL15 stuff on the area, it really wouldn't be hard to support 300 people at high tech. Expensive, but not hard.
And I like your scenario where your 100s population TL13 planet is in the process of falling back if it is truly isolated. That is another fun explanation.