How realistic is T5 in terms of real-world vehicle and weapon design? I am not asking for *detail* (I understand it abstracts some things like ammo) but rather whether it simply produces credible results or fails to do so.
As a test of basic realism, if you use VEHICLE MAKER:
- Can you get a TL7 car that does 100 mph/160 kph max speed, goes for 2-4 hours, holds 4-5 people and masses 1,500-2,000 kg or empty?
- can you get a TL7 motorcycle that does about the same speed as the car, carries a person, and masses in the 100-200 kg (without rider) range?
Previous versions of Traveller have sometimes struggled to produce normal vehicles. I'd say these are fairly simple tests.
- Can you get a TL7 tracked tank that does 40-50 mph/60-80 kph, has a 12 cm gun that can damage a similar vehicle, has front armor sufficient to stop a 10cm gun or anti-tank rocket, crew 3-4, goes 3-5 hours, and masses 50-60,000 kg?
If it can build a modern tracked tank that masses correctly and has real capabilities, it should be okay with future grav vehicles. Can it do so?
- Can you get a TL7 jet fighter, that does 1,250 mph/2,000 kph, masses about 10,000 kg, goes for an hour or two, carries 1-2 crew, is armed with an autocannon, and can fire 4-8 missiles with a 10-30 km range, and has radar with comparable range?
- Is an air/raft with 4 people of reasonable volume and mass - that is, about the size of a jeep, rather than the size of a bus? (A jeep is about 5-10 cubic meters. I'm quite happy with it taking several times that space, as is traditional, to stow in a starship; hangars are bulky!)
As a test of basic realism, if you use GUN MAKER:
- Will it design a TL7 semi-auto pistol massing about 1 kg with performance roughly comparable to a modern automatic pistol?
- will it design a TL7 assault rifle massing about 4 kg capable of semi and full auto fire with performance roughly equal to an modern assault rifle?
- will it build a TL7 heavy machine gun at about 50 kg capable of sustained rate of fire and damage higher than the rifle?
- can you get body armor at TL7-8 that can resist this damage for 10 kg or so?
These are kind of deal-breakers for me with regard to the system. I don't care about whether it is super detailed or not - abstraction is fine. I'm also not that interested in wet navy ships, though if it does that, I'm cool. But I don't want the same problems with broken ground vehicle design rules that plagued post-STRIKER Traveller systems and the T4 version of Fire Fusion, and Steel 2, since they tend to lead to broken rules in other respects (like air/rafts that are the size of busses and so on).
But If its MAKER systems can't handle even handle default 1970s-1990s technology accurately, I'd be worried about using them for anything else!
As a test of basic realism, if you use VEHICLE MAKER:
- Can you get a TL7 car that does 100 mph/160 kph max speed, goes for 2-4 hours, holds 4-5 people and masses 1,500-2,000 kg or empty?
- can you get a TL7 motorcycle that does about the same speed as the car, carries a person, and masses in the 100-200 kg (without rider) range?
Previous versions of Traveller have sometimes struggled to produce normal vehicles. I'd say these are fairly simple tests.
- Can you get a TL7 tracked tank that does 40-50 mph/60-80 kph, has a 12 cm gun that can damage a similar vehicle, has front armor sufficient to stop a 10cm gun or anti-tank rocket, crew 3-4, goes 3-5 hours, and masses 50-60,000 kg?
If it can build a modern tracked tank that masses correctly and has real capabilities, it should be okay with future grav vehicles. Can it do so?
- Can you get a TL7 jet fighter, that does 1,250 mph/2,000 kph, masses about 10,000 kg, goes for an hour or two, carries 1-2 crew, is armed with an autocannon, and can fire 4-8 missiles with a 10-30 km range, and has radar with comparable range?
- Is an air/raft with 4 people of reasonable volume and mass - that is, about the size of a jeep, rather than the size of a bus? (A jeep is about 5-10 cubic meters. I'm quite happy with it taking several times that space, as is traditional, to stow in a starship; hangars are bulky!)
As a test of basic realism, if you use GUN MAKER:
- Will it design a TL7 semi-auto pistol massing about 1 kg with performance roughly comparable to a modern automatic pistol?
- will it design a TL7 assault rifle massing about 4 kg capable of semi and full auto fire with performance roughly equal to an modern assault rifle?
- will it build a TL7 heavy machine gun at about 50 kg capable of sustained rate of fire and damage higher than the rifle?
- can you get body armor at TL7-8 that can resist this damage for 10 kg or so?
These are kind of deal-breakers for me with regard to the system. I don't care about whether it is super detailed or not - abstraction is fine. I'm also not that interested in wet navy ships, though if it does that, I'm cool. But I don't want the same problems with broken ground vehicle design rules that plagued post-STRIKER Traveller systems and the T4 version of Fire Fusion, and Steel 2, since they tend to lead to broken rules in other respects (like air/rafts that are the size of busses and so on).
But If its MAKER systems can't handle even handle default 1970s-1990s technology accurately, I'd be worried about using them for anything else!