Fleet Transport Ship, Alice-class
The Alice-class is a general-purpose transport, handling
interchangeable modules of 4900 dtons. Modules for cargo, fuel, troop
transport, and rescue/retrieval/hospital are available. All Alices
remain with fleet elements, hence they must have Jump 4.
"Alice" is a terran female name. All Alices carry female names.
Tech 9/10/13/15, 19,000 dtons spheroid, streamlined
(main hull, maneuver drive, power plant, fuel purifier tech 10)
(cargo module tech 9)
(jump drives tech 13)
(bridge, sensors, and weapons tech 15)
MANNING
Command 22 men, 19 staterooms 22
Engineering 45 men, 23 staterooms 62 (by 1/100, should be 50)
Gunnery 11 men, 6 staterooms 21 (1/1, should be 14 minimum)
Service 12 men, 6 staterooms 12
Flight 4 men, 2 for each gig 4
2 staterooms
TOTAL 94 men, 56 staterooms 121 men, 67 staterooms (3 lifeboats, 102 men max)
SENSORS
Model 9 Sensor Suite (tech 15) (12 energy points required)
ENGINEERING
Jump 4 (760 energy points required for jump 4)
Maneuver 2 (380 energy points required for maximum agility 2)
Power Plant (772 energy points generated)
Fuel Purifier
FUEL TANKAGE CAPACITY
7600 dtons (up to 4 parsecs total jump distance)
772 dtons (4 weeks power plant ops)
ENDURANCE
2 months inherent endurance, plus cargo for 8 Months Endurance more
WEAPONS
5 Factor 9 Beam Laser Batteries (150 energy points required)
5 Gunnery Stations
DEFENSES
1 Factor 9 Nuclear Damper Screen (90 energy points required)
1 Factor 9 Sand Caster Battery
1 Gunnery Station
Sand Magazine: 30 reloads
Main Hull: Armor 2 (0 + 2 inherent)
Cargo Module: Armor 1 (0 + 1 inherent)
CREW ACCOMODATIONS
56 Crew Staterooms
6 Damage Control Stations
8 Holobooths
Medical Facility
Brig
CARRIED CRAFT
3 Lifeboats
2 Ship's Gigs
CARGO
4900 dton module
MISCELLANEOUS
0
--------------------------------------
ALICE DTONNAGES
component rating dtonnage
--------------------------------------
----HULL
bridge 380 ( 4 engineers)
sensors 9 (tech 15) 13 ( 2 engineers)
jump 4 950 (10 engineers)
maneuver 2 950 (10 engineers)
power plant 2316 (24 engineers)
fuel purifier 335 ( 3 engineers)
armor 0 (+2 inherent) 0
ship's cargo 4 230 (5174)
----FUEL
jump 7600
power plant 772 (8372) (9 engineers)(62 total)
----WEAPONS
5 factor 9 beam laser batteries 55 (55) (10 gunners)
----DEFENSES
factor 9 nuclear damper screen 20 (8 gunners)
1 factor 9 sand caster battery 21 (41) (3 gunners) (21 total)
----CREW ACCOMODATIONS
56 crew staterooms 224
6 DC stations 24
8 holobooths 16
medical facility 10
brig 5 (279)
----CARRIED CRAFT
3 lifeboats 90
2 ship's gigs 60 (150)
----CARGO
module 4900 (4900)
----MISCELLANEOUS
4 extra staterooms 16
10 low berths 8 (24)
----REMAINING EXCESS DTONNAGE
(confirmed) 5
----CONSTRUCTION DTONNAGE
19,598
----NOTES
19,000 dtons is the largest hull a tech 10 yard can build while 4900
dtons is the largest hull a tech 9 yard can build. These vessels and
their modules are built at the big yards of Porozlo (tech 10) and
Junidy (tech 9), with more advanced components added by other
shipyards.
The Alice's bridge, engineering, and jump listed here cover the Alice
and its module, but the endurance cargo, fuel purification capacity,
lifeboats, gigs, and service crew cover only the Alice itself and do
not include its 4900 dton module. The module will require its own
components, as needed.
26Oct2005