<BLOCKQUOTE>quote:</font><HR>Originally posted by Andrewmv:
I'll admit I'm a fan of the T4/5 multi dice system. Its just so much easier and faster to explain and understand. I'll illustrate
<snip list, see above>
Its clear to me that the T5 system is much easier to explain and understand; and involves far less calculation.<HR></BLOCKQUOTE>
Somewhere earlier in this thread I posted a similar step-by-step list to 'prove' exactly the opposite, which shows that the listor's bias definitely affects the results. The differences:
1) the T5 list could include a step 'determine number of dice to be rolled from difficulty chart.' If this step is simple enough to be overlooked, then step 1 on the MT list is to, since both involve looking at a chart which will sooner or later be memorized.
2) step 2 under MT could say 'roll and add 2 dice' while step 3 under T5 would say 'roll and add 1-8 dice.' Adding 2 numbers is (at least slightly) easier than adding 3+ (not to even mention the hopefully-doomed half-die!)
3) steps 3&4 under MT could be combined, since there will be a max of 2 DMs between them. Also, anyone with any sense will have stat DMs pre-figured and noted on the character sheet, so 'stat/4' (sic) is somewhat misleading
4) step 5 under MT has been made to sound a lot more onerous than it really is. Determining if a roll is +/- 2 from the target is very easy; I don't know of anyone who's ever had to subtract the roll from the target to figure this
5) it could be worth pointing out that T5 also allows 'miscellaneous DMs' to affect the target number, which MT forbids (or at least strongly discourages), modifying task difficulty instead
Not wanting to drag this out even further, I'll declare it a tie; the MT 2D and T4/5 multi-D systems are equivalently user-friendly, based on the preferences of individual players and GMs. I don't really believe it, and Andrew probably doesn't either, but I'm willing to compromise.
Which is why I've recently moved on to bigger and better issues with the T4/5 system, such as: "In situations where 2 skills, or 2 stats, might be better than skill+stat to model a task, how would those tasks be handled in T4/5?" or, "Is it possible under T4/5 to achieve exceptional success or failure at a Simple or Routine task? If not, shouldn't it be?" As far as I'm concerned, both of those cases point out significant flaws, at least in comparison with MT, where both are fundamental to the system (at least half the published tasks are based on stat-stat or skill-skill; and the only reason it's usually even worth rolling Simple and Routine tasks is for the possibility of exceptional success or failure).
So, in light of these two IMO significant deficiencies of the T4/5 system vis-a-vis the MT system, what clear and unambiguous benefits does it offer? In what ways (other than the vague (and not necessarily true) 'easier to explain and understand') does the T4/5 system provide a clearly superior result to the MT system? IMO a system which has equivalent (at best) ease-of-use but trades inferior versatility for no tangible benefit, as well as being inconsistent with the remainder of the existing game system, is the wrong system to be staking the future of the game (as a game, not a background/milieu) on.
(Whew, that was a long 'un. But I think I've finally got the task-system thing out of my blood; at least for awhile)