I'm starting work on a campaign setting for my next game, and I'm thinking hard about setting it at about 1600 PI, in the Solomani Rim. The premise is that a last claimant to the Rule of Man (who has loose control over the whole sector, but no more) is about to die with no acceptable replacement. The players are tools/participants of a secret plot that will result in the founding of the Easter Concord.
My question is what should be the maximum tech available? I'm thinking Tech 13, but that this tech is only in old, unreplaceable equipment, Some worlds are struggling to maintain Tech 12, but the "plotters" are attempting to create a sustainable Tech 11 in their core areas. Is Tech 13 too high?
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Dave "Dr. Skull" Nelson
My question is what should be the maximum tech available? I'm thinking Tech 13, but that this tech is only in old, unreplaceable equipment, Some worlds are struggling to maintain Tech 12, but the "plotters" are attempting to create a sustainable Tech 11 in their core areas. Is Tech 13 too high?
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Dave "Dr. Skull" Nelson