pendragonman
Absent Friends Margrave
The problem is not the number of turrets per ton. As long as the only non-fighter weapons system has no significant tonnage cost, carriers will be as well armed as battleships. For that matter, dedicated warships will be unnecessary and a waste of resources. Instead, there will be armed transports, armed cargo haulers and armed carriers.Originally posted by tbeard1999:
Not my kinda universe. [/QUOTE]
You missed my point. The idea is to lessen the number of available hardpoints on carriers. If the cv hull can only have 1/4 as many hardpoints as a traditional warship then there is a sort of balance there, somewhat compensating for the fighters. If it is further decreed that carriers can not have more than a small amount of armor, then the balance is truly, in the WWII carrier sense, established.
Example: Applying the idea I had, your Indefatigable CV would have 60 fighters and at most 15 turrets/no bay weapons.
An equivalent 3000 dton battlecruiser would have 60 turrets, each being able to be quad turrets.
Now, if the Indefatigable was also thin skinned, making it a high risk venture to follow the fighters into close combat, we achieve parity.
The fighters (and much to the fighter jock's chagrin, the pilots themselves) become attrition units, i.e. cheaply replaced in view of the overall cost of a warship. Suppose that the carrier loses, say, half of its fighter compliment in a previous fight and is on its way back to port for reloads. During this trip it runs across the battlecruiser, also returning to base after combat. Damage control can bring back some of the damaged turrets but DC cannot rebuild blown up fighters.