Reserve fleets are. Those ships are activated in emergencies and recommisioned at naval bases.None of those are Imperial Navy.
Reserve fleets are. Those ships are activated in emergencies and recommisioned at naval bases.None of those are Imperial Navy.
If the prices remain unchanged as the tech level gap widens, then there is no advantage to be found (as you have asserted).
However, if the construction costs come down as the tech level gap widens (as I have asserted, and which LBB4 supports as cited), then there may be a competitive advantage for a high tech shipyard to build a starship to a lower tech standard for ease of use/maintenance outside the star system where the ship is constructed (compatible with local support elsewhere).
hink of it this way then.
In a world with F-22 fighter jets, there's still a market for Super Tucano turboprops in that same world (go figure, eh?).
In fact, more Super Tucano turboprops have been built and sold than the number of F-22 jets.
Crazy, right?
It is, but it doesn't have to be. See my comment about formulae, below.7. The concept for Book Two alphabet jump drives seems to be software locked as regards to actual range.
Yeah, that's a problem.8. I don't think there is much compatibility between that and High Guard, though you could set up a set of universal standards that if followed allow compatibility for spacecraft systems integration.
This, I suppose, is where the whole "standard alphabet drive" ecosystem comes from.9. That could, with the use of extensive distribution systems to starports, compatible components that are easily repaired or installed at even nominally lower designated technological level starports.
Yep. That's not necessarily a bad thing, though -- just different.LBB2 was a constrained paradigm that could not be extended.
The easy fix (and I did it long ago) is to note the TLs from LBB3 in the margin next to the Drives and Power Plants table.More like it wasn't made immediately obvious.
You have to reach for LBB3 in order to figure it out.
There are formulae, but they're not straight percentages and they get overwritten for the TL-15 drives (W-Z). To be more precise about it, they're functions with defined domains such that the functions' ranges result in integer values that are mapped to letters. These functions are reversible as well, but the maneuver drive one gets nonsensical below the listed lower bound. Still, playing with the allowed values in the domain set can be useful (providing intermediate-sized -- say, A-and-a-half -- drives).Because the standard drives in different hull sizes system of LBB2 gets all wonky in terms of combinations and it isn't easy to remember, you have to use a lookup table chart rather than relying on the kind of formula driven system used in the (in my opinion, far superior) math formula driven system paradigm found in LBB5. Consequently, LBB2 allows for all kinds of edge cases (including the XBoat under LBB2.77 but not LBB2.81) which encourage the use of small hulls at lower tech levels.
You can, but there's no point because performance can't exceed 6 for Jump or Maneuver, and you never need a power plant with a factor above 6 in LBB2.For one thing, you can't even put "magical" TL=15 Z drives into hull sizes smaller than 800 tons.
You think so, and I fully agree. That said, it's a 6Boat with the crew in double-occupancy and barely more than a week of power plant fuel, which violates Rules As Written.For another, you can put TL=12 M-N drives into a 400 ton hull and get factor 6 out of them ... and TL=12 is model/6 computer technology, so the "soonest" you can reach Jump-6 is actually TL=12 in a 400 ton form factor.
No, we can't. The LBB3 table describes when they become available, not what TLs they're restricted to (as the example you presented asserts).Also, can we just concede that the idea that specific tech levels are "limited" to a specific range of drive letters like LBB3.81 has printed is just flat out DUMB?
They could.Could current shipuyards build a gallion? I guess no.
More tonnage without greater cost on power plants for lower tech levels does really radical things to the cost of starships under LBB5.80.I have a mind that is drawn to shiny objects and simple solutions.
If you are going to make a change to LBB5, then I suggest this:
"Make the cost of all Power Plants PER EP rather than PER DTON."
The disadvantage of a lookup table is that it's remarkably inflexible.The advantage of a lookup table is that there is a lot less math (which was a big plus before spreadsheet programs, and particularly for non-math-inclined players).
1. Are starships mass produced?
Ever heard of a little boutique shipyard known as Electric Boat ...?Historically, I'm guessing that the largest "mass produced" ships we ever built were the Liberty ship during WWII.
Consider foreign military sales of US combat aircraft. This keeps production lines for obsolete (well, not cutting-edge) aircraft going when the state of the art moves on.Super Turcano is a 1999 design (according the link you gave), and I guess (not knowing it) that it's not a WWII TL design.
US (F-22 priducer) is about TL 8. Is Brazil (Super Turcano procuder) too?
And even if so, this would be (at best) making a TL15 ship with TL9 performance, not building a TL9 at TL15 facilities
LBB2 does this. All of the drive costs are directly proportional to output, not drive tonnage.I have a mind that is drawn to shiny objects and simple solutions.
If you are going to make a change to LBB5, then I suggest this:
"Make the cost of all Power Plants PER EP rather than PER DTON."
Try it out and see what happens.
I did.
Hint: At TL 15, a 1 dT PP = 1 EP so it changes nothing.
A more fulsome answer to this question amounts to ... they had better be.1. Are starships mass produced?
You can bet your sweet bippy that some starship classes are mass produced.1. Are starships mass produced?
This, in theory, explains the "Standard Hull Discount" in LBB2.You can bet your sweet bippy that some starship classes are mass produced.
Not all are ... but some most definitely are.
Quoted for truth (emphasis added).The standard hull discount is a game artifact meant to direct players toward specific ships with constrained capabilities, while concealing its purpose by not dictating specific drive combinations.
If it was an organic result of in-universe economics, you'd get boring-looking ships (I'm partial to prolate spheroids and spheres) but it'd make a lot more sense.Quoted for truth (emphasis added).
It's also skill-locked. The level 1 pilot can't do a 3-parsec Jump. Now, in the big wide universe you're going to find plenty of high-level pilots. But it might take you a while, you might not be able to pay what they demand, and they might prefer staying on the nice, safe and civilised spacelanes.The concept for Book Two alphabet jump drives seems to be software locked as regards to actual range.
In LBB2 and HG (which re-uses LBB2 on this for the most part), neither pilot skill nor navigation skill has any effect on Jump whatsoever (though both are required in larger ships, skill levels beyond skill-1 do not affect the necessary rolls for Jump).It's also skill-locked. The level 1 pilot can't do a 3-parsec Jump. Now, in the big wide universe you're going to find plenty of high-level pilots. But it might take you a while, you might not be able to pay what they demand, and they might prefer staying on the nice, safe and civilised spacelanes.
Logically this would apply to Engineering and similar skills.
So you might want TL-9 Jump-1 ships simply because it's a lot easier for shipping companies to staff them, and you can sell them to more people. Consider it like SUVs - in many jurisdictions they're designed to be just under the size limit for a regular drivers license; a little bigger and they'd need a truck license, why far fewer drivers have.
Citation please.It's also skill-locked. The level 1 pilot can't do a 3-parsec Jump.
t's also skill-locked. The level 1 pilot can't do a 3-parsec Jump.
Now, in the big wide universe you're going to find plenty of high-level pilots.