With all the wonderfully detailed attention given to the Navy and the Marines, the Army seems somewhat neglected; the reason for this lack of attention is probably the fact that, unlike the other two arms of the traditional Traveller military, the Army is diverse in both its technology and applications, and is mostly raised on a planetary basis, rather than by the central government. I've created this thread to discuss the Army: mostly its large-scale organization, but any other related subject.
I'll start with my general idea of how the Solar Triumvirate's (MTU's largest polity) army is organized. To those who haven't read my contribution to the "difference between universes" thread, the Solar Triumvirate is a relatively young polity (it had Jump Drives for about 160 years and STL sleeper-ship colonization for about 200 years before that) centered on the Sol system and is a little more than 9 Subsectors in size. Its highest tech level is TL12 (which is the TL of the Marines, who are equipped with the best gear available), though most non-core worlds have lower TL productive capabilities. The solar Triumvirate has two major enemies - the Matriarchate to its coreward-trailing and the Alliance to its spinward, of which the Alliance border is relatively quiet and the Matriarchate border is quite hot.
Military Budget: (see Striker Book 2 P.38) All worlds within the Triumvirate have a military budget equal to 5% of their GNP during peacetime and 10% during a full-out war (currently - at the year 2400AD - the Triumvirate is at an unstable "peacetime"; this is, ofcourse, gathered through taxes, but the specific bureaucratic mechanism is irrelevant for our discussion). The military budget of each world is divided between financing the central Triumvirate military (30%) the local Army (30%) and the local Navy (40%). This means that the planetary Army gets 1.5% of the planet's GNP. In addition, the central Triumvirate government gives additional funding to border worlds for the purpose of fortification and military buildup.
General Organization: The Solar Triumvirate has four general types of armies: Expeditionary, Garrison, Planetary Army and Planetary Guard. Ofcourse, each Army type has each of the several branches (Infantry, Cavalry, Artillery, Support and Commando on all worlds; Aerospace/Wet Naval forces exist when appropriate) inside it.
Expeditionary forces are parts of a planet's army which are trained, organized and designated for off-world deployment when the need arises; Expeditionary forces must be TL10+, and must not be more than 60% of a world's total (non-Planetary Guard) Army strength - defense must not be neglected; Their numbers are limited not only by the need for defense but also by the availability of interstellar transport, and for that reason most Expeditionary forces are far smaller than 60% of a planet's Army. for LBB4/Striker morale/initiative purposes, they are treated as Long Service forces. Expeditionary forces are under the authority of the planetary Governor and the planetary Command as long as they are on their homeworld, and under the authority of the Central Command when deployed (unless deployed as a garrison).
Garrisons are one world's Expeditionary forces stationed on another world on a long-term basis; they exist for the purpose of providing high-TL combat defences to low-TL colonies. They are under the authority of the planetary Governor as long as they are not instructed otherwise by the Central Command. Garrisons are usually highly loyal and highly disciplined, and could be used by the planetary Governor and/or the Central Commad as elite counter-insurgency troops.
Planetary Armies are regular armed forces raised on a world for its own use (mostly for defense, disaster relief and counter-insurgency purposes). They vary between worlds in TL and size, but they are usually either Conscript (not really conscripted, but low-quality professional armies) or Long Service forces. They are equipped to their world's TL (with very limited higher TL equipment available for special purposes, especially for anti-armor and anti-aircraft/grav ones) and are under the authority of the Planetary Governor and his subordinate Planetary Command.
Planetary Guard forces are semi-reserve forces built mostly out of "weekend warriors" and other volunteers; they serve as force multipliers for the Plantery Army when needed, but are far less well equipped, trained and organized than it. Planetary Guard units are equipped at the planet's TL (or one TL lower in certain cases), are considered as Militia or Conscript forces for LBB4/Striker purposes, and are under the authority of the Planetary Governor and his subordinate Planetary Command.
I'll start with my general idea of how the Solar Triumvirate's (MTU's largest polity) army is organized. To those who haven't read my contribution to the "difference between universes" thread, the Solar Triumvirate is a relatively young polity (it had Jump Drives for about 160 years and STL sleeper-ship colonization for about 200 years before that) centered on the Sol system and is a little more than 9 Subsectors in size. Its highest tech level is TL12 (which is the TL of the Marines, who are equipped with the best gear available), though most non-core worlds have lower TL productive capabilities. The solar Triumvirate has two major enemies - the Matriarchate to its coreward-trailing and the Alliance to its spinward, of which the Alliance border is relatively quiet and the Matriarchate border is quite hot.
Military Budget: (see Striker Book 2 P.38) All worlds within the Triumvirate have a military budget equal to 5% of their GNP during peacetime and 10% during a full-out war (currently - at the year 2400AD - the Triumvirate is at an unstable "peacetime"; this is, ofcourse, gathered through taxes, but the specific bureaucratic mechanism is irrelevant for our discussion). The military budget of each world is divided between financing the central Triumvirate military (30%) the local Army (30%) and the local Navy (40%). This means that the planetary Army gets 1.5% of the planet's GNP. In addition, the central Triumvirate government gives additional funding to border worlds for the purpose of fortification and military buildup.
General Organization: The Solar Triumvirate has four general types of armies: Expeditionary, Garrison, Planetary Army and Planetary Guard. Ofcourse, each Army type has each of the several branches (Infantry, Cavalry, Artillery, Support and Commando on all worlds; Aerospace/Wet Naval forces exist when appropriate) inside it.
Expeditionary forces are parts of a planet's army which are trained, organized and designated for off-world deployment when the need arises; Expeditionary forces must be TL10+, and must not be more than 60% of a world's total (non-Planetary Guard) Army strength - defense must not be neglected; Their numbers are limited not only by the need for defense but also by the availability of interstellar transport, and for that reason most Expeditionary forces are far smaller than 60% of a planet's Army. for LBB4/Striker morale/initiative purposes, they are treated as Long Service forces. Expeditionary forces are under the authority of the planetary Governor and the planetary Command as long as they are on their homeworld, and under the authority of the Central Command when deployed (unless deployed as a garrison).
Garrisons are one world's Expeditionary forces stationed on another world on a long-term basis; they exist for the purpose of providing high-TL combat defences to low-TL colonies. They are under the authority of the planetary Governor as long as they are not instructed otherwise by the Central Command. Garrisons are usually highly loyal and highly disciplined, and could be used by the planetary Governor and/or the Central Commad as elite counter-insurgency troops.
Planetary Armies are regular armed forces raised on a world for its own use (mostly for defense, disaster relief and counter-insurgency purposes). They vary between worlds in TL and size, but they are usually either Conscript (not really conscripted, but low-quality professional armies) or Long Service forces. They are equipped to their world's TL (with very limited higher TL equipment available for special purposes, especially for anti-armor and anti-aircraft/grav ones) and are under the authority of the Planetary Governor and his subordinate Planetary Command.
Planetary Guard forces are semi-reserve forces built mostly out of "weekend warriors" and other volunteers; they serve as force multipliers for the Plantery Army when needed, but are far less well equipped, trained and organized than it. Planetary Guard units are equipped at the planet's TL (or one TL lower in certain cases), are considered as Militia or Conscript forces for LBB4/Striker purposes, and are under the authority of the Planetary Governor and his subordinate Planetary Command.