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The Army IYTU

Originally posted by Employee 2-4601:
The military budget of each world is divided between financing the central Triumvirate military (30%) the local Army (30%) and the local Navy (40%).
Is there any particular reason why you chose that particular division? Some rule in Striker perhaps?


Hans
 
IMTU, planets are given the ability to govern themselves but do so only at the pleasure of a planetary governor, who represents the interests and authority of the Empire. This governor maintains jurisdiction over any IA garrisoned on the planet, setting recruitment quotas and coordinating operations with the IN.

The semi-autonomous planetary government may request IA support, particularly when addressing matters of civil unrest or enforcing Imperial law, but are never allowed direct command over any IA units.

The cadre of the IA are career NCO's and officers. As a rule, the IA conscripts troopers in company or battalion sized elements, with cadre and commanders coming from IA battalions in the process of standing down. At the end of their obligation, the conscripts are given the opportunity to continue their enlistment, receive specialized training, or even apply for OCS (per the chargen tables).

Extensive effort is taken to isolate the troopers from the local populace to include deploying IA units to passing IN units or other colonies, thus preventing conflicts of interest or loyalty. They may also be deployed off-world for training with the IN Marines, depending on the needs of the planetary govenor.
 
To the extent I've ever thought about it, I've viewed the Imperial Army vis a vis the Imperial Marines much the same as the US Army and Marine Corps traditionally get along; the Marines 'kick in the door' and the Army is responsible for going in after and sustaining a long term presence. (Lazy of me I know).
 
Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:
The military budget of each world is divided between financing the central Triumvirate military (30%) the local Army (30%) and the local Navy (40%).
Is there any particular reason why you chose that particular division? Some rule in Striker perhaps?


Hans
</font>[/QUOTE]Striker, as it is a better system for financial/logistical gearheading than Trillion Credits Squadron. :D

Not that I intend to micro-calculate my army unless nescery - but I can just create an Excell datasheet to do the job for me, and I'd probably make one for my universe anyway
 
IMTU the Solar Triumvirate Marines are a constant-readiness, rapid-response force, meaning that they have readily available starlift (MTU is a relatively young and small, so transportation is an issue) and are ready to go on a very short notice. When the Triumvirate government (or corporate with enough leverage to get military aid from that government) needs to perform a military action without much preparations - they send in the Marines. While their numbers are far lower than those of the Expeditionary Army Forces, their training and equipment are far better - they are semi-special forces. Think Aliens.

Ofcourse, for large-scale military action, the Expeditionary Army Forces could be mobilized - but it takes some time due to logistic resons. When such a force attacks a planet, the Marines lead the way, capture the orbital facilities and clear a beachhead - and then the Army comes in force to deal with the local forces once and for all.

Marines are also far more politically dependable and loyal to the Triumvirate government; they can be sent to do dirty jobs (such as black ops and ceasefire-violations) or high-risk jobs (such as boarding a Matriarchate ship) that would make ordinary Army grunts consider mounting a defection to the Alliance. They are the Triumvirate's hard and trustworthy fist.
 
In universes where there is no standing Imperial Army how is logistics taken care of?

Are there any NATO style standards for ammunition, and weapons?
 
^ That's why IMTU the Empire maintains loose control over the IA despite being dispersed across the member worlds and controlled at a local level.

By Imperial mandate, all IA units must be outfitted and trained to military readiness standards regardless of homeworld. Unofficially, the career officers and NCO's, most combat vets on shore duty, would accept no less than comparible weapons and supplies.

Logistics is handled by both the Imperial planetary governor (noble or bureaucrat) and the IN. The governor purchases or commandeers materials readily available on the planet or nearby and the IN supplies the rest, as able.

Of course, this can lead to numerous adventure possibilities ...
 
Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:
The military budget of each world is divided between financing the central Triumvirate military (30%) the local Army (30%) and the local Navy (40%).
Is there any particular reason why you chose that particular division? Some rule in Striker perhaps?


Hans
</font>[/QUOTE]Striker, as it is a better system for financial/logistical gearheading than Trillion Credits Squadron. :D
</font>[/QUOTE]No, I was hoping for a reference to a specific rule.


Hans
 
Is it based on this?

Striker book 3 page 38:
On Imperial worlds, roughly 30% of the total military budget goes to the Imperium...
earlier it says:
The total military budget must be divided between the army and the navy. The proportion allocated to the army averages 40%, but averages only 6% on worlds with vacuum or trace atmospheres. Planetary defences are jointly funded by the army and the navy; the referee must decide what effect this will have on the army budget.
So 30% to the interstellar government leaves 70% to be split between the local forces.
 
I imagine the Marines as being more optimsed for space travel than the army where the army has heavier equipment. The Army is meant to take and hold ground for a long time whereas the Marines are a strike force. Thus theoretically the Marines would make temporary incursions or snuff out outposts. But if the job will take longer the army replaces it. I also have a "Colonial Constabulary" attached to the Colonial Office. This is optimised for peacekeeping-counterinsurgency. While there is some overlap with both the army and the scouts in this, that is not unrealistic-it is hard to imagine that the Imperium has no overlap. During a counterinsurgency operation the doctrine is for the Constabulary to do the "hearts and minds" work, while the army is held in reserve in case the enemy comes out in force.
The Marines are intended to be easily movable, and are optimised so, being less well provided with armor and artillery. They also have more teeth and less tail as they are not intended to be regularly left to shift for themselves without being covered by the fleet(a source of many a barroom brawl). They are not permenantly assigned to any sector and are regularly shifted arround to make sure they don't grow to many "roots". They are intended to attack-the only defending they are suppose to do is defending an LZ(I call it a "planethead") while they wait for the army. During normal times they almost never provide garrison except at starports and naval bases. Instead they are held back to provide the counterattack when the enemy has shot his wind. Marine regiments don't have names based on where they were raised or where their depot unit* is(for one thing their depot keeps moving); if they are named after a planet it reflects something that regiment did on that planet. Marines are more "nomadic"-there are marines who have done service on oppisite sides of the Imperium(rare, but almost unknown in the army). Thus marines cannot reflect the local culture as well-they have to form their own culture and to some degree become a "legion of lost souls".
The army is more localized. A regiment seldom moves outside the sector it was raised in. Each regiment is connected to a given planet and recruited on that planet. The army is not the same as the planetary forces and in fact each regiment is ideally based in a planet other than the one it was raised in to prevent conflict of interest. The planetary forces are under the local government but the Imperial Armies are under the Imperium. However the Army is more culture-specific than the Marines and reflects it's home planet, often very colorfully. The army carries more heavy firepower and a bigger logistic tail for they are meant to stay where they are for a longer time.
As an example during the Wars of Pacification IMTU, the Navy charged down the starlanes. At each planet they landed Marines. Then slower convoys arrived full of army troops. These replaced the Marines who were taken aboard their transports to be resupplied. Meanwhile SDBs were brought up in battleriders to secure the blockade. And the main fleet continued on it's way leaving the army to finish down on the planet it was assigned to mop up.
At least that was the way it was supposed to work out.

*a unit left behind to "mind the store" at a given regiments "home", and to absorb new recruits.
 
rare, but almost unknown in the army)
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that is, such widely travelled folk are rare in the marines, but they are almost unknown in the army.
 
The army carries more heavy firepower and a bigger logistic tail for they are meant to stay where they are for a longer time.
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or if not heavier firepower(after all marine infantry is heavier than army)certainly firepower that can be kept up longer-the armies key point is staying power while the marines' is mobility and striking power.
 
^ I would submit that an IA unit planet-bound to its homeworld is almost useless; even in a police action, local troops are more likely to support a local leader than a distant, impersonal emperor. To be "starliftable", the IA must be light.

IMTU, the IA exists to suppliment the IM with ready reserve and support forces. The Marines are the front line, but to hold the territory behind the lines, you need the lowly conscripted IA trooper.

In this respect, MTU's IA is actually a lighter force than the Imperial Marines. When an assault group forms, there are numerous dedicated 'gator freighters' and warships, but there are also a number of pure cargo ships; filling a similar role to the US's Maritime Prepositioned Force. These cargo ships are chock full of equipment and vehicles that only need Marines or IA troopers to man.

In this way, the Marine Landing Force commander only needs to request additional IA troopers from a loyal Imperial vassal to suppliment his Marines on the ground or in the air. The gator freighters, once empty of their Marines, could even be utilized to ferry large contigents of IA troopers from their homeworlds to the action. Once planetside, the IA would be outfitted from the prepositioned stores as necessary.

This way too, the IM (who are considered 100% loyal to the crown) always have the technical advantage over any renegade IA unit.
 
I also have a "Colonial Constabulary" attached to the Colonial Office. This is optimised for peacekeeping-counterinsurgency. While th
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The Colonial Constabulary-whose name was recently changed to Planetary Constabulary for PR reasons but is still often referred to by it's older name-is a orginization somewhere between police and military. It is organized into Constabulary brigades of about 3000 each which include one thousand "light infantry"(garrison, patrol, escort), two hundred men in "advanced probe teams"(recon)100 men in "heavy weapons teams"-never very heavy, after all thats the armies job. Their are also 700 enginners, two-hundred medical, 400 enginners(for building things),300 gendarmes(police)and 300 diaster-relief. Besides the brigades their are a pool of "specialists"-with whatever odd skills are available and their is the Inspector's branch-which provides intell. However most Constables have served in several capacities during their career and are comfortable being suddenly used in another role-they are trained to be versitile.
This is a "typicle" Constabulary brigade-composition varies widely.
The Constabulary often work with the IISS-but have something of a rivalry with them. However the Constables maintain their own mystique. Indeed some of the most famous publications on such subjects as terraforming, colonial devlopment, survival, or whatever might be thought of are from the Constabulary.
The Constabulary is also famous for keeping the law in places where the Imperium's only representatives for hundred's of miles are a few constables. This does actually happen-usually on a world with a government that is incompletely developed-classically, a new colony: after all the Imperium prefers that local functions be done locally if possible.
Though enemies of the Imperium often refer to them as "lackeys of Imperialism"-not totally without cause, they are generally polite and diplomatic and work well with local people, except for those that happen to be enemies of the Emperor. Quite commonly a world will request their presence to keep the peace, help in a disaster, suppress a local rebellion(not necessarily a good idea-one of the first rules of civil war is that the first party to call in outsiders is not likly to be loved-and in any case the Imperium might decide that the present ruler is a useless incompetant), or simply to train local troops and emergency services.
The Constabulary is highly regarded even among the Imperium's enemies.
 
I would submit that an IA unit planet-bound to its homeworld is almost useless; even in a police action, local troops are more likely to support a local leader than a distant, impersonal emperor.
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Which is why their main base wouldn't be the same as the place they get their recruits from. And they don't support a distant, impersonal emperor-they support "the regiment"-and in so doing indirectly support the distant, impersonal emperor.
 
I would submit that an IA unit planet-bound to its homeworld is
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it is not planet-bound; it is sector bound. it is only planet bound in that it is often named after a given planet, molds it's customs on that planets military traditions, and recruits on that planet. The army transports around quite a bit-just not as much as the Marines. The Army is expected to stay and finish the job, while the Marines are expected to do the tough stuff at the beginning. The army spends longer times in action but individual actions done by marines are tougher.
 
Marines are more likly to use purpose built fast transports.
Army just needs to get their in a reasonable ammount of time.
Marines have lots of firepower but little tail-they are their to establish the position; the army is their to operate after a starport has been secured(or built?).
 
And they don't support a distant, impersonal emperor-they support "the regiment"-and in so doing indirectly support the distant, impersonal emperor.
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historically armies have quite often been able to function even if the cause is rather unattractive. Look at Fredrick the Great-the royal scrooge. His men simply obeyed, and quite successfully.
The only time this would be a problem is if a regiment is asked to help subdue a rebellion on it's own home world. That could be solved simply by never asking any regiments to do this. If a rebellion gets so big that units with no conflict of interest can't be found then the Emperor had better stop worrying about such things and start worrying about where he is going to spend his exile.
 
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