mike wightman
SOC-14 10K
So with TL9+ doable? I wonder if there is some combination of gravitics and electromagnetic thrust going on here... (and no I don't mean my daft inertial handwave), something we could explain with Traveller tech assumptions.
No...So with TL9+ doable?
While a 1000 MW coal-fired power plant requires 2.7 million tonnes of coal per year, a fusion plant of the kind envisioned for the second half of this century will only require 250 kilos of fuel per year, half of it deuterium, half of it tritium.
It would have been all about near earth, or perhaps months long expeditions to Mars, not very exiting...Perhaps if golden age sci fi had been a little more scientifically rigorous in its description of magical ship drives we could have got a 'harder science' drive for Traveller, I have toyed with making the jump fuel requirement the M-drive fuel.
It certainly leads to unexpected places...Isn't real physics fun
I have had a good deal of enjoyment from discussing things like this with you.
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So how do we explain the legacy to current versions of the M-drive?
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reactionless thrusters -- the more modernapproach
MT - thruster, or take every bit of Traveller technobabble, ignore any real world science and wave hands vigourously
T5 - thruster but handwavium gravitcs
MgT - as above
The modern take on the reactionless drive - put electricity in, it moves a volume rather than a mass, it doesn't require anywhere near as much energy as if you are moving the mass of the ship.
So some sort of gravitic bubble warp drive sort of thing.
Agreed.I am always careful about the term "Reactionless Thruster". Just because a drive does not expel reaction mass does not necessarily make it "reactionless". Gravitic Drives can be reaction drives by interacting with the other bodies in the star system via the gravitational/pseudo-gravitational interaction, the ship gaining momentum, and the other bodies losing a commensurate amount.
T4 is just like TNE, except "thruster plates" is the default and HEPlaR is an alternative.The flavor text in T5 (and T4 ?) seems to imply some sort "gravitic bubble warp drive" for its interpretation of a grav-based M-Drive.
Sounds much like TNE and MT to me? I.e. no bubbles, just thrust accelerating mass in the normal manner.Maneuver drives interact with gravity to move spaceships. Parts of the drive reach out and grab the gravity of a world or a star and push against itto make the ship move. Isn’t that neat?
Absolutely, but it's a description of how things work, slightly less simplified.FFS is also more trouble than it's worth, except as mathematics homework. It's proof that complexity requires a lot of effort to contain and describe, and then the bar is raised on the user base to use it.
Agreed, the default ships are good enough to play, and everyone use the Scout and Free Trader...Which is fine, except Traveller as a game does not require that level of sophistication. Don McKinney was fond of saying that "starships are just boxes that transport you to the next adventure." And while that offended my sensibilities, there's a sense in which he was right.
Agreed, M-drives are just magic.Traveller has lots of things going on. Maneuver drives, regardless of reaction noises, have really only ever been gravitic magic, and HEPlaR seems the right kind of fusion rocket for the rest of Traveller.
It tells me too little. What I want defined is how it works with newton, so something likeBy simplifying the description to:
"It interacts with gravity sources to produce vectored movement"
it opens up a lot of wiggle room for refs to handwave.
TNE is a toolbox for explanations, T5 for ideas...For example the M-drive is good to 1000D from a star or planet, while the G-drive is limited to 10D, and then the NAFAL-Drive works everywhere (possibly using the gravity of the galaxy as its interaction)
That is exactly right.TNE is a toolbox for explanations
Regular plain old physics is how the universe works in Traveller, with some specific exceptions. You can gloss over the details, but that forms the basis for the simplified systems.FFSx and its kin, as well as orbital mechanics and planetary (worldbuilding) science, are extremely useful for people who will use it. GURPS has a version of it as well.
What rule? The rule in T4 is what FFS2 says it is.It is not binding on Traveller, however. It is a tool, not a rule. The rules serve as a check or corrective; for instance when creating power plants using Fire, Fusion, and Steel _2_. If FFS2 says a one-ton power plant can power a Tigress for a year without refueling, then who is say that's wrong? Answer: the rules. If FFS2 says you can build a man-portable weapon capable of shooting a starship out of the Moon's orbit from the ground, who is to say otherwise? Answer: the rules.
If you want what the "authors intended", look to MT.I stand by my interpretation - that and the authors flat out stated that the M-drive was intended to be a reaction drive when HEPlaR was introduced for TNE.
The fourth significant development came from the search for a starship maneuver drive that did not lose efficiency when away from a strong gravity well. Artificial gravity and damper technology led to yet another sub-atomic force-based technology. This new, artificially generated force pushes against a vessel’s “thrust plates’’ themselves, which make true reactionless thrusters a reality for starship sized vessels.
Fusion rockets also made an appearance in the MT Hard Times design sequence, I would have to go back through decades old notes but if I recall correctly, they were a better way of moving a ship than the thruster/power plant combo (because of the mess they made with converting Striker to ship power plant scale).