Condottiere
SOC-14 5K
It can dogfight better.
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As long as we want to worry about minutia, at 60 mph a motorbike will take 240 feet stopping distance. At 60 mph a loaded Tractor-trailer will need about 360 feet stopping distance, however without a heavy load in the trailer it could stop in less than 180 feet (how much less depends on the weight of the empty trailer).
Here are some recent results from Car and Driver and Motorcycle
Consumer News. CD tests from 70 and MCN from 60.
Initial Stopping
Vehicle Tested Speed Distance Deceleration (g)
------------ -------- ------- -------- ------------
Triumph MCN 2/99 60 106.7 1.12
Speed Triple
Corvette Z06 CD 2/01 70 152 1.08
Suzuki MCN 1/01 60 117.6 1.02
GSX-R600
Harley MCN 3/99 60 122.2 0.98
Road King
Honda Civic CD 11/00 70 186 0.88
Land Rover CD 12/00 70 211 0.78
Discovery
> Would it be very different on the wet?
The ABS commonly found on cars would give them an edge in rain or on
snow or other iffy surface.
> Is there any theoretical basis for saying that a 4-wheeled vehicle could
> stop faster than a 2-wheeled vehicle or vice-versa?
Motorcycles--especially sportbikes--are stoppie-limited. Given
wheelbase, center of mass height, and weight distribution, the back
end will lift at a fixed deceleration rate. Attempt to brake any
harder and over you go. On a sportbike, that rate is a little over
1g, and it can't be improved upon without changing the key parameters.
Cars equipped with decent brakes are grip-limited. Fit the Corvette
Z06 with race rubber, and it will out-stop any motorcycle. Because
car people are wusses ;-) who would find 1500-mile tread life
unacceptable, even the best sports cars are fitted with rock-hard
hoops that last 20,000 miles or more.
Loaded they can’t. However the breaking efficiency needed to stop a 36 tonne fully loaded truck in a reasonable amount of time, will stop an 18 ton empty truck much quicker. As a first order approximation, Stopping distance varies directly with mass and with the square of velocity. Double the weight and you double the stopping distance. Double the speed and the stopping distance increases x4. That means that your motorcycle stopping distances are also very sensitive to the weight of the rider(s). Add a passenger and that is a high percentage of the total weight of the bike and rider. Add a passenger to a car and that is a small percentage of the weight of the car and driver.Now I can't speak to an 18 wheeler with 5 axles of braking wheels, but I don't honestly think they can outbrake a motorcycle.
So the truck must have better brakes than the Corvette.
A normal passenger vehicle such as a car or small pickup truck will normally take approximately 316 feet to come to a complete stop after recognizing the need to stop. In comparison, a semi truck takes about 525 feet before it comes to a complete stop after recognizing the need to stop.
This will depend on the rules version...To widen the question slightly, If I drop a Trepida Grav Tank from Orbit I need Flyer skill. If I do the same along the ground I need Drive and if I call it a small-craft (which can be smaller than this mega-lump) I need Pilot. Grav gets weird.
This will depend on the rules version...
The only one I know where Grav Vehicles use the flyer skill is MgT, as in CT/MT they use the Grav Vehicle skill, and in both cases they use the same skill no matter they are moving from Orbit or along the ground (even on NOW flying).
As per using Pilot (or ship's boat, again depending the versión), this is more for vehicles designed for space operations, no for gravitic vehicles, even when making orbital interface movements.
Of course, there's a point where the border among them blurs, mostly in MT when using space vehicles under 20 dton, where the propuslion is by grav modules...
Yet, the fighter given in MT:IE page 80 is 10 dton, and so his maneuver drive must be grav plates (as some other fighters seen in several modules, including the Rampart seen in RS page 77). Do you use the grav vehicle skill for them?MT's skills are quite directly tied to the craft rules... and the craft rules are far less ambiguous.
Vehicles are 0-20 tons
Ship's boat is for small craft. Small craft are 20 to 100 tons.
Pilot is for space vessels (ships and large craft —both of which start at 100 tons)
Now, a few things to note: there are small craft under 20 Td in some MT supplements, but ISTR them all being 10+ Td, so there's the overlap.
When I run, anything with a maneuver drive (be it anti-grav or thruster plates) is either a Ship's Boat or Space Vessel.
Anything with grav plates (instead of a MD) is a grav vehicle.
Anything on wheels is Wheeled Vehicle when on wheels
Anything on tracks is Tracked Vehicle.
Anything on rails is a special case - IMTU, it's a separate skill.
Anything built with COACC is one or more flavors of air vehicle... unless it also includes grav plates, in which case, it's either the appropriate air type, and/or grav vehicle.
Note that 10-tons is about the size of a long bus. Aircraft have a different definition and design sequence...
Yet, the fighter given in MT:IE page 80 is 10 dton, and so his maneuver drive must be grav plates (as some other fighters seen in several modules, including the Rampart seen in RS page 77). Do you use the grav vehicle skill for them?
See that the Flight School, where all thsoe fighters' operators are assumed to be trained, trains in Pilot and Ship's Boat ,but not on grav vehicle...