You mean print up new versions of all those books and go around to every Traveller fan and exchange the old books for the retconned books? No, I don't think it would be worth that kind of effort to keep jump grids. But then, I don't think that kind of effort is going to be needed. After all, it wasn't needed to change from Book 2 to Book 5 or from CT to MT or from MT to... well, you get my drift, I hope. All it would take would be to change the combat result tables in T5. Or you could even keep the combat result tables and live with the discrepancies. It's not like those tables aren't riddled with inaccuracies already. The failure to account for jump grids is well within the coarseness of the current grain.There is that. But I don't think "kewl" illos are worth retconning the starship combat damage tables for CT, MT, TNE, T4, T20, GT, MGT, and T5. Do you?![]()
I don't think 'retcon' means what you think it means. Retconning means changing a previously established fact and pretending that it had been that way all along. Emphasis on the 'pretend'. You don't actually go back and change the text of previously published material. Introduce a cost for the lanthanum grids or say that it's subsumed in the cost of the hull. Say that it is SOP to embed grids in spacecraft because it makes them easier to shuttle from system to system, or that the design system ignores the cost difference. It's not really an insurmountable problem. It's not even very difficult.(Oh, you'll have to retcon starship construction in all those rules sets too, as per the riders/tenders, LASH shipping, and RCES modular clipper questions that will arise.)
So what? If it's a good idea, it doesn't matter if it was introduced in a bit of color text or a solid rule. If it's a crappy idea, it doesn't matter if it was introduced in a solid (but crappy) rule or a bit of color text. Here's my yardstick: If it's a good or neutral idea, it should be kept. If it's a bad idea, it should be retconned.You'll remember that when tracking was first suggested, it was described as anything but "non-infallible". The only rules set that even hinted that such a thing may be possible was TNE, and then it added so many qualifiers to it's own suggestion as to make the "ability" more of a "GM allows it to occur this one time" rather than a "Roll this task" or "Roll on this table" issue. What's more and precisely like jump grids, the possibility was broached in a piece of color text and not in any actual rules.
I agree. That sense of proportion should be employed to evaluate if it's a good or a bad idea. So, once again I ask, what's actually wrong with the idea in itself?As always, the game designers included a teeny piece of eeny-weeny descriptive "chrome" that the Hobby now wants to inflate into a setting-reshaping certainty. Some sense of proportion should be involved here.
I agree that it's a bad idea, but it's not because of the paucity of the evidence it is based on but because it's a bad idea to give the Vilani jump-3 technology before the Interstellar Wars. Come on, Bill, there are plenty of examples of single phrases and throwaway references that has been used by Traveller authors to write multiple-paragraph articles. Sometimes the results have been better than other times. But the salient question has always been "is this good stuff?" rather than "was this made up out of thin air?"I know one fellow who claims that the Ziru Sirka developed jump3 before the Interstellar Wars and his "proof" is the alternate solution to Gvurdon's Tale in CT's Vargr AM. Making a parsec out of a pittance, like that goof has done, isn't a very good idea.
Then you don't have to worry, do you? But if you want to discuss the merits of the idea, it would be nice if you would, you know, say something about the merits of the idea.I don't need to get rid of them. Every version of Traveller since MT has already done that for me.
Cheers,
Hans
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"I used to argue the matter at first, but I'm wiser now. Facts are stubborn things, but not half so stubborn as fallacies."
- Stella Maynard in "Anne of the Island"